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PrvDancer85

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Everything posted by PrvDancer85

  1. @The_Cat_In_Space but before u cloud revert and it was like u never open the cheatmenu...
  2. Anyone tested actiongroups allready? I dont the a fix for that in the changelog Edit Landinggear can be toggeled by ag servicebays not
  3. Everthing i said was for ksp ee, we're in the same boat just that im on ps4. I dont see mods for ksp on console that just wont happen
  4. 1&2: as said above; u will find everything u need to controll your vessel in the optionsmenu, things like ladders, cargodoors or antennas can be controlled via the partactionwindow or if u set actiongroups (note that at this moment alot of stuff doesnt work as intended with actiongroups, at least on ps) 3: Cant u place or remove parts? Just grab a part out of the list to the left and put it somewhere on your rootpart. To remove a part grab it and put it in the left side where the parts are or use the keycombo from the optionmenu for your preset and console. U can move parts while holding or with the (i belive its called) movetool at the upper right in the editor. Look up the keys to see wich key change the moveaxis, must be one of the bumpers. 4: If u dont play science or sandboxmode u have to earn sciencepoints and money to get new parts via the sciencebuilding (dont know the real name just now). 5: Cant u move your camera with the rightstick? U can select a part at wich the camera orients by open the partactionwindow of a part and press "aim camera". U can change the camerarotationaxis by pressing the right stick, if not look up the key in the optionsmenu. I like the free cameramode best. 6: Same as for 3 7: At the upper right corner in the editor there is an rotationtool wich work pretty much the same as the movetool. U can also rotate a parts while holding it (in my case it would be r1+leftstick while holding, look up the keys in the optionsmenu for your preset. Sorry @Mikenike ive missread your post, but pretty much all u want is allready in the game besides the tutorials
  5. Sounds like trouble during certification
  6. I havent found a sheet or something for the buttonlayout yet but if u click the app at the rightside with the joysticksymbol it gives u a list of controls and u can find the list somewhere in the optionmenu
  7. Could also be the eva ladder bug, have u transmitted any science before u have gone on eva? I just add the latest thread for that: https://forum.kerbalspaceprogram.com/index.php?/topic/181456-eva-issues-ps4/
  8. It's a bug. Many things u could do with actiongroups stoped working after the last update. Toggle landing gear is a great example. And its already on the bugtracker https://bugs.kerbalspaceprogram.com/issues/19997
  9. Upload the savefiles to an cload or usd device, than reinstall, then u could save your game but maybe the bug stays...
  10. Can u still save and load? Maybe loading a quicksave will help.
  11. Do u have placed the wings in mirror symetry? If not it wont work
  12. Ok i didnt know that, i'm on console and my game doesnt make this
  13. You can give the elevator negativ authority limiter value in the paw then it will go the opposit direction. Not so sure about the relationship between brake and elevator, do you want to increase the drag while braking?
  14. Try to switch with l1+dpad-left without the trackingstation, thats what @Tonka Crash is suggesting
  15. I had the exact same thing with an rescuecontarct form orbit of duna and the rescueie was sling to a sunorbit, my first and only solarrescue so far
  16. First of all: many thanks for sharing infos about ee, since a long time now i feel like i've been given some useful infos were ee is going. Thanks I personally dont care if we stay in the same version of the game as long as it is running smooth. We are getting new variants of parts and features while the gameplay is getting better? Just awesome If the console version of the game somewhat deviates from the pc version so be it, they would never be fully comparalbe. As long as the core stays the same in terms of stats on parts and the kerbol system i'm all fine with that. So from all features after 1.2.1 hmm. How posible would it be to see the dv calculation on consoles in the near future? Maybe thats a bit much to ask for... Anyways i'm excited to hear more
  17. My first stable in all situations (so far i've tested yet) Mk3 isru SP 2700dv left in lko, about 4600 on the nukes refueled, could start form vall acc. to math.
  18. I've made a rescue mk3 spaceplane for a crashed spaceplane on laythe. It has a isru for refueling on laythe and minmus. Would u like to see stuff like that?
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