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memery

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  1. Does anyone know how to create new parts for BDA? I remember watching a vid a few months back but I cant find it now, essentially making a new part from scratch, making the 3d model, animation, texture, configuration, etc. I read the wiki and it doesnt help much apart from adding XY rotation translation for a turret. (p.s: I know how to 3d model and only need to know how to integrate said animations into the bda config)
  2. Just do that by yourself by editing the ,cfg files. Its not even hard really. MODULE { name = MissileLauncher shortName = LS6 thrust = 0 //KN thrust during boost phase cruiseThrust = 1.5 //thrust during cruise phase dropTime = 1 //how many seconds after release until guidance begins boostTime = 0 //seconds of boost phase cruiseTime = 80 //seconds of cruise phase guidanceActive = true maxTurnRateDPS = 40 //degrees per second explModelPath = BDArmory/Models/explosion/explosionLarge explSoundPath = BDArmory/Sounds/explode1 deployAnimationName = LS6 deployedDrag = 0.011 deployTime = 0.35 missileType = bomb targetingType = laser homingType = Cruise optimumAirspeed = 300 terminalGuidanceType = laser terminalGuidanceDistance = 10000 terminalGuidanceActive = true aero = true liftArea = 0.01 steerMult = .3 maxTorque = 50 minStaticLaunchRange = 0 maxStaticLaunchRange = 20000 engageAir = false engageMissile = false engageGround = true engageSLW = false Just change the guidance or maybe even the terminal guidance missileType = bomb targetingType = gps homingType = Cruise optimumAirspeed = 300 terminalGuidanceType = radar terminalGuidanceDistance = 10000 terminalGuidanceActive = true You can look at the cfg files of the other weapons using the same guidance systems if you're confused if you need reference. I did that by changing the YJ-83 from laser to radar.
  3. I'm having problems with KSP 1.12.4 where some parts are not showing, specifically, the DF-17 even if the part is on the mod files in the gamedata folder of the game,
  4. Hi! New here lol. No problems so far but can you tell me exactly how to properly make separate companion files too? I'm trying to do it for my BDA missiles as well as other addons. I've been looking at the files and I know how to add tweakscale modules but I'd prefer making my own separate companion mod for it. Thanks!
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