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Seeking someone worthy of my KSP2 Holiday Giveaway
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Awaiting my flight to Kerbin for Christmas leave
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For War Thunder's new update plane, I would like to nominate the Martin NBS-1 for an American Rank I bomber. The Martin NBS-1 on display in the SPH. Although few people are likely to know about this, I included MB-2 designation in the craft name in case someone tries looking for the plane with that tag. I started with my Caproni Ca.3 replica and modified the rear so that it only has one fuselage instead of two. As for the engines, I reduced the motor size to 10% and kept the main torque limit at 20%. I noticed in my last several test flights involving props that the recommended throttle for cruise was way less than half (sometimes even a third), and I recall when I first started using props that I was advised to have a reduced motor size. So, in hopes of increasing fuel efficiency and leaving a recommended cruise throttle that made sense, I configured the engines as I had mentioned earlier. While this did work wonders for the plane’s range, it did not help my sleep schedule. I switched the regular prop blades with ducted blades to improve performance, especially speed. If I ever do prop planes again, I’ll either use ducted blades since they work the best or the large regular prop blades (like the ones on larger aircraft like the Commando or the Peacemaker). Since the real-life NBS-1 had wings that folded, I started with taking the outer halves of the wings off and adding hinges to the middle before re-attaching them. Just like with my XF-85 Goblin replica, I removed the symmetry and did not autostrut them so that I don’t end up with freezing hinges again. Behind the front gunner, I installed a solar panel to mimic a seat and to give the plane a power source if it’s just sitting there in the sun. For the finishing touch, I added a couple of monoprop tanks with tailfins to copy bombs. Just like the Martin B-10, this plane never saw action for the U.S.. However, you have to admit this plane looks pretty cool for a biplane bomber. And if you think the aesthetic is impressive, you should see its performance - even with a couple of bombs near the nose. Photograph of a Martin NBS-1 replica with its wings folded on the runway. This makes storage easier when the plane was not in use - at least when actual Martin NBS-1s were flown. However, just like in real life, this plane was soon replaced with metal monoplane bombers such as the Martin B-10. This particular replica was built for showcasing purposes in Woomerang and put on static display when not in use. Jeb didn’t need to touch the controls (except for throttle and turning SAS on) to get off the ground at only 30 m/s. The Martin NBS-1 flying north through the countryside. This replica, which was completed around the time Bill, Jeb, and Val graduated high school, came equipped with a probe core. Old historical records buried deep in (what used to be) Martin Aerospace Incorporated’s archives point towards the NBS-1 having an incredible range for a bomber of its time. However, there were also complaints of pilot fatigue and some crashes resulting from said fatigue documented as well. To prevent such tragedies from happening again with this replica, the man who commissioned this expressly mentioned that it should come with an autopilot and a means to control it remotely from the ground. For once, Jeb was grateful that this plane had an autopilot. From what he was told before testing this replica, he and Bill were in for a long and agonizingly slow flight. With the autopilot on, the two of them could sleep while the plane was cruising. While flying north, Jeb had to fly around some mountains. Good thing Bill was there to wake him up, or they would be dead. Jeb and Bill flying over Kerbin’s north pole with the moon shining behind them. Minutes after this photo was taken, they passed out from the cold. Apparently, you need helmets if you’re flying in an open cockpit in the polar regions. Good thing that the plane had a probe core connected to ground control, who also received vital readings from the two men's suits. Otherwise, they would be toast when the plane ran out of fuel. After clearing the north pole, the NBS-1 is seen flying towards some islands with ground control looking for a place to land it. Emergency rescue crews in the area were alerted and dispatched to the area. Here's how I calculated the range for this replica: Below is the KSP replica's cruise performance stats compared side-by-side with the real-life NBS-1's. I'm displaying them in this format to showcase how superior the replica