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henr1k

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  1. First of all: Thank you for this mod - it's awesome! Now, I understand that this (rewritten) mod is in its very early stages, so if what I am trying to achieve is just not possible at the moment, I fully understand. In short: I am trying to attach 'open power hinge' to two structural panels (I have tried both the stock panels and the ones that come with this mod) without success. I am trying to have the hinge move one of the structural panels up by 90 degrees and back to 180 degrees (flat). Like so: https://imgur.com/a/HKqIQII For some reason the hinge does not have any notes so that it can attach. Does anyone know what I am doing wrong? What I am trying to do can be seen in the following video on YouTube, which is a self building base in a single launch: I would like to build something similar. I tried to load the craft file to see how the creator managed to do this but unfortunately, the video is fairly old and the part names have all changed not letting me load the craft file. Any help is greatly appreciated! Thank you!
  2. Thanks to everyone for the great suggestions! This seems to be fixed in 1.4.1 (2089 - DLC) on Mac.
  3. Thank you both for your replies! I played with the Anti Alias slider to no avail. Whether it is disabled or enabled, same result for me, partial/cut icons. I do not have any launch command lines in place regarding DX, however I played with the -force-opengl command (as suggested in the pinned post for mac users) but that also showed no difference. Isn't DX in way connected to Direct3D where OpenGL is a different API set? After all, it is not the end of the world. I am considering getting the DLC. Maybe that will magically fix this issue!?
  4. Since the update to 1.4, the icons for the parts in the first rows in each category are not showing the top half. MacOS: 10.13.3 KSP: 1.4.0.2077 (Steam) Screenshots: https://imgur.com/a/ATXLa Starting a new career or sandbox does not fix the issue. I have removed all mods to test, it still happens. Does anyone else have this issue?
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