• Content Count

  • Joined

  • Last visited

Community Reputation

303 Excellent


About Katten

  • Rank
    Probe Enthusiast

Contact Methods

  • Website URL https://github.com/KSPKatten

Profile Information

  • Location Sweden

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Katten

    [1.5] Rocket Emporium 1.8.3 (2018-12-17)

    Just a notice that I can confirm this behavior in 1.6 too, and working to resolve it. Some stock parts use the same concept, without issues, so it should certainly be possible.
  2. Katten

    [1.5] Rocket Emporium 1.8.3 (2018-12-17)

    v1.8.3 * Added an integrated fairing to the thermal fairing top side. It works like an interstage, allowing you to hide something inside, a parachute for example. This can also be done using the Rocket Emporium interstage decouplers if you prefer that look! =) Here's a run-through on how to build an Insight style lander!
  3. Hmm, that's interesting, I'll see if I can reproduce it.
  4. Katten

    [1.5] Rocket Emporium 1.8.3 (2018-12-17)

    Thanks for the report! I take it this behavior regarding offsets isn't visible in other parts than from RE? The Jettison shroud thing isn't expected to work as I only use the ModuleJettison part module to get the effect of sub part of the model disconnecting with the decoupler, based on some stock parts. But I'll see if there is another way of doing it that doesn't cause the Jettison Shroud button to be visible.
  5. Katten

    [1.5] Rocket Emporium 1.8.3 (2018-12-17)

    I'm glad you asked! The reason why there is 2 attachment points is that you can choose a small or a big parachute, and it will automatically fill up the missing area with more beautiful green cone =) The heat shield should go on the big bottom node, a standard 3.75 m shield should fit good without adjustments! The green cover has a built in decoupler for the bottom node, so no need to add an extra one! It could be the legs should be strengthened, yes!
  6. Katten

    [1.5] Rocket Emporium 1.8.3 (2018-12-17)

    I have no craft file for it - it is not meant as a full replica, just Insight inspired parts that can fit into the game in general. After that, you'll have to complete it with whatever science instrument you want etc =) I do really enjoy building probe landers with this green heat shield, complemented with a stock parachute on top and a heat shield on the bottom. I can also recommend the Rocket Emporium interstage decouplers in order to connect the parachute more easily.
  7. Katten

    [1.5] Rocket Emporium 1.8.3 (2018-12-17)

    Just a reminder for the upcoming Insight landing on Monday, there are some parts in this mod that are relevant =)
  8. Katten

    What did you do in KSP today?

    Today I'm happy to be going to Jool for the first time! Despite having spent 100s of hours playing KSP, and creating a couple of mods myself, I have only been to Duna and Eve so far, hehe. This is in real scale solar system (think it is called Rescale) and Historical Progression. You can see the extenders from my Rocket Emporium mod and Animated Attachment mod working in the video too.
  9. Katten

    [1.5] Rocket Emporium 1.8.3 (2018-12-17)

    Cool! I will also test it, I hadn't noticed there was a new patch out =)
  10. Katten

    [1.5] Rocket Emporium 1.8.3 (2018-12-17)

    Unfortunately I'm swamped at work for the time being, so I have been unable to progress. Hope for better times and more KSP in the not too distant future =)
  11. Hi! Yes, in stock settings, choose Advanced Tweakables, and you can select the joint strengths in the VAB Indeed, no parts in this mod. There are parts in my other mod, Rocket Emporium, that uses AA. =)
  12. Thanks for the report! I have an intensive period at work now, but in a week or two I should be able to get around trying to replicate it =)
  13. That is (should be) totally fine! I do it all the time. Please check: * Do you have the latest version? * Remember that you need to make sure you are adding them so that the animated node is not connected to the parent. With that being said, I have seen some odd situation like that popping up too, but I haven't been able to really replicate it. If possible, add a screenshot of your setup =) Sounds pretty reasonable to me! This mod already removes the NoAttach tags from individual colliders, but doesn't change the attach rules at the moment.
  14. Do you mean the same type of deploy limit that is visible for most animated parts? In that case, yes, that should be a simple matter of applying an MM patch. If it works without adverse effects, it seems like a reasonable thing to include in this mod =) Edit: tested, and it is possible to show the deploy limit. But, when clicking Open, the animation goes directly to the fully open position instead of doing the animation. It seems the stock animation logic has some issue =S