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RaiderMan

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Posts posted by RaiderMan

  1. I encountered the exact same problem with a hand built, and the prebuilt example craft.
    I took it further and experimented with using fuel transferal between the tanks in each part(the ones that have fuel tanks)

    this DOES seem to improve things, but not much...any maneuvoring pitch wise past 30 degrees, forget it, write off the craft and crew.

    gave up on bringing her back down again and just use her as a transit vehicle between kerbin and the mun. easier and less stress.

    edit: I even went and got atmospheric autopilot because of this craft thinking it'd help...well it does, keeps her stable during lift off, ascent, and later reentry, but the same problem of not enough pitch authority comes into play when its time to begin riding the belly heat shields...resulting in a vertical summersault and subsequent breakup. keep her under 30 degrees +/- pitch and she overheats and explodes.

    my conclusion? seems tailor made for an on orbit CTV..but ill suited for a reentry capable craft.

     

    second edit: yes this testing was done with stock equipment across the board, NO other trimmings/accessories past lighting so I could see the fudging thing(keep ending up with night time reentries for some reason)

  2. 9 hours ago, swjr-swis said:

    Or maybe when you say 'KSP Fails', you are thinking more of things like these:

    8OSvJnf.gif

    [a test craft demonstrating spontaneous and self-amplifying destructive wobbling in stationary craft - a few KSP versions back]

     

    ..its the space worm!
    ..its the space noodle!

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