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Everything posted by Agarwel

  1. Agarwel

    Making History DLC

    If you consider the game support (after 2,5years sice original release date we are still waiting for the version without gamebreaking bugs), I would not expect the future content to be added. Supposedly they are still working on the update (but there is no info except that we will have a info "soon"). So I expect somewhen in the future we will get one last final patch and then the game will be abandonned :-(
  2. Agarwel

    KSP Weekly: Closer to Bennu

    Just a question. Considering Enhanced Edition is not mentioned at all during last weeks, does it mean, the last patch is final no other bugs will be fixed on consoles? Or is there still hope for polished version?
  3. So... did anybody played it for the longer time? Is it now fully playable? (I dont mind some minor bugs. But I dont want some gamebreaking ones that will corrupt saves, lock controls, etc)
  4. Agarwel

    KSP Weekly: The Ghost Particle

    " and we’re getting really close to its launch. So stay tuned to learn more about the patch and its official release date! " Honestly. This sounds like trolling already.
  5. :-D Considering how diffult (impossible) is (was) just to get the estimation of patch release date, I would not expect any info about making history soon :-D
  6. Yes. It is annoing that this feature is missing. And as far as I undertand the physics engine the atmosphere physics is more complicated than just vaccum burns. So it is strange that you can time warp 4x in the atmosphere. But when doing long burn in vacuum, you have to wait in slowest speed :-/
  7. Basically you need to sent them to other planets. In short - Each kerbal gets the exp on each planet once. So once he plants a flag on mun, there is no way to gain more xp by going to mun. But if he reaches the minmus, he will get some more exp.
  8. That is true in theory. But look at the release pains of this game. Two different companies ported the game to the consoles. And both resulted in broken game (both times in very similar way). What does it tell me just by common sense? Kerbal code is written in a way, that just porting a updating gui breaks lot of stuff that normally should not be broken. So it required lots of updates a patches and workarounds that are not implemented in the original PC code. As a result I can imagine the console port code is now very different from the PC code. And because it is done by different companies, I dont believe it is possible to merge it into one code. And release both versions together. So I can imagine 1.4 is planned. But it will take some time to implement into already existing console version.
  9. I jsut encountered small bug. I had contract to expand spacestation. Once I docked new module, the objective "ensure it has antena, docking port and can geenrate power" was not marked as completed. Fortunatelly if I went back to space center and then loaded the station back via tracking station, it was marked as completed. So realoding the ship was needed.
  10. This may sound like a stupid question... but how to you start to the west as precisely as possible? I know that on PC you control your ship with keys wasd. So it is easy to press just one key and rotate you ship only around one axis. But on consoles the controls are mapped to the left analog stick. And it is basically imposible to turn to west without rotating the ship around second axis as well a little bit. Am I missing something?
  11. My two tips that I learned the hard way: 1) Choose the correct camera mode (I believe "Locked" is the one). Otherwise the controls dont match the directions. 2) Propperly place the rcs thrusters. If you place then wrong (not enough) some maneuvers may not be possible. (for example oyu could be able to move only in 2 axis instead of three)
  12. So about that control lock issue - Im now 100% sure it is bug. And not me missunderstanding some flight controls. Because it happened to me even in the space center main screen now. I could control the game by the cursor. But as soon as I pressed L3, the cursor should dissapear and I should be able to use stick to browse the icons on the left side of the screens (one of them should be highlighed). And this did not happened. None of the icons was highligheted. I could not browse them. Switching back to the cursor I could load up any building and continue playing. And again - this happened to me after I was checking the notification queue.
  13. True. But Scott Manleys begginer tutorials are much deeper (seriously approx 10 hours of interesting stuff) and they dont just cover what to do, but also why to do it and what would happen if you do it another way. After his videos the game is much easier to understand by "common sense". When you are beggining I really suggest to watch at least first fours his videos. Then all the ingame tutorials. And then go for career.
  14. You are right. And I was double wrong (making me actualy right in the end :-P) I totaly messed up, that you want to start to the east (I know the direction on the navball, but totally got these messed up.) To using propagade on the orbit navbal gets the desired result in the end. But my original question was completelly wrong :-D
  15. Ok. I just notived one trick that may be helpful. If you change your navball form "surface" to "orbit" then the propage is facing west. So if you use propagade sas and brifly (really short period) change to orbit and back to surface, it will rotate you in the propper direction.
  16. So I have just finished the "dock two ship in Mun orbit" mission. And they were recovered individually. So far it runs fine, without issues - except the occasional control lock issue and Im still not sure if it is bug or my pusshing some button combination that enables some control mode without me knowing it even exists....
  17. Exactly. His tutorials are great and best way to start with the game. Better than any wiki, etc. He show and explains the basic in detailed and easy to understand way. After watching his tutorial you wont know everything about the game. But you will be able to play without problems.
  18. No no probe core. And it happened during my second launch (= escape atmosphere mission). I did not even go to orbit. So connection to Space Center should be completelly fine. As mantioned I could control the ship with cursor (luckily all I needed was to decouple and use parachute and pod positions itself retrograde by itself.) But it is annonying. It happens to me randomly and I have no idea what is causing it and how to avoid it. Basically in the default control scheme (where you can switch by L3 between cursor and radial) the cursor part is working 100% fine, but most of the controls in the radial gets locked out (you can access menu, go to map, swtich to cursor .But ship controls are down)
  19. So I played it for a while yesterday (the gme start know. So I dont know why it was crashing few days before) And just with my second launch I again encountered the control lock problem. Im really not sure if it is bug or if Im missing something (activating some mode by mistake by pushing some buttong combination). But here is my problem, that I encounter fromtime to time periodically: - I launch the rocket and fly fine for some time - I usually play with some menu item. (for example checking the mission status, notifications, fuel status,..) - And then suddentyl ship stops receiving inputs. I can not steer. I can not activate another stage by X. I cn not use circle to togge sas, etc. Basically the control scheme does not work. But I can switch to cursor mode and control the ship from there (select decoupler and decoupel from there. Show parachute properties and open it from there) I already noticed that such behaviour can happen in some cases - for example when you select time warp from radial manu, then slow down to 1x, but dont use circle button to deactiva time warp mode. Then controls dont work and it is easy to miss. But Im sure I was not in time warp mode. I had fuel, I had full battery. I was not in RCS mode. Staging was not locked. So i have no idea why this is happening. :-(
  20. please let me know the results, so I know if it is fixed :-D
  21. ok. Im really curious about this one. Becuase it was the moment I stopped playing :-/
  22. Just a question - have you got to the mission where you are asked to dock two ships? In the unpatched version, if you docked two ships, undocked them and then landed and recovered one of them, the recover function recovered both of them (even already undocked ship from orbit). Im still curious, if this is fixed? Because this is gamebreaking as soon as you want to use some spacestation on the orbit. Returning any vehicle that would doct with it would remove it from orbit too. :-/
  23. It is not. Some issues were fixed. But the main gamebreaking bugs (control locks, save locks, save corruption, un-docking issue) are still there. And some people (for example myself) can not even start the game at all. (I would not call that fixed). So they still have a lot work ahead of them before it is "fixed and working"
  24. Agarwel

    KSP on PS4 Pro

    At least you can start it. I have just PS4 (not pro). And after the last update the game crashes to the dashboard before it even starts loading to the main menu. The purpose of the hole certification process remains mystery...
  25. Wow. So I decided I will give the new version a go. And I can not even start it. I get the initial logo for approx 30 seconds (I believe it is not even the game starting. It is just the logo you get when recovering from suspend etc. - basically the one before the game load). Then the games crashes back to the dashboard. Way to fix your game!