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About MechBFP

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    Spacecraft Engineer

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  1. MechBFP

    Colliders are a bit bugged with this update?

    @JPLRepo Can you link us to those explinations you mentioned? I can’t find anything either.
  2. MechBFP

    1.5 Mania!

    See the thread pinned at the top for that.
  3. Ya I honestly can’t fathom how it is not a bug when you can make your own ramps with structural panels and it works just fine lol.
  4. Well that certainly explains why my rockets were rotating randomly for no obvious reason.
  5. Thanks @SQUAD keep up the amazing work! Now that a lot of bugs and graphical issues have been taken care of, will we be seeing any new gameplay specific updates in the future?
  6. MechBFP

    [1.5.1-1 + Backports] Kopernicus & KittopiaTech

    Hey there, Just a heads up that I appear to have found a bug in the latest release of Kopernicus. I have submitted a bug report for your review.
  7. Thanks for the help you two. I was able to narrow it down further to just MFI, MM, and Kopernicus and the problem was still occurring, so then I uninstalled just Kopernicus, and the problem went away. As such Kopernicus appears to be the culprit. I'll file a bug report with those devs. EDIT: Bug report filed.
  8. I am running into a bug and looking to see if anyone else has run into it and has any insight into it. One of the following mods is causing the bug, as these are the only mods I have installed (installed through CKAN), and I confirmed it cannot be reproduced in a pure stock install. "name": "GPP" "name": "ModuleManager" "name": "Kopernicus" "name": "ModularFlightIntegrator" "name": "GPPTextures" "name": "CommunityCategoryKit" The bug is that if you are transferring to another SOI, and either use the "Warp to" feature, or the "Warp to node" feature, the patched conics move positions on you. I.E. Your periapsis will change altitude every time you try to warp. See the following screenshots in the Squad bug tracker, as I thought it was a stock bug at first. I would like to narrow it done further to 1 particular mod if possible, but since these are all pretty much dependencies for GPP, I am not sure the best way to do that. EDIT: I forgot to mention, this is 1.4.5 with the latest versions on CKAN.
  9. MechBFP

    0 Isp No thrust Engine?

    Let us know your results, I am curious.
  10. Cool beans. Thanks for the fixes as always. (PS, when are we gonna get structural adapter parts to go between 1.8m and 1.2m+2.5m? :P)
  11. MechBFP

    C J Cherryh's Downbelow Station in KSP

    Even if the manevour was possible, it would destroy the space station (in real life anyway). You are suddenly adding a large amount of mass in a non-symmetrical way to a spinning ring. It will no longer be balanced.
  12. Thanks for the update guys. Have a good weekend!
  13. You need to change the download link to say DL=1, not 0, otherwise it just shows the folder view of the zip. @million_lights
  14. MechBFP

    Bob Likes Ike

    Good mission, very challenging. After numerous attempts and trial and error, ended up making the landing perfect (landed right next to the rover). One thing I noticed is that the mission fails if you have less than 150 units of fuel, even though the text says you need 140 units of fuel.
  15. @SQUAD The mission of the week is missing.... can't download it from that thread.