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MechBFP

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  1. That is generally my take as well. As a veteran player it is simply not enough yet for the asking price for me.
  2. Yup that is my guess as well with the exception being sandbox mode.
  3. We would need a graph of single burns done at different attitudes between the two ships when capturing into an orbit to see if/when there is a trade off between the two. I highly doubt that burning at a higher orbit (which reduces the Oberth effect but improves the maneuver efficiency) with the higher ISP engines would be worse in the majority of that graph. I suspect that you would almost always be better off in the vast majority of that graph in fact.
  4. I think their usage will be much more applicable once resources are in the game, as presumably nukes will be more difficult to obtain resources for.
  5. As long as you are using them for deep space purposes only (I assume you aren’t trying to land with them, but you did bring up their impact tolerance…) then they will be better than all other methalox engines for that same purpose. But it sounds like you aren’t using them for their intended role.
  6. They are essentially useless if you have a nuke, because similarly you need a large mass to make them useful, and it you have a large mass then nukes are superior in every way that matters at that point.
  7. I’m just checking out at this point. Probably come back when colonies comes out, then check out for another 8 months or whatever it takes for something interesting to happen.
  8. If you start your burn early (like what you would do in KSP1) but point prograde the entire time, what is the result?
  9. This is what I have found. Burn at the start time indicated, but then completely ignore the timer and simply look at the trajectory. I have never had an issue doing this. However if I try to follow the timer it only sometimes works.
  10. This. Not sure if it can be rebound or not yet though, as I would prefer ` as well.
  11. As the saying goes "don't feed the trolls". All you are doing is giving them attention with a thread like this, which is what they want in the first place.
  12. Once again someone conflates criticism with rudeness.
  13. Sometimes when I envision how the KSP 2 code actually works I just imagine a state machine that just picks which state to go using a random number generator.
  14. While I agree the game needs a lot of bug fixing and polish still, new content is needed in order to be able to identify and fix issues that otherwise wouldn’t be identified because of the lack of a use case to run into those issues or general player disinterest resulting in a lack of feedback. In spite of that however I do hope the game starts to get some polishing passes soon because a I feel like a lot of these issues are simply a waste of time for the player to report because Intercept shouldn’t be so oblivious to the state of their own game that they actually need those reports to know they are a problem. It would be a better use of everyone’s time if the issues that players can run into are actually things that are more rare and/or require specific conditions to trigger.
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