is. REAL LIFE KSP REPLICA - ARMED (WINNER) U.S. Metric U.S. Metric Altitude 7,700 feet 2.35 km 13,944 ft 4.25 km Velocity 99 mph 44.3 m/s 168 mph 75 m/s Range 400 miles 650 km 759.3 miles 1222 km As for other performance stats for this replica: Best Vertical Speed to Altitude: <10 m/s Flight Time: 4 hours, 30 minutes A (not-so) perfect landing. If both occupants didn’t need to be rushed to the hospital after collection, it would have been perfect. This plane was armed the whole time. If it wasn’t, it might have better performance stats - but this should at least serve as a minimum expectation. After Jeb recovered, he told his friends he learned why Marxan pilots - which were located around Kerbin’s south pole - always wore closed helmets while flying open-cockpit planes in their home turf. And here's a picture of the bombing test. While Jeb and Bill were in the hospital, the NBS-1 replica was transported back to Krakopolis and two more pilots volunteered to do a fake bombing run. Seriously, this plane would make a great addition to anyone's War Thunder collection. This bomber would also serve well for rookies or those that feel like going old school. Gaijin could replace the PBY-5 Catalina - the multi-engine amphibious bomber variant that DOES NOT have wheels (and hence can't reliably land on the ground) - with the Martin NBS-1, giving it the chance to defend the Stars and Stripes once more. The PBY-5A has wheels and is on display in the Air Force Museum. Another plane I built that was the first of its kind on KerbalX, and I did (in my opinion) all the good stuff in the Early Years Gallery. Perhaps you all can help me with it while I return to building jets. Thank you all very much. Replicas Remaining: 205
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Bomb Austria for the Italy. Show no mercy, slaughter them like sheep. Oh, no, they're fighting back. Oh, this is bad. My pants are soaked in pee. Caproni, oh please help me now. Send me some Ca.3s. Historic photograph from the First Imperial Wars. Here we see a Gondolan Caproni Ca.3 bomber flying southwest to reach Krakopolis after Heinkel landed troops on the mainland. Those of you who followed this showcase thread may remember the story of how the Green Baron and the Heinkelians took over what would become the Island Airfield during the First Imperial Wars, how they used it for their attack on Krakoplis. What happened after that is the subject of today's story. The Caproni Ca.3 on display in the SPH. When you launch the plane, expect it to rest on the tailwheels instead of the front. Don’t freak out about historical inaccuracy, as the real-life counterparts often had their rear gear on the ground with the front wheel in the air while resting. In fact, the National Museum of the United States Air Force in Dayton, OH has supports holding the plane up at the rear gear. The front gear (both in-game and IRL) is for the pilots to land easier. I started with the cockpit from by triplane replica so I can keep an open cockpit aesthetic. At the same time, since two pilots were in that cockpit, I installed two command seats - and one ladder for pilots to board and disembark. However, that still left the issue of the long nose for the gunner and a central point of command (due to two seats), so I stuck with a probe core and a fuel tank. With the probe core coming with MechJeb, this made the test cruise way easier and performance more efficient. For aesthetic accuracy, I used Propeller Blade Type Bs with blade angles fixed at 16 degrees. However, this meant that the plane’s thrust would be weaker than if I used ducted blades. So, for the two front engines, I kept the motor size and output at 100% BUT I left the main throttle torque limit at 20%. As for the third pusher engine in the back, although I had two other engines in the front for thrust, I didn’t want to deal with that annoying roll. So, I reduced the rear engine’s motor size and output to 20% while leaving its main throttle torque limit alone. This engine will not be as powerful as the other two, but it should keep rolling down to a minimum (without the use of MJ aircraft autopilot). The rear tailwheels had to be moved further forward and lower than expected, otherwise the blades in the rear engines would hit the ground. In addition, the rear blades had to be moved further into the engine itself. AGAIN, ANY HELP IN TAKING CARE OF THAT ROLL FOR SINGLE-ENGINE PROP PLANES IS GREATLY APPRECIATED. Jeb being an idiot (again) and flying low enough over the SPH to touch the roof with the landing gear. Fortunately, no damage was sustained to either the aircraft or the building - at least none that could be attributed to pilot stupidity. And good thing too, because this was the only airworthy Caproni Ca.3 