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XLjedi

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  • About me
    Master Jebi
  • Location
    Jupiter
  • Interests
    Corporate finance, spreadsheets, politics, PC gaming & mods, motorcycles, aviation, all RC stuff (planes/trains/boats/buggies), Lego, strategy board games, programming, RV camping, hunting, Team USA Archery, airsoft... I guess I have too many toys & hobbies actually.

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  1. I truly miss the early days of flight sim where you flew missions and there was a storyline and campaign... and the war situation would adjust to your mission outcome. We have truly lost something wonderful.
  2. I will only point out that 1) I liked your original design better and did not criticize it, and 2) accoding to the timestamp, at least 5 minutes has elapsed on this response. The joke was intended to be, the silliness of your original design was fun. ...and if you have ever been on a real taxiway (which often times, makes you wonder "who the hell designed this?" then your silly design (ironically) is probably a better reflection of reality in the sense that that is what "real" taxiways often make you think.
  3. XLjedi

    Procedural Wings

    If this were the only thing wrong with the game right now, I might consider it. ...but given that the whiplash jet in my signature simply disintegrates at speed in KSP2, there's no real incentive to play. There is just a ton of work needed (and missing parts) for functional spaceplanes. Right now, the devs can't even get the camera to function properly for plane building.
  4. XLjedi

    Procedural Wings

    ...and it won't do either of you any good; since it's hopelessly bugged right now. If you have more than one pair of wings on your craft every single control surface flips back to ON anytime you open that wing shape dialog.
  5. I'm afraid... 5 pages in, yes.... my only reply remains the obvious. What we have to play with thus far is extremely disappointing, in too many ways to begin to list.
  6. Neither have I, but I also had autostrut in KSP1 to correct the issue.
  7. Any craft that has segmented wings, the wing parts will separate under force. Almost any wing design that is not the typical basic wing with a single aileron as a flight control surface might have the problem as well as any fuselage that has laterally connected parts. Unfortunately, the one plane I had is in such a sad state of disrepair at the moment that if I posted a pic, there would not be any wings on it. After the experience, I kinda walked away from the game and posted my observations here in terms of what is missing. I can't really build the planes that I built in KSP1 at this point. So I have to wait it out a bit.
  8. I didn't need to mention autostrut on that list, because it is here. The absence of autostrut, plus the list of significant issues I have reported, are the answer to your question. "What kind of trouble are you having with your planes?" I can see the lack of autostrut is going to be an issue as clearly as I see the other issues I noted.
  9. I'm having quite a bit of trouble with planes and parts that are currently missing. I listed most of the issues in the bug report section here filed under "Procedural Wings". Feel free to take a look. Unless you make very basic planes (ailerons only for instance, no flaps, split flaps, etc) there are too many parts currently missing for me to even make the plane in my signature. Complex wing shapes currently require at least 3 or 4 procedural wing segments. To have flaps, you would need at least two.
  10. They do not work the same way. You don't fly rockets through the atmosphere; you are more poking a hole through it on a one-way trip. Am I correct, in that your career is focused heavily on rockets? If I heavily favored the use of rockets, I might share your opinion.
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