Kilo60
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Posts posted by Kilo60
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1.10 and 1.11
Can't seem to land any of my spaceplanes on the water as I did in old 1.9.
Is there something that changed n the update that ruined the water collision model or a specific add-on that messes this up?
All my spaceplanes collide with the ocean surface at 6m height and bounce on top of the water 6 meters above the surface. Capsules are fine so far!
Thanks! -
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Does this mod still work on 1.10?
I can no longer land space planes on the ocean surface as they hover and bounce several meters above the water surface now...
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My spaceplanes hit some type of collision wall several meters above the ocean water surface now and bounce uncontrollably several meters above the surface when stopped.
Is this an issue with OST Spaceplane parts, the bouncy mod or something else?
Thanks!
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Does this mod mess up water collision modelling post 1.10?
My spaceplanes bounce on top of the water uncontrollably now instead of landing smoothly on the surface...
Thanks!
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1 minute ago, RoverDude said:
Use 1.11, use the latest MKS release. Problem solved.
O.K.
Can I use it with game version 1.10?
I have other mods that aren't compatible with 1.11 yet...
Thanks!
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KSP 1.10 is stuck loading:
umbrella space industries/mks/parts/LightGlobe MKS_LightGlobe
Is there a fix or a patch for this?
Also if I disable the part will my craft files load?
Thanks!
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Question:
On 1.10 do I delete the old Habtech folder so the game will load after I install Habtech2 or am I supposed to leave it alone?
Thanks!
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Any news on fixing this for 1.10.1.?
Thanks!
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Yes it appears this Mod is still broken in 1.10.1.
It is being worked on and hopefully a fix is coming soon as it is by far my favorite mod for KSP currently...
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On 11/4/2020 at 7:18 AM, benjee10 said:
That's incredibly strange but really good to know! Thanks for doing the testing. When I get chance, I'll generate an appropriate drag cube for the radiator and patch that in, and then do some testing just to verify the issue is fixed. KSP works in mysterious ways...
Awesome!
Thanks!
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On 10/26/2020 at 9:20 AM, benjee10 said:
Today I've pushed an update to the GitHub - it's still a dev release, so please be patient while I iron out bugs.
I've incorporated the drag cubes and physics significance fixes so that HabTech should now be playable. However, the 1km spawn bug is still present, and I can't guarantee that the physics significance trick (which seems to prevent immediate combustion of the vessel) won't cause any weirdness, so proceed with caution.
Additionally, I've added a half-length MPLM variant, and also made it so both the half-length and full-length MPLMs can be used inline, with switchable endcaps. I intend to add more multi-purpose parts like this in the future to increase the diversity of designs you can build.
Great News!
Does this mean I can finally load 1.10 without it hanging at start?
Can't live without this awesome mod!!!!
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9 hours ago, Murdabenne said:
Try reading the previous page or two before you ask a question - you'll often see the answer - like this one is already answered just a few posts back. Welcome to the forums.
I dont mean to be back seat moderating, just reminding myself and others to be patient. FYI, read the sticky post about asking for updates.I get it but this is a great Mod and many of us have moved forward to 1.10. It would just be nice to see this mod updated finally.
Removing the solar panels part makes all of my best Craft files fail to load in 1.10 and having to go back to 1.9 really isn't a great option for me ATM...
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On 9/8/2020 at 7:08 AM, GoldForest said:
A 1.10 version is coming. @benjee10 Has a lot of mods and is busy with IRL. Patience. It will get updated, just have to wait.
Any word on the 1.10 Update release?
Can't delete the 1.10 Solar Array part or none of my craft files using them will load
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One of my All Time Favorite mods!
Is there anyway you could make the Habs as well and redo the HERMES...?
The old HERMES model really doesn't work and is very limited with broken IVA's.
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13 hours ago, miguelsgamingch said:
Use 1.9.x KSP, or delete trusses from the plugin until it has bee updated.
What about all the Mods I've already updated to 1.10...
Will it break them going back to 1.9x..?
Thanks!!!
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1.10 Game getting frozen when loading at: "ht2_solarArray_duo".
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On 9/23/2020 at 12:56 PM, Commodore_32 said:
That's an advantadge of custom arms too, you can now snap pistons to extend and retract.
I mean physically too big!
The parts are the size of a shuttle arm not a small arm for a rover...
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On 9/14/2020 at 11:43 AM, Commodore_32 said:
I personally recommend custom arms from Breaking Ground, since so far all the Add-ons that add this like HTRobotics and Kerbolrise literally clip through the ship, and locking the parts doesnt work.
So yeah custom arms all the way!
They are too big though?
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WOW!!!! Beautiful!
I the Heremes next?
Would love to get the Mars Habitats as well eventually!
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On 9/10/2020 at 12:04 PM, bcink said:
LOVE IT!!!!!
Any way to lower the center of gravity thought?
This thing tips like crazy if you don't land on a perfectly flat spot on Mars with the lower gravity!
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What robotic Arm mod would you all recommend for this vehicle stock like from the movie?
The Shuttle arm mods are to weak in gravity (bounce like crazy) and way to BIG!
[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
in KSP1 Mod Releases
Posted
Thanks!
Seems like its the new big waves.
Not sure if its a mod or the stock game but the new beautiful rough waves are not letting me land or take off in the water anymore with any space plane even stock...