Dukemaster
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A few steps forward, a few steps back. https://www.dropbox.com/s/sr6ffr3mdt8035e/Player.log?dl=0 The engine exhaust plumes work, the parachutes work, but some of the re-textured parts or optional textures are absent.
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (January 22, 2022)
Dukemaster replied to Nertea's topic in KSP1 Mod Releases
A few steps forward, a few steps back. https://www.dropbox.com/s/sr6ffr3mdt8035e/Player.log?dl=0 The engine exhaust plumes work, the parachutes work, but some of the re-textured parts or optional textures are absent. -
I have been referred here from another mod page about a problem I'm having with parachutes in my game. The parachutes are mounted on the spacecraft, but they aren't listed in the staging tabs, and can't be manually right clicked on either. https://imgur.com/NsyGhoq https://imgur.com/3jqfA6q https://www.dropbox.com/s/sr6ffr3mdt8035e/Player.log?dl=0
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (January 22, 2022)
Dukemaster replied to Nertea's topic in KSP1 Mod Releases
https://www.dropbox.com/s/sr6ffr3mdt8035e/Player.log?dl=0 -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (January 22, 2022)
Dukemaster replied to Nertea's topic in KSP1 Mod Releases
KSP Version. https://imgur.com/NsyGhoq In-game image for the explanation. https://imgur.com/3jqfA6q -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (January 22, 2022)
Dukemaster replied to Nertea's topic in KSP1 Mod Releases
Where would I find them? -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (January 22, 2022)
Dukemaster replied to Nertea's topic in KSP1 Mod Releases
I'm bad at troubleshooting normally, please help. -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (January 22, 2022)
Dukemaster replied to Nertea's topic in KSP1 Mod Releases
CKAN won't install the mod for some reason, it gives me an error message and won't let me install Kerbal Atomics or any of the recommended ones. Or, when I manually install it to the GameData folder, the parts don't show up in-game. Never mind the above, I did it wrong. Something that is persisting though, with this mod and other Nertea mods, specifically engines. The engines themselves work, consume fuel, and produce thrust. But there seems to be some missing exhaust/flames projecting from the engine. The engine bell might glow, but there's no visible exit products. Also apparently not working is parachutes. They don't even appear as a part of staging, and can't be activated manually by right clicking on them. -
[Most 1.12.x] Near Future Technologies (August 26)
Dukemaster replied to Nertea's topic in KSP1 Mod Releases
Help me out since it's been a while since I've modded without CKAN. Where do I need to extract or unpack the files to? -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Dukemaster replied to Theysen's topic in KSP1 Mod Releases
Operating System Windows 10 Home 64-bit CPU Intel Core i7 7700HQ @ 2.80GHz 53 °C Kaby Lake 14nm Technology RAM 16.0GB Single-Channel Unknown @ 1196MHz (17-17-17-39) Motherboard Dell Inc. 065C71 (U3E1) Graphics P223W (1680x1050@60Hz) Generic PnP Monitor (1680x1050@60Hz) Intel HD Graphics 630 (Dell) 4095MB NVIDIA GeForce GTX 1050 Ti (Dell) 48 °C ForceWare version: 442.19 SLI Disabled Storage 119GB TOSHIBA THNSNK128GVN8 M.2 2280 128GB (SSD) 36 °C 931GB TOSHIBA MQ01ABD100 (SATA) 32 °C Optical Drives No optical disk drives detected Audio USB Audio Device As far as which version I'm running, I haven't had Realism Overhaul installed for a while now. I got to the point where loading up the game took far too long and having those pauses every ten seconds just took all the fun away from it.- 2,179 replies
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Dukemaster replied to Theysen's topic in KSP1 Mod Releases
As a realism overhaul lover, it pains me when there's a substantial pause every ten in-game seconds. Is this still an issue? Please say it has been, can be, or will be fixed.- 2,179 replies
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I'm using Realism Overhaul and RP-0, along with a whole host of other mods for this playthrough. I do have Mission Control and the Tracking Station upgraded to level 2. Yet for some reason maneuver nodes are unavailable to me. For a brief time while ascending through the atmosphere I can click on my blue line flightpath and place a node, but once I get high enough and transition to space, my flightpath line turns pink and I can no longer click on it. Also, I cannot right-click on other ships, moons, or planets to make them targets. I can't rendezvous with anything, or leave Earth orbit. Essentially, I can't play the game. I'm not sure if this is MechJeb, Principia, or some other mod that's blocking it, or perhaps a setting I haven't found yet, or a genuine bug. Please help. Many thanks and appreciation to you all.
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Maneuver Nodes Not Working
Dukemaster posted a topic in KSP1 Technical Support (PC, modded installs)
I'm using Realism Overhaul and RP-0, along with a whole host of other mods for this playthrough. I do have Mission Control and the Tracking Station upgraded to level 2. Yet for some reason maneuver nodes are unavailable to me. For a brief time while ascending through the atmosphere I can click on my blue line flightpath and place a node, but once I get high enough and transition to space, my flightpath line turns pink and I can no longer click on it. Also, I cannot right-click on other ships, moons, or planets to make them targets. I can't rendezvous with anything, or leave Earth orbit. Essentially, I can't play the game. I'm not sure if this is MechJeb, Principia, or some other mod that's blocking it, or perhaps a setting I haven't found yet, or a genuine bug. Please help. Many thanks and appreciation to you all.-
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I'm probably missing the obvious, but where is the latest mod download link? People have been saying it's been updated but I can't see it.