a_space_oddity

Members
  • Content Count

    63
  • Joined

  • Last visited

Community Reputation

33 Excellent

1 Follower

About a_space_oddity

  • Rank
    Rocket crash tester

Profile Information

  • Location Array

Recent Profile Visitors

1,177 profile views
  1. I got the biggest capsule, put the biggest fuel fuel tank I could find on it, and strapped the biggest engine I could find onto that.
  2. Recently I decided it was time to send up the first module for a minmus mining base. I was in a hurry, so I just grabbed a premade booster from the subassembly list and launch, not bothering to check if the upper stage was made for a heavy crew module. Everything was great until the transfer burn, the transfer stage used a wolfhound, so the transfer burn was like 2 minutes and 30 seconds long. Since I’m impatient, I desided to use the capture stage to finish the burn, to speed things up a bit. Capture stage quickly ran out of fuel, leaving me to wonder if I could finish the transfer, capture at minmus, and land all with the 4 landing boosters on the sides of the base module. Only one way to find out, I pressed space to jettison the empty capture stage and ignite the landing boosters, then for some unknown reason, I pressed space again. I watched as the landing boosters flew off like missiles. Then I rage quit.
  3. Maybe the scepter is the power source, and the münstones draw their power from it. In the interlude from Whispers I mentioned before, the münstone seemed to be drawing power from the scepter.
  4. In the Interlude: Whispers of the Past, Shadows of the Future in Whispers of the Kraken, there is a relationship between the Empress’s münstone and a scepter. At the end of Whispers, Val has her münstone with her in the capsule. But as far as I know, Val’s münstone has not been mentioned in Revelations of the Kraken. Maybe she still has it, and could have the same powers as the Empress and Roland?
  5. My first rocket in the demo was a mk1 pod with a rt5 and parachute on the same stage. Then I spent the next few days trying to get to orbit. The most I ever achieved in the demo was a mun flyby that condemed Jeb to a highly elliptical orbit in an EVAsuit that was out of propellant. When I got the full version, the first thing I did was get the biggest engine, and put it on a orange tank with a mk1-3 command pod on top. After some time playing KSP, I ended up deleting it for a while, returning in 1.1.3.
  6. Have you tried deactivating Physics Range Extender? I’ve had trouble with it causing things to shake.
  7. I was wondering if it might be something with PRE, I’ll reinstall it and see if it fixes the problem.
  8. I'm having satellites accelerating to escape velocity when I'm not focused on them. It seems to happen when I time warp, but I'm mot sure. This has happened multiple times, and all the satellites affected originate from the same craft. Not that the engines are turned off: This is the orbit after it glitched: I have BDA continued, vessel mover, and physics range extender installed.
  9. Does this qualify as "landed"? For some reason my minmus rover was teleported underground when I crashed a spent stage.
  10. @Dman979 The circled buttons both lead to the home page. This is on mobile.
  11. I’m on mobile right now, I’ll post a picture soon.
  12. why are there two buttons that take you to the home page?
  13. For some reason I was unable to log in on mobile, But after three tries it worked. It was giving this error code: 2s119/1.
  14. Stock probably around 10 minutes. When I had lots of mods it was almost always over 15 minutes, sometimes nearly 30. Ya, I have a terrible computer.