harrisjosh2711

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About harrisjosh2711

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    Dragon Rider

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  • Location Kermerica

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  1. Additions to The Game?

    I would like to be able to rip a hole in my space suit or crack my helmet open. I'm looking for a sense of fear during EVA's.
  2. Kerbalized SpaceX (command pod edition)WIP

    Thanks! I plan on adding the boxes and stuff to this version to make it a little more stock alike, like you asked, as well
  3. Kerbalized SpaceX (command pod edition)WIP

    Well hello, welcome to my version of a kerbalized SpaceX. This is relatively new mod (released around two months ago) and currently is a WIP. currently included in the release is four command pods, a heat shield, and the trunk for the dragon V2. Presently, I am working on finishing the IVA's on the pods, next will be to finish texturing on all the service modules (already modeled). If you would like to see what will be coming in the future, you can flip through this forum and look at my pictures. Now, I cant really tell you anything about Laztek, as I have only been playing kerbal since 1.2.2, and its always been outdated. But, I have played with Tundra. This is made to be a bit more realistic than Tundra, but still maintain the stock flair. For instance, my dragon V2 is a seven man 3.75m pod, yet balanced for stock. I believe tundra was a five man 2.5m pod. Also, all pods besides the Dragon have engines and animated docking ports. The Dragon flies with RCS and has a static docking port. All of the pod's are a normal size (2.5m,3.75,7.5m). Meaning if you have tweakscale anything can be used with them. That's about all I can think of at the moment. If you have any other, more specific, questions I would be happy to answer them. Once again, welcome to Kerbalized SpaceX, hope to see you around!
  4. [1.3] RealPlume - Stock [v1.0.0 - 14/9/2017]

    Spacedock (algorithm)sucks and Curse rocks. Seriously though, mods that are getting 1 or 2 downloads daily are rated higher than mods that are getting twenty daily. Their featured list still host mods that have been outdated for many KSP updates. Also, in the past month my curse downloads are killing my spacedock. Once again, spacedock sucks!
  5. What did you do in KSP today?

    Seen my first solar eclipse on kerbin.
  6. Kerbalized SpaceX (command pod edition)WIP

    In other news, SpaceX plans soon to bring us satellite internet to serve as a completely new revenue source to help power its space ventures. https://www.yahoo.com/finance/news/spacex-might-name-satellite-broadband-185812110.html
  7. Kerbalized SpaceX (command pod edition)WIP

    Here is a quick render of the new (WIP) textures for V2 IVA.
  8. What did you do in KSP today?

    Man there has been some awesome stuff posted in the past few days. Worked a little more on the texture for my Dragon pod. Time to play tonight!
  9. Kerbalized SpaceX (command pod edition)WIP

    Decided it was time to put a little more into the Dragon1. This version will be scaled to the same size as the dragon V2 (3.75m). The old 2.5m one will remain until I work up some tweakscle configs.
  10. Kerbalized SpaceX (command pod edition)WIP

    Nice! Yep, going to definitely have to tone those engines down ALOT!
  11. Kerbalized SpaceX (command pod edition)WIP

    I have finished adding lights to the windows of the V2 and space bug. It appears I may have made an empty promise though. I don't see how I can make the windows on the ITS emissive. They are completely fake and there are just way to many of them. I need them to be a separate mesh and I don't know how I could do that without really messing up the model. I will search for a solution but I seriously doubt there is one in the pods current arrangement. I could add some real windows but that's a lot of empty processing power for all those windows. We will see. Also, the space bug will now be equipped will both a rocket and atmospheric mode for its engines. It still needs a few things ironed out like the addition of some air intakes, but is almost complete. The switchable engines will likely only be included on the version with a heat shield as the other version is intended for lunar landings. It will weigh less. The rocket engines, as of this second, are far to over powered.
  12. Kerbalized SpaceX (command pod edition)WIP

    @thomash Glad to hear you are enjoying the mod. Unfortunately, you spoke up just a little to late. The exterior on the V2 is, for the most part, finished with the development stage. I'm sorry you couldn't dock, and certainly feel your frustration. As I told someone yesterday. If you catch me pretty early in development, I have no problem listening to outside opinions/ideas. Someone actually requested the 90 degree nose cone and no one interjected, hence it became so. I wouldn't feel right changing it back now, I'm sorry. On second thought, the IVA for the V2 is currently being re-textured for the new v2 added in the previous update. Hopefully next update the IVA will be looking even nicer.
  13. What did you do in KSP today?

    I learned my previously featured indestructible rover is not only almost indestructible but also has auto pilot capabilities. I was playing last night and took a minute to look away at the forums. While I thought my rover was sitting still when I get back to my game I have found my rover (it so happens) is conveniently rolling down a mountain side at over 40ms towards its destination. 46km journey ugh! Well, I was like cool, lets play this out. Lets let it drive its self. It made it another kilometer before the rover decided it was time to hit the emergency break. While some how I can roll off a mountain, not touch the controls, and never wreck. I somehow manage to flip on the same hill three times on the way back to base (thankyou for quick saves).
  14. Kerbalized SpaceX (command pod edition)WIP

    Thanks to @SpannerMonkey(smce) teaching me how to use the KSP ModuleColorChanger. The next update all pods will be included with lighted windows that can be toggled on and off.
  15. Emissive on windows.

    @SpannerMonkey(smce) Nevermind , I figured it out. That really was that easy huh. Thanks so much for your help (its been a few times now). Once again, I spent hours trying to figure out something so simple.