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Hoelk

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Everything posted by Hoelk

  1. Sounds great! One possible problem I see might be vehicle breakups. If a vessel consists of several crew cabins which break up during reentry and are destroyed on impact, will that be counted as one vessel or several vessels? I guess technically it might be considered separate vessels by KSP, but from a user point we would see it as one accident. Maybe you could also consider adding a cooldown timer to the "base (vessel) penalty" so it's only applied once per configurable time period (maybe 5 minutes as standard). This might miss cases where really seperate vessels are destroyed at the same time, but I think that's very unlikely and therefore acceptable.
  2. Great, thx. I don't know how complex the following would be, so just an idea, but what I would really like is a formula that is based on a "basePenalty" if any Kerbal is lost on a mission, multiplied by a "perKerbalPenalty" based on the number of Kerbals killed. My basic idea is that the reputation loss is more based on the fact that a mission went horribly wrong and a Kerbal was killed at all, than the question whether it's 1 or 3 or 10 Kerbals. Example with numbers: If that's too complicated, the configuration of the present penalty factor will do, thanks for your effort!
  3. First Thanks for a great mod! One question/request: is it possible to configure the penalty for a dead Kerbal? So to change the 25% rep loss to something custom?
  4. Hi @linuxgurugamer, I think there might be a bug with saving the atmospheric multiplier in a custom cfg. It apparently resets to 1 when starting the game, and even when switching between different configs, this parameter is not stored correctly but sticks to the last selected predefined config when selecting a custom config.
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