Matheo G

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Everything posted by Matheo G

  1. you don't see the mod or the parts doesn't work ? and what is you KSP version ?
  2. I don't know i didn't make any RO config but you can try
  3. I going to fix that thanks for you report
  4. the propellant mass is not the same with real fuel mod and without . in my config i put the same amount of fuel as in the real rocket, and if you don't use Real Fuel mod the mass of the rocket is too high
  5. Ariane 6 Hello everyone, i'm back with a new mod who will give you an Ariane 6 i maked two configs with Real Fuel or Without please tell me if you get some issue with the mod (Sorry for my bad English) Dowload on Spacedock: https://spacedock.info/mod/2185/Ariane 6 license : WTFPL
  6. New Shepard hi everyone, i make a little mod who give you a New Shepard, the mod have lot of bug actually so tell me if you have any issue and i going to fix it to make the mod better (sorry for my bade english) the rocket doesn't have parachute at this time but you can add stock parachute tested on KSP 1.4.2 (if you using RSS the mod Requires Real Fuel Mod) Download on Spacedock : https://spacedock.info/mod/2181/New Shepard License : WTFPL
  7. hello everyone, i make a modification on this beautiful mod for get the real specs of the F9 this modification change cfg of Merlins engines and the cfg of f9 tanks (don't work for the F9v1 and S1, S2 tanks) [Download link removed by moderator due to licensing violation. Launchers Pack is licensed ARR, meaning that nobody is allowed to repackage and re-release any of its content.] if you have any issue or question reply to this post you need real fuels : (sorry for my bad english i'm french)
  8. can you change my name for Matheo G or Matheo_G if you can't make space please ?
  9. it's custom parts of course
  10. i don't know if the mod work on ksp 1.4 but you can test tell me if it work and i'd update the mod. the mass of the part is 350kg
  11. InSight for ksp i have make the InSight Lander for KSP this version work for KSP 1.2.2, 1.3.0 and 1.3.1 (i dont know if it work with other version you can test), i actually try to make the InSight spacecraft but i have some problems with the parachute if you have a problem tell me and i will do my best for fix it Download (SpaceDock) - https://spacedock.info/mod/1899/InSight Lander [BETA] License - WTFPL sorry if i do some English mistake i'm french
  12. hi mechjeb community ! i want to make a satellite constellation using mechjeb2 (on ksp 1.2.2) but after ~5 day in orbit the satellite become completely out of sync i know mechjeb is very precise but can we make it more precise and it's the same problem for the geostationary orbit who is no longer geostationary after 1 month in orbit... (sorry if i make some english mistake am french)
  13. hi everyone i want to make more fairing texture for the falcon 9 and falcon heavy but i don't know what... someone ave an idea ???
  14. here you have my hierarchy, i can convert all the base to one object but the parachute will have the same color everywhere... thanks again for you help and i'm realy sorry because i don't understand all what you say so you maybe found me strange but i do my best in the middle it's write - simple-cable -multi-cable -red part on the parachute -white part on the parachute (the font is very small)
  15. THE DRAG WORK !!!!!!! but the parachute descent crooked... can you see my unity project (http://www.mediafire.com/file/0fs7xghzzcumvx7/insight fairing.zip) to tell me where have wrong ?
  16. I see the config of the parachute for dragon cargo in Laztek pack and he dont make any drag cube and he dont make a "dragmodifer" variable and his parchure work very good... WHY ?
  17. I update drag cube the vessel drag is better but the parachute don't do anythings again : MODULE { name = ModuleParachute semiDeployedAnimation = semiDeploy fullyDeployedAnimation = deploy invertCanopy = false autoCutSpeed = 0.5 capName = cap canopyName = canopy stowedDrag = 0.22 semiDeployedDrag = 1 fullyDeployedDrag = 500 minAirPressureToOpen = 0.04 clampMinAirPressure = 0.04 deployAltitude = 1000 deploymentSpeed = 0.12 semiDeploymentSpeed = 0.5 chuteMaxTemp = 650 } MODULE { name = ModuleTestSubject useStaging = True useEvent = False situationMask = 8 } MODULE { name = ModuleDragModifier dragCubeName = SEMIDEPLOYED dragModifier = 0.67 } MODULE { name = ModuleDragModifier dragCubeName = DEPLOYED dragModifier = 20 } MODULE { name = ModuleTestSubject environments = 4 useStaging = True useEvent = False } DRAG_CUBE { procedural = True cube = PACKED, 0.2515,0.7794,0.7982, 0.2515,0.7805,0.4945, 0.3272,0.6346,2.566, 0.3265,0.9342,2.366, 0.9639,0.8088,0.9319, 0.9639,0.9715,0.9578, 2.98E-08,-1.006,0.1003, 0.7929,2.493,1.45 cube = SEMIDEPLOYED, 58.19,0.2756,5.374, 58.19,0.2736,5.795, 30.92,0.896,60.72, 30.92,0.5393,58.81, 72.55,0.1988,18.59, 72.55,0.4446,19.07, -0.07179,28.13,-8.731, 6.517,60.76,20.15 cube = DEPLOYED, 646.7,0.6772,55.35, 646.7,0.6782,56.54, 1704,0.7086,64.52, 1704,0.7031,65.62, 978.5,0.7125,54.42, 978.5,0.6767,53.03, 0.05322,27.48,-14.87, 60.63,70.11,59.11 } }
  18. ok but how make a drag cube, what the number mean ??
  19. i delete the drag_cube in my cfg file and in partDatabase config and now the parachute don't slow anythings
  20. i update the mod the parchute can move now but the drag is the same and force direction the same to
  21. thanks for you answer, maybe do this make the parachute work but if i share my mod it's don't going to be easy for users
  22. thanks i going to try that i think my problem come to hierarchy... and i make canopy as en empty object, it's not important ?