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Kilo60

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Posts posted by Kilo60

  1. 8 minutes ago, Beale said:

    Sounds okay to me, should look something like this:

    
    PART
    {
    
    name = Hamal_Control_1
    module = Part
    author = Tantares
    
    MODEL
    {
       model = Tantares/Parts/PROGRESS/Progress_Control_1
    }
    scale = 1
    rescaleFactor = 1
    
    node_stack_bottom = 0.0,  -0.5375, 0.0, 0.0, -1.0, 0.0, 1
    node_stack_top    = 0.0,   0.5375, 0.0, 0.0, 1.0, 0.0, 1
    
    bulkheadProfiles = size1
    
    attachRules = 1,0,1,1,0
    
    TechRequired = advFlightControl
    entryCost = 3000
    cost = 830
    
    category     = Pods
    subcategory  = 0
    title        = #LOC_Tantares_Hamal_Control_1
    manufacturer = #LOC_Tantares_Manufacturer_TST
    description  = #LOC_Tantares_Hamal_Control_1_Description
    
    tags = #LOC_Tantares_Hamal_Control_1_Tags
    
    mass = 0.2125
    
    dragModelType  = default
    maximum_drag   = 0.20
    minimum_drag   = 0.15
    angularDrag    = 2
    crashTolerance = 10
    maxTemp        = 2000
    
    vesselType = Probe
    
    MODULE
    {
    	name = ModuleCommand
    	minimumCrew = 0
    	RESOURCE
    	{
    		name = ElectricCharge
    		rate = 0.05
    	}
    	hasHibernation = True
    }
    
    MODULE
    {
    	name = ModuleDataTransmitter
    	antennaType = INTERNAL
    	packetInterval = 1.0
    	packetSize = 2
    	packetResourceCost = 12.0
    	requiredResource = ElectricCharge
    	antennaPower = 5000
    	optimumRange = 2500
    	packetFloor = .1
    	packetCeiling = 5
    }
    
    
    MODULE
    {
    	name = ModuleKerbNetAccess
    	MinimumFoV = 10
    	MaximumFoV = 80
    	AnomalyDetection = 0.24
    	DISPLAY_MODES
    	{
    		Mode = Biome
    		Mode = Terrain
    	}
    }
    
    MODULE
    {
    	name = ModuleScienceContainer
    	
    	reviewActionName = Review Stored Data
    	storeActionName = Store Experiments
    	evaOnlyStorage = False // i.e. can nearby regular vessels also do this, or EVA only
    	storageRange = 1.3
    	canBeTransferredToInVessel = True
    	canTransferInVessel = True
    	showStatus = True
    }
    
    MODULE
    {
    	name = ModuleReactionWheel
    	PitchTorque = 0.125
    	YawTorque = 0.125
    	RollTorque = 0.125
    	RESOURCE
    	{
    		name = ElectricCharge
    		rate = 0.0075
    	}
    }
    
    MODULE
    {
    	name = ModuleSAS
    	SASServiceLevel = 1
    }
    
    RESOURCE
    {
    	name = ElectricCharge
    	amount = 100.0
    	maxAmount = 100.0
    }
    
    RESOURCE
    {
    	name = MonoPropellant
    	amount = 100
    	maxAmount = 100
    }
    
    
    }

    Many thanks,

    I usually set it up like this:

    KPU2R3W.png

    The escape tower is propped from the orbital module with some octagonal girders.

    Then as @HooHungLow mentions, attach to the abort action group with these actions:

    • trigger fairings,
    • decoupler capsule / OM
    • fire LES

    Works 100% of the time 90% of the time :wink: 

     

    Thanks for testing that :)

    @Drakenex Maybe worthwhile to remove the parachute colours until the bug is fixed? Really unfortunate :( 

    LOL

     

    Thanks!

  2. On 2/1/2015 at 11:56 AM, LostOblivion said:

    To bring back an old thread...

    If you want to increase this beyond the in-game settings value of 0.03, you can open your settings.cfg file and change the value of PHYSICS_FRAME_DT_LIMIT to something smaller, for example:

     

     
    
    PHYSICS_FRAME_DT_LIMIT = 0.01

     

    After the introduction of the last few patches my game has been running noticably slower for each one, so setting this lower than what the in-game option can do is a must for me to avoid stutters/lag at the cost of real time simulation.

    So your'e suggesting it needs to be moved to the left to improve performance and eliminate stutters?  I thought the slider was supposed to be move the the right instead?

    Which way to go?

  3. On ‎10‎/‎18‎/‎2018 at 9:16 AM, wolderado said:

    (unofficial) Made it compatible with 1.5: https://www.dropbox.com/s/3xaqkmhmij5kn4h/KJR.zip?dl=0

    I can't make any promises though. It worked for me. I was just frustrated with my noodle rockets and couldn't found a newer version of this awesome mod. I never made a mod in my life so download at your own risk. I just reset the incompatible array. I don't know what effect it does but it seems like it worked.

     

     

    Tired to DL the DLL but no option to save the file in DropBox… Can Anyone help here?

     

    Thanks!

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