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RealKerbal3x

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Posts posted by RealKerbal3x

  1. I sent a probe to Eve (for science, obviously) and was left speechless.

    KCMENVN.jpg

    The visuals, the music, the ambient sound... There are still a fair few issues with the game, but the developers continue to knock it out of the park in this regard. Go see (and hear) it for yourself.

  2. I tested some things ahead of a jaunt to Jool. This was the first time in many months that I booted up KSP2 to actually play, rather than just briefly checking what's changed.

    x89fvSB.png

    I don't think I'll be consistently playing until 0.2.0.0 comes out, but I'm certainly encouraged by what I've seen. The game looks gorgeous (though I could do with a little more antialiasing) and performs pretty well even on max settings on my near-minimum-spec GPU, though the frames do take a hit with a lot of clouds in view. In a couple hours' gameplay, I encountered no serious bugs - nothing that couldn't be resolved with a quickload.

    Laythe or bust! I want to watch the sunset there, and we'll see what happens after that :D

  3. I appreciate that as the game improves, the discourse on this section of the forum is moving away from angry flamewars back to constructive criticism and calmer discussion. I long considered this forum one of the nicest and most welcoming places on the internet and I hope it can stay that way.

    The visual and performance upgrades in 0.1.5 are also very much appreciated :D

  4. Nice little simulation of how hot staging might work:

    From the description:

    Quote

    A simple hot staging simulation showing one possible flight profile. Prior to hot staging, the Super Heavy booster shuts down 30 out of 33 raptor engines and throttles the remaining 3 to 40%. The Starship then lights it's center 3 engines at 40% throttle to minimize force and heating during hot staging. The nearly equal blowback from the starship engines temporarily causes the booster to experience a net zero acceleration while the Starship pulls ahead slowly and then throttles up and lights it's 3 vacuum raptors.

     

  5. Just my luck that my PC is temporarily out of action as the patch drops :(

    Looks like a nice long list of fixes, in any case.  I'll have to boot up this patch to see what's improved when I get the chance - even if I end up leaving it to mature for longer as I have for the past couple months.

  6. This was a good update to read. I've kinda been lurking here on the forums for the past month or so, and similarly, I've been focusing my attention on other games (mostly KSP1, with a sprinkling of Elite Dangerous that I picked up in a steam sale) while waiting for KSP2 to progress. Given everything said here, I remain cautiously optimistic that this game can be what I've always hoped it would be.

    I've said it before and I'll say it again, things can only get better. Don't stop and falter.

  7. 7 hours ago, AtomicTech said:

    Woo hoo!

    Time to see the most powerful rocket since the Saturn V SLS launch!

    We'll be watching the most powerful rocket ever launch, and it doesn't matter what way you measure 'most powerful' because it tops all of them :D

  8. Wow, lovely effects there! Can't wait to see it in game.

    But I can't help but feel nitpicky, the big gripe I always had with KSP1's plasma effects (and, judging from that screenshot, KSP2's now as well) is that they simply displayed when you were past a certain velocity threshold without much regard for the context of the situation. I'll allow past me to explain further:

    On 2/14/2023 at 10:39 PM, RealKerbal3x said:

    It is worth noting here that KSP1's visual effect rule of 'above ~1000m/s = plasma' isn't technically correct. The plasma you get during re-entry of IRL spacecraft is a result of compression heating, essentially the air in front of the vehicle being unable to move out of the way fast enough and so heating up and ionising through various thermodynamic processes.

    During launch a vehicle moves out of the lower atmosphere rather quickly, so by the time it's moving fast enough for serious heating to occur, it's high enough that there's practically no air. Launch vehicles do get some heating, but it's all direct frictional heating between the air and the vehicle's skin, so no plasma is produced. In contrast, a re-entry vehicle continues to accelerate as it falls toward the planet, meaning that by the time the air is dense enough to cause compression heating, it's moving extremely fast.

    I feel kinda bad mentioning this given how much work has probably already gone into the heating system, but you guys have already shown you're not afraid of making much bigger changes (i.e, the terrain rendering stuff Mortoc went into detail about), so I'll throw this out there on the off chance that you find it worthwhile.

    In any case, thanks again guys for your dedication and transparency. Things can only get better :D

  9. 2 hours ago, Average KSP enjoyer said:

    Will ksp-1 be abandoned by the developers or will ksp 2 take over, I'm curious if ksp-1 will still receive updates?

    KSP1 had its final update almost two years ago in June 2021, and they were very clear that it was the last major content update.

    We may still get a patch or two but I wouldn't count on it.

  10. 39 minutes ago, PDCWolf said:

    Remember: You had to delete your own threads saying you were making us wait for a performant and polished release.

    These all still seem to be here, no indication that they were deleted.

  11. 40 minutes ago, Nate Simpson said:

    We chose that song exactly because it perfectly sums up both the experience of playing and making this game. I'm so happy that everybody understood our meaning! :) 

    And do you feel scared? I do
    But I won't stop and falter
    And if we threw it all away
    Things can only get better

    Couldn't embody the whole idea of early access any better :D

    Thanks Nate and team for being so transparent here, looking forward to the patch!

  12. 3 minutes ago, The Aziz said:

    ... can we talk how this one has over 31 THOUSAND m/s of deltav?

    vlcsnap-2023-02-16-19h01m47s609.png

    That's enough for a grand tour and back..

    This same craft shows up near Gilly later in the trailer:

    4cxzZai.png

    Looks like it has a bunch of xenon tanks and a frankly ridiculous number of ion engines, which probably explains that dV figure.

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