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About Apaseall

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    Sr. Spacecraft Engineer

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  1. Still not really sure where to post stuff like this so here goes: Found a small typo. Yes I do seem to live in the log file. I must get out more. Anyways. \GameData\WarpPlugin\Parts\Engines\HWRCS\RCS-perpindicular.cfg Currently is: scaleFactors = 0,5, 0.75, 1, 1.5, 2, 3, 4, 6, 8, 12, 16 Should be: scaleFactors = 0.5, 0.75, 1, 1.5, 2, 3, 4, 6, 8, 12, 16 The typo is the use of a comma instead of a period to denote the first scaleFactors.
  2. Thank you for the update. YAY
  3. Apaseall

    [1.3.1, 1.4.*] KW Rocketry Rebalanced

    Things appear more stable now. Time for bed. I will be out of PC contact for a couple of weeks.
  4. Apaseall

    [1.3.1, 1.4.*] KW Rocketry Rebalanced

    Ok so I have decided to do some double checking. I think I found an old version of firespitter in my .live for some reason. Still more to do. Basically unpacking latest downloads and checking my .live is matching. Re the list of mods - probably easier to mention those that I have not had lol. That would be RealismOverhaul. Not sure if I did once have ColorCodedCans, think I did have FuelTanksPlus but ditched it etc etc. I do have ConfigurableContainers and of course the IFS. Re the warnings. Yup I was on some kind of mission yesterday popping in and asking if folks could see if they were able to not put stuff in the log, either by fixing the warning or something else. I posted a lot yesterday.
  5. Apaseall

    [1.3.1, 1.4.*] KW Rocketry Rebalanced

    I wrote a quick apology. I am in windows. But only for this game. Which is sad because that means I stay in windows. At some point I will move home, later this year I hope. When I do I intend to investigate running in Linux. ATM I am not sure if Linux is via something like wine or native. I hope its native. I bet you asked because of my ref. to symlinks. Yes they are symbolic links and not any of the other flavours available. Been playing KSP that way for quite a while. Deffo before this year and likely to be at least mid year last year. Doing it this was makes me happy. I also end up with a lot of dl'd mods, as i store them rather than deleting them. I can take a look in a folder and read the names of all the zips dl'd that I have installed for any version of the game I am playing. As in I have more than one version of KSP available to me, one of which is an install just for you I think called T E S T.
  6. I am probably in a bad mood right now, so whilst I stand by the issues I have made, I apologize for the manner in which I brought them to your attention. If you take a peek at my other posts you will find that most of the time what I write is passable, but sometimes I forget to be nice. Sorry.
  7. Apaseall

    [1.3.1, 1.4.*] KW Rocketry Rebalanced

    The uninstall is done in Steam. then I use Steam to reinstall. Then I do the check local files thing in Steam. Once that is done then as you say Steam becomes my golden image, I personally zip it and use virgin to denote not to mess with it. Any game play takes place within the .live folders. Looking at it you could say I have 4 versions available. 1 Steam, but not actually used. 2 A zipped version of Steam, not used. 3 A .source folder with a complete install, but not used during play, other than if a mod is being used by 4 via a symlink. 4 A .live folder, any game playing takes place here, symlinks provide access to any mods being used. If for some reason I do not want a mod to be used I delete the symlink in 4, which leaves the actual install of the mod available in 3 but no longer used for play in 4. If later I change my mind and do want to use that mod, all I have to do is drop a symlink into 4 from 3 and boom its good. I believe I did see a comment about Steam leaving files behind. When I did the update this time, I did go in and make sure the destination was empty. I cannot recall if the folder had been deleted as part of the uninstall or if the folder was merely empty. Either way I do remember checking. As for the comments about ckan. It does not matter which language you write a GUI in, the first thing you learn is to make sure that the stuff you want people to see, can be seen, and not hidden because you made the frame/window too small. Sorry but that is really basic stuff. I feel quite happy pointing out such an elementary problem should not have been present in a version of a program presented to the general public. I will concede that I could and can write more passive comments. Thus the tone is at fault not the point.
  8. I fail at being able to get a screenshot to appear in these forums. If the only checking is to see if the name part of name.dll exists, how then does ckan know which version is currently installed? If this involves looking inside a .version file, then surely that version file also has information regarding the name of the mod? For example: We have lots of keys/fields there. If .version is already being parsed to pick up which version is currently installed I would have thought it would be blindingly obvious to span through the \GameData sub folders picking up data from any .version files present.
  9. 4K monitor, pop ups are too small relative to the contents they are trying to display. This has been a pita ever since I tried to use ckan a long time ago. Basically there is a pop up, which has some text and maybe a couple of buttons. The buttons are hardly visible as the window for the pop up is too small. Now at the start of this I said 4K monitor. Well yes that is what I am using atm. But in the past I have used it with a normal laptop screen and had the same issue. I am amazed that this most fundamental aspect of writing a GUI is still looking like someone wrote it who does not know what they are doing. Another reason why I do not use ckan is that the auto detection of installed mods is a failure. I have 164 mods installed, but only about 69 are detected.
  10. Apaseall

