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XLjedi

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About XLjedi

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    Master Jebi

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  • Location
    Jupiter
  • Interests
    Corporate finance, spreadsheets, politics, PC gaming & mods, motorcycles, aviation, all RC stuff (planes/trains/boats/buggies), Lego, strategy board games, programming, RV camping, hunting, Team USA Archery, airsoft... I guess I have too many toys & hobbies actually.

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  1. OP was thinkin: "Yeah, I'll be too busy applying for colleges and reviewing test results with my teachers." I was thinkin: "Yeah, I'll probably be too busy applying for AARP and reviewing test results with my doctors."
  2. The threat is actually from non-space games... which are now beginning to dabble in space. Question is, will they employ orbital mechanics?
  3. Keep in mind, these are comments coming from someone who is a pretty big fan of KSP.
  4. Because in more advanced sandbox games... You build the interior of the craft, program dials on the dashboard, build your own navigation systems, design deck layouts, electrical systems, piping, you build the engine you need using engine parts, you program HUDs to show you what you want to see. You wander around inside of your creation performing tasks to accomplish the mission. ...sometimes with friends on board. You work on huge craft with robotic parts and hinges that allow you to deploy and retrieve craft from the hangar bays of your ship. Comparatively, In KSP... You
  5. Hard to say... I'm half-afraid that by the time it's released, other (better?) sandbox games will have my attention. The system of large pre-built parts seems to be sliding toward obsolescence, if not already there. ...they still got cuteness going for them though; hopefully they don't lose that along the way.
  6. Sure, you can make that. You'll need reaction wheels for yaw control and the craft will just be slow.
  7. The right way to make a conventional tail rotor helo in KSP is to not bother starting... They are at best clunky. You can create something (I have) and it won't work well, and maybe you land it on a helipad or two around the KSC. ...so toy quality with little mission usefulness for KSP rescue ops is what you end up with. The most mission capable rescue helos in KSP that I've been able to make are coaxial designs, no tail rotor, and jet propulsion with reaction wheels for extra stability and yaw control. They can hold hovers, and land on boats or water and travel several hundred
  8. Positive buoyancy sub deployed via seaplane (Mk3 Cargo). So a viable option for interplanetary delivery. All my craft are on KerbalX https://kerbalx.com/XLjedi/UV-14-Barracuda
  9. Which vessel is it? ...all of them? I think in one of the updates they adjusted a docking node or something and I may still have access to the old part name, but if you only installed recently you may not have the older version of the part. I will go thru and see if I can locate which craft might have the deprecated ports. ...but if there is one you'd like me to look at first, let me know.
  10. My helipad looks like this right now... for some reason? As for my craft, which one gives the unknown details message? ...and what version of the game are you running? I only recently updated my two helos for the latest 1.10.1 version. The aerodynamics must've been tweaked a bit for 1.10.1. I was getting a slight roll to the left on my smaller helo that I had to counter with a bit of elevator trim, and the top speed seems to have improved by 5 m/s. Could be the higher speed caused roll to become evident that I didn't see previously.
  11. The "H" and yellow markings on my Admin Building helipad are missing now. The VAB helipads appear to be fine. Anyone else notice this? ...or is it just a glitch in my install?
  12. Wow... I had to read all the way to the bottom of that HUGE list of bugfixes to see this one: Fix lock/unlock of robotic parts not working when fired from an action group. Does this mean you also fixed the docking ports not docking or undocking via action group when both ports are on the same ship? I have a feeling custom doors and ramps are still not viable. ...but will be the first thing I test. Edit: nope, docking port bug is still there. That's a shame...
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