Jump to content

Kilo60

Members
  • Posts

    265
  • Joined

  • Last visited

Posts posted by Kilo60

  1. 21 minutes ago, JadeOfMaar said:

    Sorry. I can't help you at all with that.

    It's likely that aero physics may have changed in that interval as side-effects of changes to the DLC prop blades and you may have to adjust your tactics to keep up with that. Also, as a general rule, try not to land a plane with over 6m/s vertical speed or high angle of attack (regardless of horizontal speed). if you have to land with either of these, you built your plane badly.

    If you happen to have 100+ mods in your install, some new bug must be coming out of that mix and it would be a good idea to trim down your install or create a new one with just OPT and its dependencies and try your water landings again.

    Thanks!

     

    Seems like its the new big waves.

     

    Not sure if its a mod or the stock game but the new beautiful rough waves are not letting me land or take off in the water anymore with any space plane even stock...

  2. 1.10 and 1.11

    Can't seem to land any of my spaceplanes on the water as I did in old 1.9.

    Is there something that changed n the update that ruined the water collision model or a specific add-on that messes this up?

    All my spaceplanes collide with the ocean surface at 6m height and bounce on top of the water 6 meters above the surface.   Capsules are fine so far!

    Thanks!

     

  3. On 10/26/2020 at 9:20 AM, benjee10 said:

    Today I've pushed an update to the GitHub - it's still a dev release, so please be patient while I iron out bugs. 

    I've incorporated the drag cubes and physics significance fixes so that HabTech should now be playable. However, the 1km spawn bug is still present, and I can't guarantee that the physics significance trick (which seems to prevent immediate combustion of the vessel) won't cause any weirdness, so proceed with caution

    Additionally, I've added a half-length MPLM variant, and also made it so both the half-length and full-length MPLMs can be used inline, with switchable endcaps. I intend to add more multi-purpose parts like this in the future to increase the diversity of designs you can build. 

    Download

    screenshot78.png?width=890&height=1577

    Great News!

     

    Does this mean I can finally load 1.10 without it hanging at start?

     

    Can't live without this awesome mod!!!!

  4. 9 hours ago, Murdabenne said:

    Try reading the previous page or two before you ask a question - you'll often see the answer - like this one is already answered just a few posts back.  Welcome to the forums. 

    I dont mean to be back seat moderating, just reminding myself and others to be patient.  FYI, read the sticky post about asking for updates. 

     

     I get it but this is a great Mod and many of us have moved forward to 1.10.  It would just be nice to see this mod updated finally.

     

    Removing the solar panels part makes all of my best Craft files fail to load in 1.10 and having to go back to 1.9 really isn't a great option for me ATM...  :(

×
×
  • Create New...