XLjedi

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About XLjedi

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  1. Sure, you can make that. You'll need reaction wheels for yaw control and the craft will just be slow.
  2. The right way to make a conventional tail rotor helo in KSP is to not bother starting... They are at best clunky. You can create something (I have) and it won't work well, and maybe you land it on a helipad or two around the KSC. ...so toy quality with little mission usefulness for KSP rescue ops is what you end up with. The most mission capable rescue helos in KSP that I've been able to make are coaxial designs, no tail rotor, and jet propulsion with reaction wheels for extra stability and yaw control. They can hold hovers, and land on boats or water and travel several hundred km to retrieve downed Kerbals from sea or mountain. So people say my designs are not real "helicopters" I think Sikorsky would beg to differ; the proper modern term is "Compound Helo" (ref: S-97 Raider). ...they have also been referred to as gyrodynes in the past. They are not however gyrocopters.
  3. Positive buoyancy sub deployed via seaplane (Mk3 Cargo). So a viable option for interplanetary delivery. All my craft are on KerbalX https://kerbalx.com/XLjedi/UV-14-Barracuda
  4. Which vessel is it? ...all of them? I think in one of the updates they adjusted a docking node or something and I may still have access to the old part name, but if you only installed recently you may not have the older version of the part. I will go thru and see if I can locate which craft might have the deprecated ports. ...but if there is one you'd like me to look at first, let me know.
  5. My helipad looks like this right now... for some reason? As for my craft, which one gives the unknown details message? ...and what version of the game are you running? I only recently updated my two helos for the latest 1.10.1 version. The aerodynamics must've been tweaked a bit for 1.10.1. I was getting a slight roll to the left on my smaller helo that I had to counter with a bit of elevator trim, and the top speed seems to have improved by 5 m/s. Could be the higher speed caused roll to become evident that I didn't see previously.
  6. The "H" and yellow markings on my Admin Building helipad are missing now. The VAB helipads appear to be fine. Anyone else notice this? ...or is it just a glitch in my install?
  7. You are a scholar and a gentle-kerbal.
  8. Wow... I had to read all the way to the bottom of that HUGE list of bugfixes to see this one: Fix lock/unlock of robotic parts not working when fired from an action group. Does this mean you also fixed the docking ports not docking or undocking via action group when both ports are on the same ship? I have a feeling custom doors and ramps are still not viable. ...but will be the first thing I test. Edit: nope, docking port bug is still there. That's a shame...
  9. LOL... so the game that "was never going to go on sale" is currently "on sale" for the big Steam Summer Sale event! Forever RimWorld has listed at $29.99 along with the comment it will never go on sale. For the Summer Sale RimWorld is actually on sale! for 10% off! woohoo... Hey wait a minute! they raised the base price by 5 bucks! I can now get RimWorld with a 10% discount "on sale" for $31.49, YAY ME! (gee, thanks Steam Summer Sale)
  10. Microcontrollers are surprisingly easy and intuitive... one of the best features of the game I think! Just start with a simple one that accepts a number value input (like a throttle value) multiply it by 2 and output to the resulting value. From there, you should be able to build logic for an automatic transmission for your cart! (I'm almost not kidding either)
  11. The engine ran though, I'd call that a successful test! My sub is using a voodoo-tech turbine underwater... Shhhh, don't tell anyone though, I don't want the devs going and patching-up something that works better than it should. Not unlike the stupid patch they did to the Wheesleys in KSP that destroyed my subs reverse thrust capability.
  12. @Cavscout74 Ahhh, I see you're getting the hang of it! Pretty soon we'll be doing rescue missions in multiplayer. I spent most of the day today designing a giant airlock cargo door for the top of my sub. I posted an example of it in the workshop, it turned out pretty cool!