Ol’ Musky Boi

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About Ol’ Musky Boi

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  1. The big bogey get's a makeover at last!
  2. This is reassuring, thanks Nate.
  3. Built this over 3 days. Has fully stock (no DLC) working S-Foils, flies fairly well, and only has 321 parts! KerbalX link: https://kerbalx.com/OlMuskiBoi/T-65-X-Wing Doesn't come with a targeting computer because Jeb kept switching it off anyway
  4. KerbalX link: https://kerbalx.com/OlMuskiBoi/Rally-Mini Based off "The Italian Job" movie.
  5. Yea I am aware of the forum etiquette thanks. There are images and craft details available on the KerbalX page
  6. KerbalX link: https://kerbalx.com/OlMuskiBoi/KB-5-Turbo I don't usually dabble much with automobiles in KSP, but they're good fun!
  7. A Bell X-1 replica, sans B-29 launch vehicle. KerbalX link: https://kerbalx.com/OlMuskiBoi/Bell-X-1
  8. Not done a ring station before so figured it was about time. KerbalX link: https://kerbalx.com/OlMuskiBoi/Tenacity-Space-Station
  9. KerbalX link: https://kerbalx.com/OlMuskiBoi/Stock-Dreamchaser Not perfect but I'm happy with how it turned out. Launch vehicle isn't anything special, feel free to throw it out for a proper Atlas / Vulcan replica if you want
  10. The testing from 3 weeks ago didn't go quite as planned (high pitched language warning): What happened here was probably something I should've anticipated, the lump of hot glue used to stick the ignitor in place came loose upon ignition, clogged the nozzle, and the engine then burnt through. Despite that, for a fraction of a second it was actually working, and there were visible mach diamonds, so I'm pretty happy with that part of the test. Obviously, there are several things that need improvement. First and foremost are my safety procedures, currently testing is done behind some glass doors with manual ignition, but this presents a few hazards. One is if the engine explodes shrapnel could fly straight through the glass and into myself and anyone else who's watching, no shrapnel was produced in this failure, but it'd be naive to assume that this could never happen, and I'd rather not be a cautionary tale. The second is that the engine fails whilst I'm lighting it, and flies right into my face. To mitigate both of these issues future testing will be done at distance (perhaps ~30m) with remote ignition, and around the test stand thick plywood walls will be placed to catch or slowdown any escaping debris. Better safe than sorry. Cameras are more expendable than humans so they can remain close to the test site. The second thing that needs improvement is evidently the injector. The old injector was very much inspired by those of similar micro-hybrid engines, but I believe it has several flaws. One is that it intentionally puts a barrier between the burst disc and the ignitor, which directs most of the fire away from the burst disc, and makes the whole thing unnecessarily difficult to light. It also provides no means of support for the ignitor, meaning that it can come loose before ignition, which results in a dud launch, or can come loose after ignition and clog the nozzle, which provides quite the unexpected firework show. Fixing this looks to be fairly simple, just shift down the barrier so it directs the flames towards the burst disc and holds the ignitor firmly in place, improving ignition reliability and reducing clogging risk. The third improvement to be made in the next engine iteration is weight saving, the old engine had a measly propellant mass fraction of 0.07. Now due to the small size and use of a heavy commercial pressure vessel a low propellant mass fraction can't be helped, but based on some rough calculations I reckon I could get the whole thing down to around ~80-90g with a propellant mass fraction of about 0.1. This will be achieved by trimming down some of the unnecessary aluminium on the internal components, using smaller bolts for cracking the canister, and switching from a stainless steel tube to an aluminium one. Still a long shot from the 0.5 propellant mass fraction of similarly sized solid motors, but better than nothing. To make designing the next engine a little easier I also wrote a few bits of code to calculate nozzle dimensions, minimum material thicknesses, and maximum apogee in flight for me. The current specs of the next engine are: Expansion ratio: ~4 Throat diameter: 1mm (unfortunately, the ignitor cord used for ignition is 2mm in diameter, so all nozzle dimensions will have to be doubled, I'm not sure what effect this'll have on performance?) Exit diameter: 2mm ideal, 4mm practical Apogee in flight: 100m Thrust: 34N (this was after calculating mass flow rate across the 1mm injector orifice at a 10 bar pressure difference, this is still about 3 times higher than what other hybrid engines of similar size achieve, so I assumed ~11N for my flight calculations) Fuel: For cost reasons the next engine will probably use a paper fuel grain (this is what was used in the above test), one thing I'd like to try is to soak the fuel grain in liquid wax to see if this increases performance. Isp: ???, this is entirely dependant on chamber temperature, and the only thing I know about that is that it's greater than 1640K, because it melted through the steel body no problem. A reasonable guess is between 2000K-3300K, or a performance of 130s-220s. To assist in future design and testing work I thought it'd be a good idea to buy a few more textbooks, so I've bought and read this one, which contained quite a lot of useful data about regression rates and chamber pressures. The next thing I need to research more is flying model rockets, because this will actually be the first rocket I've ever flown, ignoring the deathtrap of a rocket-candy-car I built about 5 years ago, which managed to move a whole 3 feet. I've got about 3 weeks left of school till the holidays, and parts will take another week to arrive, so I have about a 2 week window where I have access to tools to make the next engine. Hopefully that'll be enough time. if not further testing will have to be delayed to next year.
