Drakenex

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About Drakenex

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  1. Thanks for being a good magician and revealing your tricks!
  2. Yeah, weird B9 behavior, but not one of my files sorry!
  3. by the square and compass!! that's absurd
  4. [LOG 22:42:17.531] PartLoader: Compiling Part 'Bluedog_DB/Parts/Apollo/bluedog_Apollo_Block2_Parachute/bluedog_Apollo_Block2_Parachute' [ERR 22:42:17.560] Module ModuleB9PartSwitch threw during OnLoad: UnityEngine.UnityException: Texture 'Bluedog_DB/Parts/Apollo/bluedog_Apollo_Capsule_New_NRM' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. at (wrapper managed-to-native) UnityEngine.Texture2D:INTERNAL_CALL_GetPixel (UnityEngine.Texture2D,int,int,UnityEngine.Color&) at UnityEngine.Texture2D.GetPixel (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 at GameDatabase.BitmapToUnityNormalMap (UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at GameDatabase+TextureInfo.get_normalMap () [0x00000] in <filename unknown>:0 at GameDatabase.GetTexture (System.String url, Boolean asNormalMap) [0x00000] in <filename unknown>:0 at B9PartSwitch.TextureSwitchInfo+<CreateTextureReplacements>d__8.MoveNext () [0x00000] in <filename unknown>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent) [0x00000] in <filename unknown>:0 at B9PartSwitch.ModuleB9PartSwitch.InitializeSubtypes () [0x00000] in <filename unknown>:0 at B9PartSwitch.ModuleB9PartSwitch.OnLoadPrefab (.ConfigNode node) [0x00000] in <filename unknown>:0 at B9PartSwitch.CustomPartModule.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 [ERR 22:42:17.579] PartLoader: Encountered exception during compilation. UnityEngine.UnityException: Texture 'Bluedog_DB/Parts/Apollo/bluedog_Apollo_Capsule_New_NRM' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. at (wrapper managed-to-native) UnityEngine.Texture2D:INTERNAL_CALL_GetPixel (UnityEngine.Texture2D,int,int,UnityEngine.Color&) at UnityEngine.Texture2D.GetPixel (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 at GameDatabase.BitmapToUnityNormalMap (UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at GameDatabase+TextureInfo.get_normalMap () [0x00000] in <filename unknown>:0 at GameDatabase.GetTexture (System.String url, Boolean asNormalMap) [0x00000] in <filename unknown>:0 at B9PartSwitch.TextureSwitchInfo+<CreateTextureReplacements>d__8.MoveNext () [0x00000] in <filename unknown>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent) [0x00000] in <filename unknown>:0 at B9PartSwitch.ModuleB9PartSwitch.InitializeSubtypes () [0x00000] in <filename unknown>:0 at B9PartSwitch.ModuleB9PartSwitch.OnIconCreate () [0x00000] in <filename unknown>:0 at PartLoader.CreatePartIcon (UnityEngine.GameObject newPart, System.Single& iconScale) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+<CompileParts>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 [ERR 22:42:17.579] PartCompiler: Cannot compile part Weird! looks like a texture problem, but removing BDBNiC fixes it? And please let me know what else needs to be updated (from Tantares and BDB) Update: fixing that texture makes the parachute OK again Thanks!!
  5. Shot by our official photographer Mr @Zorg
  6. Here you go! Well, I've modified many things to remember ...far from perfect but that's what we have for now. Please let me know if something is not OK. Craft file included with OMAC trusters. Credits again to @xxhansonmaxxfor the original mod @CobaltWolffor his panel texture and @hrabanfor his CST Cone Model