in existence - and it’s a replica on loan from Gondola. Historic photograph of a Caproni Ca.3 cruising over the Gondolan countryside. After the First Imperial Wars, many of the remaining bombers were converted and sold for civil use. Such purposes included transporting mail, sick or injured patients, and even paying passengers. Back in the present day, Jeb and an unnamed Gondolan flight engineer are flying along the coastline away from the KSC. To make the test cruise easier, the replica was equipped with MJ aircraft autopilot. The KSP replica's cruise performance stats were as follows: Altitude: 750 m (2,460 ft) Best Vertical Speed to Altitude: 2 m/s Velocity: 50 m/s (~112 mph) Recommended Throttle: 10% Expected Range: 100 km The Caproni Ca.3 replica safely on the ground, and with only 2 fuel units left. Not a (new) scratch on it. If I thought getting this plane to look like its namesake was hard, I was in for a surprise keeping it off the ground. Maybe I should stick with using ducted blades for props that aren't large, fixed-angle or not, then I'd get better performance stats. On a positive note, it's not every day you see an Italian warbird. Usually, it's the major players (Great Britain, U.S., Germany, Japan, USSR) whose military planes get the most recognition. @Sebastiaz made the best-looking Caproni Ca.3 replica on KerbalX - I would like some numbers on cruising altitude and range, though I suspect they're better than mine - but at least I used only Stock + DLC parts. Replicas Remaining: 206
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KerbalX.com - Craft & Mission Sharing
Mars-Bound Hokie replied to katateochi's topic in KSP1 The Spacecraft Exchange
My OV-10 Bronco replica got flagged as a modded craft, even though I've only used Stock + DLC parts; I've never downloaded SSTO Project in my life. When I looked at the parts list for the Bronco, I noticed that my "rotor.02s" - the small electric rotor - was marked as the modded part. However, my Kettering Bug replica which also has that same motor was not flagged as modded. Parts Lists OV-10 Bronco parts list (at least up to the modded (highlighted) part) Full Kettering Bug parts list I asked around what could have caused this problem, and @shibusu mentioned that someone tagged the rotor.02s part as modded by mistake. Is that it? Whatever the problem is, can you please fix it? Thank you. -
GOOOOOOOOOD MMMMMMMMORNING KERBIIIIIIIIIIIIIIINNNN! This is not a test, this is your local OV-10 Bronco pilot! Time to ride it from base to the DMZ! The OV-10 Bronco on display in the SPH. For some reason, KerbalX detected a mod when I uploaded this craft even though I SWEAR I only used Stock and Breaking Ground DLC parts. Furthermore, I don’t even have SSTO Project. Mod confusion aside, I went with EM-32S Standard rotors to match the aesthetic of the real OV-10 Bronco. That meant that I had to go electric, which also meant I had to forget fuel and add as many batteries as possible while maintaining aesthetic. The solar panels on the cockpit was not only to simulate the front windows, but to add a power source to reduce - if not completely negate - the power drain caused by the engines. However, if I was to get an accurate reading of how far the plane can go on one charge, I had to do the test cruise at night. In case I needed an emergency power boost and there was no sunlight available, I installed a fuel cell in the back - and left some oxidizer. Sure, this plane was used as an attack aircraft back in Vietnam, but unless you’re behind enemy lines flying without nav lights is a safety hazard - especially if you’re transporting cargo or patients. That’s why the nav lights are their own separate action group instead of connected to the main light switch. I installed rocket pods on the wings to simulate this aircraft being used for attacks. When you’re done with them, simply hit ACTION GROUP 7 to detach them both. At first, the plane was nose-heavy. I had to not only fill up some of the fuel tanks in the back to move the CoM closer to the rear, but I had to reduce the motor size and output to 50% and bring the main throttle torque limit back to 20%. In addition, I turned off the pitch and yaw controls for the ailerons and used five Elevon 4s for the elevators. Seriously, what set KerbalX to flag this plane as modded? Historic photograph of an unknown airman rushing towards a Bronco before a late-night mission. The Bronco was a popular air support craft among Kerbin’s ground forces for a time. However, once the A-10 Warthog was introduced, the Bronco was reassigned to carrier-borne close air support. Eventually, it was phased out of military service completely. Remaining Broncos were used by civilian agencies, with the most notable example of which