  11. That's quite a difficult thing to judge, considering that even Astronauts don't spend half their time having fun in microgravity or looking at the view, and even then the ISS doesn't have quite the same amount as open space as perhaps a Starship or a large space station would have (those windows in most of the Starship renderings are massive, I imagine that view would be pretty phenomenal compared to the Cupola). Until someone tries it of course we won't know, but I'd wager that people wouldn't get sick of it so easily. What seems most likely to me is that some may spend short ~1 week sorties in Starships, and then up to ~1 month stays in bigger space hotels (possibly longer, you may be an employee there who stays on board for months at a time), with artificial gravity to prevent muscle atrophy and to aid in many gravity adjusted tasks. I doubt you'll stay in space beyond that as a tourist, only if you were a researcher, employee, or permanent resident (of which there would likely be few). If we're talking Lunar or Martian tourism the travel times involved make longer stays more attractive, kinda like how some people might spend a couple of years abroad for a change of scenery.
  12. I don't necessarily think there'd be a lack of entertainment if you stayed in space for a month, some people like to go on cruises for similar lengths of time, but I do think you're right that the limiting factor may be zero g exposure, so perhaps for an up and down Starship space trip a week would just about do the trick. Although once we start talking artificial gravity stations, where you might only spend a few hours a day in microgravity, longer stays do start to look more attractive. It's interesting to imagine what a Lunar cruise may be like, perhaps a 3 day journey there to spend 2 weeks on the surface during the lunar day (not much to see in the dark), then another 3 day journey back to LEO in some sort of cruiser, perhaps with changing gravity like in the Artemis book, where the centrifuge would slowly spin up or down to accustom the passengers to Lunar or Earth gravity during transit. Of course the cost of sending payloads to the Moon is about an order of magnitude more expensive than sending payloads to LEO, so ticket prices will be at least in the million dollar range for quite a while, at least if you're going for comfort.
  13. I agree, I say as much in my post, I think a month is about the max any tourist would want to spend in orbit, since the majority of the cost will be that of launch (even with full reusability), the longer you stay in space and the more passengers there are the cheaper the tickets, somewhere in there there's a balance that people would want to pay for. Though when the ISS is eventually decommissioned sometime in the mid 2020s there will be a need for a new interim orbital research lab for operation and recovery of microgravity experiments. Starship fills this role pretty well, it has more pressurised volume than the ISS, and likely a similar power capacity (most recent numbers I can find are 300 kW for the ITS, so perhaps half that for the current iteration), one can imagine space agencies or even universities hiring out a Starship to do 6 months of research with. Heck, a Starship's propellant tanks probably make up an extra 1,400 m3 of pressurised volume at least (based on an O/F ratio of 3.8, and a propellant mass of 1200 tonnes), so a refurbished Starship "wet workshop" could feasibly increase crew capacity from 100 to 240, and if you dock two of them together now you've got a space station with a crew capacity of 500, add a couple more and it's 1000, and so on. Currently Musk says the cost of Raptor manufacture is $2 million per unit, which could drop to as low as $200 thousand per unit in future. Assuming that this is the majority of vehicles costs, with say an added 10% cost for the rest of the vehicle, each Starship could cost between $1.3 - $13 million. Meaning that you could theoretically build a space station of 1 million occupants for $5.4 - $54 billion. Why off Earth you would need such a station (pun intended, sorry not sorry), other than planetary invasion, I don't know, but it's an interesting idea nonetheless. Since there may also be an increasing demand for partial gravity research, we could also see Starships tethered together to make makeshift artificial gravity stations. Of course, I think by the time Starship production ramps up enough to make these kinds of things feasible it'll make far more sense to have dedicated stations for space tourism, instead of slap dash fuel tanks with cramped bunks and no windows. We could see the wet workshop concept being employed on Mars, since it does make a lot of sense to keep most of your Starships on Mars permanently to minimise load on the fuel production plant, and a nice roomy 2,400 m3 area I can imagine would be well received by initial crews, which will likely consist of perhaps only a dozen or so members.
