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SnailsAttack

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Everything posted by SnailsAttack

  1. I don't think he did. Anyways, this'd be cool, albeit a bit unnecessary considering the point of a rocket is to move really far and really fast away from whatever you're spewing out the backside.
  2. I forgot to mention that I had started using that version when I switched from kopernicus 1.3.1-3 (the latest version of kopernicus that works) to make sure I had an accurate player.log. Maybe I could try selectively removing different mods and see if there's some sort of weird incompatibilities. I dunno. I'll tell you if anything comes up. Anyways, thanks for your help.
  3. Thanks! This game has so many mods that should just be stock. @StrandedonEarth learning the secrets of the navball is vital to your success
  4. This took a surprising amount of digging. https://www.dropbox.com/s/8fglgf63aa36o4w/Player.log?dl=0 Anyways, thanks again.
  5. Laythe is pretty awesome with its view of Jool and plane-encouraging geological conditions so I'd say it's my favorite. Minmus's cool colors, low gravity and unique plateaus and salt flats make it a close second.
  6. How should plane landing wheels have their suspensions set? I've had an awful hard time landing some of mine.
  7. Thank you, I'll definitely try this. I never really understood how to use the landing leg spring and damper settings.
  8. After getting some weird texture bugs with the OPM planets, I realized that I needed to update the Kopernicus mod. Upon doing so, the game began to crash before it finished loading. This crash only happens with OPM installed, and works fine with just Kopernicus. (I'm specifically using OPM 1.2.5 and Kopernicus 1.3.1-6) I'm using quite a few other mods that I can list if you need me to, but I believe this is just an issue with OPM and Kopernicus. Here's the "KSP.log" file. https://www.dropbox.com/s/ryif1hr84ejfse4/KSP.log?dl=0 Thanks in advance. This is my first time dealing with a crash like this, so sorry if I'm doing something dumb or not providing the right files/info. I really like this mod and I'm glad that you're working to keep it updated and bug-free. EDIT : Reverting to Kopernicus 1.3.1-3 will "fix" the crash issue, but not the unfortunate texture bug.
  9. When a docking port on a nearby ship is targeted for the purpose of docking with it, a small popup should appear that, when pressed, rotates the targeted craft so that its port is properly aligned to the port on your own. You would also have to have your camera aimed at a docking port on your ship. (the one you wish to use for docking) This'd save me a lot of effort with trying to manually orient both of my ships so that they dock correctly.
  10. There's an autopilot mod for planes? Thank god. Anyways, I agree that this game definitely needs some more QOL features such as these.
  11. This game is great and all, but how can I avoid being launched away from Gilly at Mach 53 every other time I timewarp, land, or load a save while my ship is anywhere near the surface? It's incredibly frustrating and makes visiting any low-gravity planets a massive pain in the ass.
  12. Yeah, I've had problems like this a lot. It's one of the many minor inconveniences this game has that are difficult to point out but are awful frustrating.
  13. His body shape is definitely fused into the rocket's thrusters though. I guess that the arms could actually be his suit's collar but i'm not sure.
  14. why is this kerbal doing a T-pose why are his legs fused into two of the rocket's thrusters that's horrifying i'd like to speak with whoever drew this because i have a few questions
  15. I wish they'd just include more part "bundles". Throw all the different science types into one computer-type thing that can record an unlimited number of experiments or add larger, longer fuel tanks or even just make ships not require a thousand struts to hold together during launch.
  16. I think that a neat feature for KSP could be the addition of machines centered on facilitating orbital assembly. This new system would allow for massive spacecraft and space stations to be built in orbit and with in-situ materials, without the need for building flimsy ships piece by piece with a dozen launches. To start, there would have to be a few new technologies located far down the tech tree. When researched, the player would gain access to several new ship parts : - Metallurgic Refinery Available as a long rockomax part or a short kerbodyne one, would allow the refinery of ore into molten metal. Would be extremely expensive, heavy and fragile. Ore would be converted to molten metal at a 2:1 ratio at a large power cost. - Orbital Assembly Plant Available as a very heavy and very fragile part as large as a full-sized kerbodyne tank. When a ship with the assembly plant is in a microgravity environment, high enough above a planet to not hit any land formations or its atmosphere, the player will have the option to right-click it to enter a mode that is similar to the one in the VAB, where you can build ghosted versions of ship parts. Once you finish building onto your ship in this ghost mode, you can click “confirm” to instantly construct the ghost parts into real ones, using up molten metal in the process. You could also destroy parts one-by-one or in a radial mode with an “are you sure” button every time you want to destroy something, upon which the part would be turned into half its molten metal value. Building parts would usually take an amount of molten metal proportionate to its cost in kerbucks. Possible ways to limit the capabilities of orbital assembly include having : - Large liquid metal costs to construct parts. - Large electrical costs to use the assembler or heat metals. - A new “Rare” ore type available only on certain planets or in certain biomes that can create lots of fuel or be required for more advanced ship parts (engines, probes, solar panels, etc). I think this is the best option because it could potentially require the player to go to normally unvisited locations, such as maybe the extremely boring dres, bop or ike, or certain munar craters/canyons. Asteroids could also finally be made useful by giving them a high chance to have a large quantities of rare ore. Additionally, rare ore could be twice as heavy as normal ore to increase the incentive for asteroid mining versus planetary expeditions. - Molten Metal Made at a metallurgic refinery and stored in new tanks that are similar to ore containers. These new containers have a toggleable heater that is required to liquify the metal. This setting takes electrical power, and the molten metal in an unpowered container will turn into “solid metal”, which cannot be used at an orbital assembly, but has no other side effects. - Epilogue I believe that the implementation of this new feature could : - Extend the number of endgame activities. - Create the need for an advanced infrastructure. - Make the more boring celestial bodies worth visiting. - Add a use for colossal interstellar vessels and mining ships. - Provide an alternative to launching large ships and stations in separate pieces. To facilitate the existence of this gameplay feature, there should also be some sort of larger docking ports, larger RTGs, larger fuel tanks, and maybe a nuclear reactor. Also, I’d like to add that orbital assembly is a very real possibility for future space expeditions, allowing astronauts to utilize in-situ resources or construct large parts that are too heavy for or won’t fit in a normal rocket payload. Anyways, thanks for reading. Tell me about how this suggestion can be improved or added to.
  17. ...no, it isn't. I jump in and out of time warp pretty much every 5 seconds whether it's from getting from one place to another or the right spot to start a maneuver burn or even just speeding up the burn with the physics warp.
  18. I don't think there's really any possible way to make time warping work. Every option is going to result in one player waiting for another or spacecraft teleporting all over the damn place. KSP is a fantastic single-player only game.
  19. How do people use the stayputnik? It doesn't even have SAS Anyways it's the first probe of the game, so...
  20. I've never built a train but I usually make my space stations modular so that they can be expanded whenever and with whatever i want
  21. That's not true. The atmosphere-based ones won't work in a payload shell, and that's lost me quite a bit of science from my eve missions alone.
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