Kilo60
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Posts posted by Kilo60
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Working in 1.6.1...anyone?
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4 hours ago, DiscoSlelge said:
Thanks ! Nope I build it myself
Nice...!
What parts did you use? Only those from this mod or another?
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Says unsupported Mod in KSP 1.6.1...?
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1 hour ago, Starwaster said:
Yeah, but maybe he has another mod that patched the ModuleRCSFX back to ModuleRCS - need logs and/or MM cache file.
Hmmmm...
Using CKAN only to update mods...
What's the best fix?
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What are you all doing to get the 2nd stage and decoupling ring to return to earth to prevent the dreaded space junk build up?
Are you all separating the soyuz capsule and orbital module from the 2nd stage before it falls back to earth?
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3 hours ago, Starwaster said:
It's a bug in the version of KSP that you're using that caused the FX to be inverted for ModuleRCS, but not for ModuleRCSFX
So am I supposed to only be using ModuleRCSFX?
How do I do this?
Thanks!
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8 minutes ago, Beale said:
Sounds okay to me, should look something like this:
PART { name = Hamal_Control_1 module = Part author = Tantares MODEL { model = Tantares/Parts/PROGRESS/Progress_Control_1 } scale = 1 rescaleFactor = 1 node_stack_bottom = 0.0, -0.5375, 0.0, 0.0, -1.0, 0.0, 1 node_stack_top = 0.0, 0.5375, 0.0, 0.0, 1.0, 0.0, 1 bulkheadProfiles = size1 attachRules = 1,0,1,1,0 TechRequired = advFlightControl entryCost = 3000 cost = 830 category = Pods subcategory = 0 title = #LOC_Tantares_Hamal_Control_1 manufacturer = #LOC_Tantares_Manufacturer_TST description = #LOC_Tantares_Hamal_Control_1_Description tags = #LOC_Tantares_Hamal_Control_1_Tags mass = 0.2125 dragModelType = default maximum_drag = 0.20 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 10 maxTemp = 2000 vesselType = Probe MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.05 } hasHibernation = True } MODULE { name = ModuleDataTransmitter antennaType = INTERNAL packetInterval = 1.0 packetSize = 2 packetResourceCost = 12.0 requiredResource = ElectricCharge antennaPower = 5000 optimumRange = 2500 packetFloor = .1 packetCeiling = 5 } MODULE { name = ModuleKerbNetAccess MinimumFoV = 10 MaximumFoV = 80 AnomalyDetection = 0.24 DISPLAY_MODES { Mode = Biome Mode = Terrain } } MODULE { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = False // i.e. can nearby regular vessels also do this, or EVA only storageRange = 1.3 canBeTransferredToInVessel = True canTransferInVessel = True showStatus = True } MODULE { name = ModuleReactionWheel PitchTorque = 0.125 YawTorque = 0.125 RollTorque = 0.125 RESOURCE { name = ElectricCharge rate = 0.0075 } } MODULE { name = ModuleSAS SASServiceLevel = 1 } RESOURCE { name = ElectricCharge amount = 100.0 maxAmount = 100.0 } RESOURCE { name = MonoPropellant amount = 100 maxAmount = 100 } }
Many thanks,
I usually set it up like this:
The escape tower is propped from the orbital module with some octagonal girders.
Then as @HooHungLow mentions, attach to the abort action group with these actions:
- trigger fairings,
- decoupler capsule / OM
- fire LES
Works 100% of the time 90% of the time
Thanks for testing that
@Drakenex Maybe worthwhile to remove the parachute colours until the bug is fixed? Really unfortunate
LOL
Thanks!
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My RCS thruster Plumes are extremely OP and HUGE....
Does this mod effect the RSC plumes in 1.5.1?
Thanks!
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Question?
Where or how do I add the Escape Launch System to the Soyuz capsule inside the fairing?
Does anyone have a picture on how to build or is there a craft file somewhere for it I'm missing?
Thanks and Great MOD!
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Hey two questions for this great mod?
1. For some reason my RCS thrusters are all inverted?
2. When decoupling the Dragon capsule w trunk, from the upper stage, the decoupling action sends the capsule/trunck portion spinning and is not a clean detachment like the upper stage from the lower?
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Since 1.6 all my Kerbals now have pink visors even on the menu screen.
Does anyone know what may cause this mod wise as I have a lot of mods but haven't been able to find the guilty culprit.
Thanks!
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On 2/1/2015 at 11:56 AM, LostOblivion said:
To bring back an old thread...
If you want to increase this beyond the in-game settings value of 0.03, you can open your settings.cfg file and change the value of PHYSICS_FRAME_DT_LIMIT to something smaller, for example:
PHYSICS_FRAME_DT_LIMIT = 0.01
After the introduction of the last few patches my game has been running noticably slower for each one, so setting this lower than what the in-game option can do is a must for me to avoid stutters/lag at the cost of real time simulation.
So your'e suggesting it needs to be moved to the left to improve performance and eliminate stutters? I thought the slider was supposed to be move the the right instead?
Which way to go?
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On 1/10/2019 at 1:50 PM, Cheesecake said:
As you can see: no. It is a very old thread and @artwhaleywasn`t here since April 2018.
But I tested it in 1.5.1 and it works partially.How so...? Or more importantly what doesn't work in 1.5.1?
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9 minutes ago, Fan777 said:
THANKS!!!
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On 10/18/2018 at 9:16 AM, wolderado said:
(unofficial) Made it compatible with 1.5: https://www.dropbox.com/s/3xaqkmhmij5kn4h/KJR.zip?dl=0
I can't make any promises though. It worked for me. I was just frustrated with my noodle rockets and couldn't found a newer version of this awesome mod. I never made a mod in my life so download at your own risk. I just reset the incompatible array. I don't know what effect it does but it seems like it worked.
Tired to DL the DLL but no option to save the file in DropBox… Can Anyone help here?
Thanks!
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Anyone know if this Mod currently works with the lasts KSP version?
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Has this Mod been updated yet?
Thanks!
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If the CSM decoupler is left in the staging tree it immediately pops the capsule off on the lanch pad when the physics loads...
If I remove the decoupler from the staging tree and launch it immediately sends my entire rocket up to 1000 AGL above the Launchpad when the physics loads.
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Having same problems with Orion CSM Fairings causing massive explosions when decoupling the lower portion since 1.4....
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OK now the mod doesn't seem to work at all in v1.4
The capsule either immediately tries to launch from 1k AGL and falls to Kerbin if I decouple the staging of the CSM...
If I don't remove the CSM from the staging tree it pops the capsule off on the pad!
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On 3/1/2018 at 1:27 AM, Jasseji said:
there shouldnt be, it's just a model with no functions - are you sure you are placing them correctly ?
I restarted a NEW Sandbox game and it's now working again!
Thanks!
Any update for 1.4?
Thanks!
[Tutorial] Easy mode docking with MechJeb 2.0
in KSP1 Tutorials
Posted
Can you lock in a specific heading when auto docking to align with the other ship when docking side to side?
Thanks!