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Kuszotke

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  1. Let's take a look at Steam Early Access rules. Nuff said.
  2. Still. The price is ridiculous. $60 isn't right.
  3. I just thought about something. Competition with another agency in career mode would be something fun. A space race to spice things up.
  4. I really want to see Star Theory staff, preferably the lead designer, reply in this topic. KSP isn't a sci-fi game, keep it realistic. Hopefully they take note. I'm very worried about the next-gen tech and general gameplay.
  5. GTA 5 was $60 too. So were many AAA titles with microtransactions. Squad has nothing to do with KSP 2. Take Two Interactive (KSP 2's publisher) does however have A LOT to do with microtransactions.
  6. That does not sound very convincing and i'm understandably pessimistic. A simple, firm "no microtransactions" would sound better.
  7. Please, don't get too carried away with this. Make it a realistic, Kerbal Space Program experience - not a sci-fi star wars star trek teleportation lasers fantasy.
  8. GitHub link is broken. Download keeps "crashing" and when i manage to download it, the archive is corrupted. Can we get a mirror?
  9. I'd call that response at least disappointing. Shame that the landing autopilot won't be improved.
  10. It's not even about the atmosphere or being accurate with reentries. The landing could be easily corrected if only MechJeb decel burned for a bit longer. All it has to do is correct the course, rather than fly over the KSC Pad and decel burn past it.
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