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XLjedi

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  • About me
    Master Jebi
  • Location
    Jupiter
  • Interests
    Corporate finance, spreadsheets, politics, PC gaming & mods, motorcycles, aviation, all RC stuff (planes/trains/boats/buggies), Lego, strategy board games, programming, RV camping, hunting, Team USA Archery, airsoft... I guess I have too many toys & hobbies actually.

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  1. Ya know, I've tried to start that game (Rimworld) at least 2 or 3 times now, and never get much further than the opening tutorial where you build a square house, add a few beds and trinkets, fend off a few attackers... and meh, I lose interest. How long did you have to "stick it out" before the actual addictive component kicks in? Wondering if I'm entirely immune to its effect?
  2. I know. My point was, it was a bit harder to fly the planes in the game than it actually is in RL. For me I think it was mostly related to the feedback you get from sitting in the plane and peripheral vision. In the simulator, I found it unusually difficult/tedious just to fly in a circle around a fixed point and maintain altitude. IRL, it's a nothing exercise that you do in like your first couple hours of flight training. Lack of rudder pedals probably didn't help me either.
  3. Last time I tried playing that (and don't get me wrong, it's good an all) I tried to qualify for the pilots license or something like that with the C-172 and couldn't pass the test. Got frustrated and just stopped playing... apparently, there is no option to take a pic of your RL pilot license and just send that in to qualify for a license in MSFS.
  4. Can't blame you... the gameplay is presented (thru tutorials) that lead you down a path of destruction and rage quitting. It's when you realize the engine that drives all aggression towards you is entirely under your control, that it begins to feel like a simple sandbox.
  5. Given the state of things... if they fixed all the bugs, it would be a major update.
  6. Prefer not to have my posts used to shut down threads... nothing I can do to stop it. [snip]
  7. For me, it would be nice if the research were a bit less generic. I would propose the generic "Science" be replaced with tokens earned in maybe 4-6 different disciplines. Then have a branching tree where the items on the tree cost a combination of the various tokens. Maybe no item cost more than 2 or 3 of any discipline token?
  8. ...but is that the Mothership from Homeworld? Is Eve Online somehow tied to the Homeworld storyline?
  9. ah yes, the pilot, general XLjedi

  10. There are two concepts the file covers with regard to part scraping. I pull the part info from the craft file of course, but I also have code associated with the "parts" tab that scrapes all part data from the game itself. Let me know if you have any questions on either. The "Files" tab also includes code that pulls all subdirectories from a give directory, which helps tremendously in that respect. So I guess there are three tools at play. I suppose a first step in your case would be to make sure the "E:" file reference at the top of the "Parts" page is correct for your directory structure and then try to identify which line of code in VBA is causing your error.
  11. @Cruesoe I was able to confirm the file still works fine with the latest version of KSP. I was able to load a 1.11.1 craft file without incident. I'm using Office Pro 2010 When I have had problems in the past it was most often caused by not updating the craft file folder extensions correctly. That would be the first place I would look. Do you have the file directory structures correct for the craft you want to analyze? I do have a version of O365 that I will also check with the same 1.11.1 craft file just to make sure it's not something wonky with Excel.
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