FinalFan

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About FinalFan

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    Spacecraft Engineer

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  1. I don't have the expansion pack and I can't really articulate why. Perhaps I feel I need to be "done" progressing through using the regular stuff; I have all the base game's research nodes unlocked but I am still in the early phases of executing my first interplanetary missions. I think that after I have a few of these under my belt I will probably celebrate by getting the expansion pack.
  2. "We've detected some ore inside a black hole's event horizon" Truly, kerbal science is incomprehensibly advanced! ... I wonder if the ludicrously long duration is because it's taking time dilation into account?
  3. FinalFan

    Eve 3000

    I doubt I will do it, but I am interested enough in the concept to ask a clarifying question: When you say "no mining or refining until you land on a body", does that mean it's prohibited to launch with the two ore tanks pre-filled and refine the contents into extra fuel?
  4. Quick double check, I meant to say Kerbin SSTO. It's most definitely not Eve-SSTO capable (4 planned ataging events after takeoff). However, in retrospect I also agree it is not unimaginable that an Eve ascent vehicle would need help to make Kerbin orbit without shedding any of its planned Eve stages.
  5. FinalFan

    What did you do in KSP today?

    According to @bewing, the problem lies in autostruts. 1. Landing legs are automatically autostrutted to the heaviest part. 2. This feature cannot be disabled by any means. 3. Upon docking, landing legs that find themselves on a ship with a new heaviest part will suddenly revise their attachments accordingly, involving "large forces" that can be "extremely violent" for large and vulnerable objects. I would not expect whether the legs are retracted to matter.
  6. FinalFan

    What did you do in KSP today?

    It turns out that landing legs don't like it when you dock and the heaviest part is on the OTHER ship. Thanks to @bewing I was able to continue the mission without cheating or re-launching.
  7. Thanks for telling me the theory behind what was going on. I love to learn that kind of stuff, and it might even come in handy someday.
  8. I filled one of the large tanks in my Eve ship's center stack, and that seems to have done the trick! Thank you very, very much. Fortunately, the refueler was completely devoid of struts.
  9. Yes, I have enough fuel that a S3-14400 in the Eve ship's center stack will outweigh a S3-7200. I take it you believe that may help.
  10. Thanks for the input. I have not intentionally been using autostruts; is it off by default? (I have a fair number of struts on the Eve ship but are these distinct from autostruts?) There are 16 landing legs, and they do seem to be on the parts that want to die. As for the most massive part ... there are a lot of big ones on the Eve ship, but since the fuel tanks are mostly empty the heaviest single part is probably a full S3-7200 fuel tank on the refueling ship (I didn't have the S3-14400 tech when it launched).
  11. So I've been going through career stock and I happened to notice that I was in the middle of an Eve transfer window. This inspired me to get really ambitious and try to do an Eve land and return mission. I designed the whole monstrosity myself—it's probably way oversized because I tend to do that, but according to the math it should be able to put my kerbals back into Eve orbit where they will rendezvous with another group. Obviously a setup rated for Eve is capable of SSTO, which I did, but I didn't really plan very well so I needed to send a refuel mission. I just so happened to have a couple of very large tankers lying around which seemed perfect. I sent them to the Eve ship and very, very carefully set up a docking maneuver that was close to the normal-antinormal ideal. I came in, decelerated to 0.1 m/s, and ... the Eve ship spontaneously exploded. What? Even Jebediah was shocked. I wasn't really sure what would provoke such a violent reaction. I mean, sure, the part count was getting a little high, but the docking maneuver was almost as gentle as humanly possible, and I'd already spent many minutes in physics range. Maybe the reaction wheels are the problem? I turned SAS off and docked on pure RCS ... the final connection was noticeably more wobbly, and it took longer after the connection was made for the explosions to begin, but ultimately the result was no different. This seems very stupid. Is there anything I'm doing wrong other than "don't build such big stuff"? Is there anything left worth trying—for example, could it make a difference to completely shut off the reaction wheels instead of just shutting off SAS? If I decide to cheat, is there an easy way to tell the game to fill up the fuel tanks? Additional information: the explosion is not catastrophic in that the vessel as a whole survives. The vessel begins to tear itself apart but settles down after certain sections are torn free. The sections in question were intended to be the stuff I detach when preparing to depart Eve. Mining equipment, some science stuff, AND the majority of my reaction wheels. But turning the authority down to 0/100 and setting them all to Pilot Only doesn't seem to make a difference. Is it possible that it would help to switch to the Eve ship as the main vessel (i.e. point-of-view ship) when the docking is about to succeed? The refueling ship is the one with RCS but I think it's not possible to avoid the explosions with the way things are now.
  12. FinalFan

    What did you do in KSP today?

    So I've been going through career stock and I happened to notice that I was in the middle of an Eve transfer window. This inspired me to get really ambitious and try to do an Eve land and return mission. I designed the whole monstrosity myself—it's probably way oversized because I tend to do that, but according to the math it should be able to put my kerbals back into Eve orbit where they will rendezvous with another group. Obviously a setup rated for Eve is capable of SSTO, which I did, but I didn't really plan very well so I needed to send a refuel mission. I just so happened to have a couple of very large tankers lying around which seemed perfect. I sent them to the Eve ship and very, very carefully set up a docking maneuver that was close to the normal-antinormal ideal. I came in, decelerated to 0.1 m/s, and ... the Eve ship spontaneously exploded. What? Even Jebediah was shocked. I wasn't really sure what would provoke such a violent reaction. I mean, sure, the part count was getting a little high, but the docking maneuver was almost as gentle as humanly possible, and I'd already spent many minutes in physics range. Maybe the reaction wheels are the problem? I turned SAS off and docked on pure RCS ... the final connection was noticeably more wobbly, and it took longer after the connection was made for the explosions to begin, but ultimately the result was no different. I'm very frustrated right now.
  13. FinalFan

    What did you do in KSP today?

    I also had a strange problem after lifting off from the Mun: while building up velocity attempting a direct insertion to Kerbin reentry, I suddenly heard an explosion from the map screen. Oh no! Was I too low and impacted the surface at nearly orbital speed? No, I still seemed to have altitude, but my main fuel tank somehow exploded and the rest of the ship was in six pieces slowly drifting apart. (Engine, forward section, four side attachments.)
  14. FinalFan

    What did you do in KSP today?

    The one thing I never feel bad about "cheating" on is that if something goes awry because I didn't know the distance to the ground instead of the distance to "sea level", I shamelessly revert.
  15. FinalFan

    What did you do in KSP today?

    Yep, very spur of the moment. I was going to head to LKO with a partly full ore load, when I decided while on my way to the maneuver node that instead I would just stop and drop, fill up, and do a direct burn to LKO. Gonna have to be careful of that mountain when I take off, though.