  14. Since so much Starship development has been happening lately, I think it's a good time to discuss it's capabilities in the realm of space tourism, and wether or not this could be a source of good income for SpaceX. I am no economist or business expert, but I've done my best to estimate a couple of ways this might work. LEO Tourism, How Might It Work? Musk recently said that Starship could cost as little as $2 million per launch. Which for a 150 tonne payload capability means an incredible $13/kg price tag, about 1000 times cheaper than a Delta IV Heavy, which still boggles my mind, based on that, and a stated passenger capacity of 100, launch cost per person (and 1.5 t associated hardware/consumables) could be as low as $20,000. Now, it's worth noting that Starship won't just be a big crew capsule, it's essentially a recoverable space station, with a pressurised volume of 1,000m3, each passenger could have 10m3 of space, which translates to a cubical about 2.15m on each side. That sounds small, but in space the floor, wall, and ceiling can all be useful spaces, whereas on Earth it's mostly just the floor (or rather, what we put on the floor), so you can imagine it'd be the equivalent useful surface area of a room 5.3m on each side, so I think it's reasonable to say that you could probably live in such a room fairly comfortably. So, with a 1.5 t mass allowance per passenger, how long could you reasonably spend in orbit? We can assume about 100 kg of that allowance will be made up by the passenger and whatever luggage they have brought, we can also assume that about 330 kg of that will be life support systems (the ISS life support system on the Zvezda module weighs 2.3 t, the ISS has a maximum capacity of 7 crew, therefore each crew has 330 kg of life support), and perhaps another 330kg of associated internal structures. All in all perhaps half of the mass allowance per passenger will be dedicated to life support and comfort. Effectively leaving 75 t of payload that can then be used for consumables that can't be recycled, like food. Let's say each passenger uses up 3 kg of these consumables per day, that means you could support 100 passengers for about 250 days, or about 8 months, of course in reality you'd want to have a good margin on that, so let's say you can keep them in space for 6 months, about the same as a trip to the ISS, so there's loads of relevant data. Now, assuming 10 of the passengers are actually employees of SpaceX, chefs, janitors, room service etc, and you pay them each, say, $20,000 on their 6 month stay, then your total cost is about $2.4 million. Say SpaceX operates at a profit margin of 100%, and each ticket for the other 90 passengers will cost about $53,000 dollars. At a rate of 20 launches a year, this amounts to a profit of around $48 million. Of course, this works under the assumption that people will want to spend 6 months in orbit in a small cabin, this seems unlikely if the destination is LEO. Rather I imagine passengers might want to spend perhaps a month in orbit in a much larger cabin, where microgravity activities and sports could provide an attractive source of entertainment, as well as sight seeing and perhaps even recreational EVAs. So instead let's say each launch consists of 25 passengers, perhaps 5 of them being members of staff (each payed perhaps $3,000 a month), in this scenario the total cost is $2.015 million, and ticket prices per passenger are (at a 100% profit margin) about $200,000 each, with each passenger having a much larger 40m3 of space, or a cubical 3.4m long per side. How many people would pay to experience such a holiday is a hard question to answer. But it'll probably have to be people earning at least more than $1 million a year. In America, that represents some 235,000 people, of which perhaps 1% would be interested in such a holiday. So let's say theres a market of 2,000 people a year who would pay for such a holiday, meaning that SpaceX could launch around 100 passenger Starships a year at a profit of $200 million. That market size may sound optimistic, but considering 600 people have already signed up for a few minutes of weightlessness on Virgin Galactic's SpaceShipTwo, for roughly the same price, I'd say it's a reasonable guess. Does Starship Necessitate Space Tourism? The Starship, if/when it flies, will be so capable it'll instantly dominate the global launch demand. There were only 111 rocket launches in 2018, perhaps a cumulative payload of a few hundred tonnes, and a single Starship could satisfy this demand by launching a handful of times a year, at a cost 2-3 orders of magnitude lower than the current competition. Clearly, another source of launches must be found to make Starship economical. SpaceX themselves are already creating one possible source of launches with their Starlink constellation, which may one day consist of up to 42,000 227 kg satellites, a total mass of 9500t. But even though that's over double what's currently in orbit, is still less than 70 Starship launches, even at SpaceX's current launch capability of 30 rockets a year, that only gives Starship a couple of years of work. It seems inevitable that SpaceX will have to branch off into services that, as of now, do not exist. Space tourism is one such service, and makes a good stepping stone for SpaceX to build up experience with human crew before committing to shipping massive colonies off to Mars, which is ultimately what Starship is designed for. I can't help but think that other launch providers, such as ULA or Blue Origin, will have to really up their reusability game to stay in business in the next decade. My personal hunch is that Blue Origin is already on it, and their mysterious "New Armstrong" vehicle is a fully reusable Starship analog. I'm not sure about ULA though. Any thoughts?