    [1.3.1, 1.4.*] KW Rocketry Rebalanced

    My method involves steam. I have an install for steam. When I can be bothered to move to an updated version of KSP I launch steam. Once in I uninstall KSP. Then I install it again. I preform the file check. I zip up this install and call it something like 1.4.5.virgin. I make a new folder in c:\KSP\ called like 1.4.5.source. I put a copy of my virgin in source. I make another folder like 1.4.5.live. Some folders are symlinked, others I recreate and symlink their files. GameData is the big one. I copy in squad, but all the other folders are symlinks. I copy in modulemanager. Then it is play time. When a mod is updated I dl the zip, unzip, delete the contents of the .source folder, move the contents of the update into the .source folder. Simple. Download, unzip, delete old mod folder contents, move in updated mod folder contents. Delete modulemanager.cache. Run. I did try CKAN a while ago, but I found it uncomfortable. It seems to want to do things rather than asking. Like auto updating stuff. I did not like the experience. So I just downloaded CKAN. Ran it against my install. It did not correctly autodetect AD most of my mods. Also when it creates a pop up most of its contents cannot be seen. This used to happen when I programmed in java and did not set the default size of the newly created window properly. These two things alone are enough to tell me that CKAN is not written well.
  11. Apaseall

    [1.3.1, 1.4.*] KW Rocketry Rebalanced

    Many thanks for the reply. Yes I think 1.4.5 is not the most smoothly running install I have used. There may be a few mods that are not quite up to date. This is unlikely to be by lack of effort from myself to insure I have the latest installed. Rather that I am waiting for mod authors to catch up with KSP version updates. Tell you a funny story, I seem to be able to make OPT spaceplanes. But if I use say MK2 parts or maybe its when I try to slap a prop engine on, I get CTD's. You can see in the log I posted that at the end I CTD'd. Weird thing is, there seems to be little in the way of hints as to the cause. Or at least nothing that strikes me between the eyes.
  12. Apaseall

    [1.4.3] CommNet Constellation v1.2.1 [28 May 2018]

    That is a wonderful reply, many thanks. I now understand why the message appears and why it cannot be made to go away. A model response.
  13. Ok I see that there are two places where Interstellar_Redist.dll can be found, one in \GameData\PhotonSail\Plugins\ and the other in \GameData\WarpPlugin\Plugins\. In the log provided there are two instances of that .dll in the of Mod DLLs found: In that list the version numbers are identical at v1.2.0.0.
  14. Apaseall

    [1.4.x] Pathfinder - Space Camping & Geoscience

    Probably something that induces loss of hair and bags under eyes. Not related at all to high levels of caffeine ingestion.
  15. Good idea. I will check in the log I sent. Interstellar v1.19.11.1. PhotonSail v1.4.5.0. Checking now for the version files, since they have not been updated since the log was produced. Photon Sailor "VERSION":{"MAJOR":1,"MINOR":4,"PATCH":5,"BUILD":1}, "KSP_VERSION":{"MAJOR":1,"MINOR":4,"PATCH":5}. KSPIE "VERSION": { "MAJOR":1, "MINOR":19, "PATCH":10, "BUILD":1 }, "KSP_VERSION": { "MAJOR":1, "MINOR":4, "PATCH":5 }} I have posted before that the version number for kspie does not match the name of the download, ie it should be but as you can see inside the version file it is I will try reinstalling the last download I made. Just in case I missed one of the many sub folders.