• Content Count

  • Joined

  • Last visited

Community Reputation

512 Excellent

About harrisjosh2711

  • Rank
    Dragon Rider

Profile Information

  • Location Array

Recent Profile Visitors

5,383 profile views
  1. I would like it if auto landing were only enabled within a certain distance of a player landed vessel, especially in career mode. I think a stock trajectories should be added. While it's possible to land near your vessels once you get the hang on non-atmospheric planets, it's darn near impossible, even for a veteran, to try and land something on target in atmosphere without a mod. One positive aspect I see in Auto pilot is that it would lead to a better understanding of how its done in the real world. For example, I've never been able to bring a ship accurately down on duna in a ballistic trajectory from interstellar space. Which is how every mars landing has taken place, correct? I need to bring extra fuel along, circularize, line up inclinations, then use the, god sent, trajectories mod. Best not get your hopes up. We just now got a DV calculator. How in the world can anyone do anything without knowing their delta V?
  2. You just need your hierarchy set right in "unity". You'll need a sort of pivot point, could be an object or empty transform. Then place the part of the engine you want to gimbal as a child of the pivot point and insert name of that pivot point into module gimbal. You don't need any animations or what not, gimbal is coded into KSP.
  3. U need to pull the IVA up in unity and add transforms for the kerbals. To my knowledge I cannot be done with just a cfg. edit.
  4. Been playing around with BDA for the past few days and got the itch to fly one of these bad boys. Almost got her ready for unity. Now if I can just stop myself from making anymore parts and actually play with it.....
  5. If anyone wants to take this mod up PM me. I have no plans on updating it further. I'd like to say thankyou to everyone that followed, assisted, and inspired me during the development of Kerbalized SpaceX. Without you this mod wouldn't exist!
  6. Everyone, I'm sorry I haven't been able to follow through with promise to have the mod updated yet. I will get it done. I decided to take summer classes this semester, so I walk away with two degrees instead of one. I've had to study eight chapters of managerial accounting since 5/11, while also studying for my GMAT & CFA level 1. The accounting exam is Monday morning, but that's only the first portion and, I have several other classes starting at different times throughout the summer. I wish there was enough time in the day to throw KSP into the mix- I'm neglecting enough as it is. Video games, in general, isn't aligned with my current goals. I will still get this updated- but its Saturday: I have two chapters of accounting to study, a date, and not enough time as it is. I'm going to start trying to put at least an hour a day into this until I get it updated.
  7. I'm going to delete the TAC stuff and do module manager patches for the life support.
  8. I didn't make any major texture overhauls to the BFR or anything. I think all I said I was doing was making the fin smoother? Which I did, but lost the files when I accidently deleted my dev install. I think I saved the Unity files- I looked briefly; but man, I have something like 32,000 files associated with this project. I will try to look for the export again before I update the mod. But, my main concern is to get everything up to date. If I would have kept my GitHub up to date- this wouldn't have happened. But hey, we live and we learn.
  9. Thanks! I do not presently have plans on any block five overhauls. Ill keep it in mind if I do add any content in the future.
  10. When my textures got converted to .dds it hammered the quality. I'm going to convert the textures you see the most back to .mbm for now.
  11. Sounds like a collider issue. I will get it fixed today if there is a problem.
  12. All the docking ports are compatible with the stock clamp-o-tron, besides the big ITS pod with the circular windows- Its compatible with the jr..
  13. I'll start working on updating tomorrow after I get a good nights rest. I don't have that config but ill try to get It included.
  14. Thanks a lot! Exams are going good this far.
  15. @eskimo22 have you seen @Alcentar's BFR? Its stupid awesome!