nsbrown93
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KSP Interstellar Extended Continued Development Thread
nsbrown93 replied to FreeThinker's topic in KSP1 Mod Development
Here is the updated tech tree mod for v1.3 (it's a separate mod bundled in). -
Hm. So I installed the USI mods and USI LS just to start playing and I'm finding USI LS actually has the same sort of problems with warping. Everything works fine up through 100x, but if you try to do 1000x then EC counts down as if you were on 1x. Maybe that's just the reality of KSP being bad at heavy warping or something.
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A few more pieces of info. I'm using KSP v1.3 and TAC v0.13.2.0 downloaded from Curse. I did a completely fresh install from Steam and installed only TAC and I am still seeing the same issue. After running this experiment a few more times I've noticed that I was getting a different amount of EC leftover every time. After investigating more it seems like it might be a problem with time warping. When I did the pad experiment warping at 50x then the EC ran out at the proper time. When I warp at 100x or 1000x then I still have EC left when the TAC LS timer runs out. It almost seems like it might be a KSP issue where it isn't displaying or warping the EC properly; the TAC electricity always takes the same amount of time to run out regardless of warp speed (~2hr 21min). BTW I did this in a fresh sandbox mode on the new install so I don't think it's anything weird with the save file.
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Ah okay great. I'm not crazy. Below is a more simplified example of a different ship I made for the purpose of figuring this out. Just a command pod with a liquid engine on the bottom to bump it away from the pad (apparently the timers don't start until after you leave the pad; makes sense). I never left the vessel, just time warped until it ran out (I did leave the vessel in the case of the original Mun Orbit ship, but apparently it doesn't matter). I have the save file, but I'm note sure how to upload it. I also added a gamedata screenshot. Thank you!