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About siimav

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    Spacecraft Engineer

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  1. This has nothing to do with RO and the groundlit-only changes. Must be some other mod interfering and setting the throttle to 0 for whatever reason.
  2. Because that issue only happens in 1.10+
  3. Use KSP 1.8.1 (as it's the officially supported version) instead of 1.10 and you won't get that issue
  4. If KSCSwitcher is causing issues, then try that branch first.
  5. ¯\_(ツ)_/¯ When KRASH reverts back to the pre-simulation state, it somehow doesn't reset everything. This includes messages from completed contracts and many other variables that should be reloaded from the save file.
  6. Ah, that's because VAB recovery is allowed in the prelaunch state. This is useful in case you get an engine failure while still attached to the clamps and need to swap out an engine. I guess there should be some additional check based on whether the vessel was built in VAB or SPH but I'm not really sure how to implement that.
  7. If you do intend to use it in a mainstream KCT profile, you'll probably need to show the player some hint about why they can't use VAB recovery yet. That part is currently lacking in both forks of KCT.
  8. True but both of those flights were suborbital tests. I think this is what you're looking for. This setting most likely doesn't even have a field in the ingame KCT profile editor since I deemed it to be only useful for RP-1.
  9. Recovering to VAB isn't supposed to be available until the 1980s materials science node is unlocked. This is done for both game balance and realism reasons - STS was the first piece of hardware that saw repeated reuse/refurbishment. I'm not sure how you managed to get it recovered to VAB though. Are there any repeatable steps to trigger that?
  10. It's a bit of a know issue but unfortunately nobody has taken a further look into it. It definitely shouldn't be nearly as bad as you're describing.
  11. After recovering the vessel, open it in edit mode and save changes. This should usually fix the wrong reported size. It's possible you might also need to move it closer to the SPH floor since KCT recovery tend to spawn it rather high up.
  12. @Me1_base It would be amazing if you integrated the TU recoloring support from here. There's also this PR that deserves taking a look at.
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