being the Kerbal Space Program for atmospheric studies. The design then served as a basis for unmanned drones sent to other planets to study their atmospheres, like the E-38 Earhart for Eve. The Bronco on a test cruise at night. Although the main lights were turned off, the nav lights were not. The nav lights alone drained more battery than the regular lights alone, and they HAVE to be on unless doing so would result in immediate enemy attention. So they were left on to get a more conservative reading on how far the plane can fly on a single charge. Here we see a Bronco launching an attack on surface targets from the air. It does not need to return to base after that because the ground would make a suitable landing spot without hostiles around to blow it up. The plane was running low on power anyway. Though the sun was barely shining over the horizon, the landing was in the mountains so there was pretty much zero solar power available. That was what the emergency fuel cell was for. The KSP replica's cruise performance stats were as follows: Altitude: 5.83 km (~19.1k ft; Class Alpha airspace) Velocity: 145 m/s (~324 mph) Blade Deployment Angle: 30 degrees DO NOT GO ANY HIGHER THAN THAT! Recommended Throttle: 14% Expected Range: 307 km This test cruise was done at night without using the fuel cell (before the landing sequence) so there’s no external power sources influencing the results. The nav lights were on the whole time as well. #warflashbacks Here we see an unnamed airman standing in front of a Bronco after using incendiary rockets to clear an airstrip of hostiles in the mountains. Like newspaper forts, the encampments caught fire easily after the first volley. The flames quickly spread to the surrounding buildings, engulfing everything and everyone. Any survivors will be scarred not only physically, but mentally from witnessing the carnage. After further investigation, I'm still baffled by why my Bronco replica was considered modded. To read more about it, expand the spoiler below. I haven't downloaded any mods in years, and I have never installed SSTO Project in my life. What's the deal? Not that it's the end of the world if it cannot be fixed. I said in the OP that "any and all parts necessary, including ones that come in DLCs and mods" are allowed, so there we go. Either way, we have a complete and functional OV-10 Bronco. Replicas Remaining: 207
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Ladies and gentlemen, Damen und Herren, we're live in Deutschland celebrating the nation's top three most produced planes from WWII. Here we have our bronze medal winner, the Schnellbomber straight out of Dessau. Let's have a round of applause for the Junkers Ju 88. The Ju 88 on display in the SPH. The plane’s only battery is a Z-200 that’s at the rear end of the ventral (belly) turret pod, located underneath the main cockpit and behind the front guns. For the engines, just like with my VC-54C and B-10, I kept the motor size and output at 100% BUT I set the main throttle torque limit to 1%. As I found out during the test flight, the minimum throttle percent required to cruise was quite low. The tail was harder than it looked, as I had to get the stabilizers to line up with the fuselage despite working with a Tail Connector A. I forgot how I did it before, so I cut the tail from my TG-3A replica and made it a separate craft file before merging it with the Ju 88 WIP. Then, I redesigned the rudder and repositioned the rear stabilizers accordingly. With its long fuselage and low mass, I had expected it to have a long range - albeit not nearly as long as my Mosquito replica’s. Historic photograph of a Ju 88 Schnellbomber heading west soon after takeoff. You can see the Island Airfield under the aircraft. And here's another story about the Island Airfield and how it was used in wartime. If one remembers my post about the Fokker Dr.I, they'll recall that it was once used by Heinkel during the First Imperial Wars until it was forced to surrender the island when it ended. After the Second Imperial Wars broke out, it was used as a naval flight school with at least one cruiser guarding it at all times. Back in the present day, a replica was built and tested. It would not be used in combat thanks to modern-day jets, but it would at least be used for airshows featuring historic designs - whether they be aircraft from that era or replicas thereof. A Ju 88 replica flying over Kerbin’s desert. Back in the Second Imperial Wars, (actual) Ju 88s were used on Allied tanks in that same desert. During the test flight, I started to get Blazing Angels flashbacks again. However, they were short-lived as this was not the plane that was shooting at me and blinding me with smoke in that fjord. They were actually Messerschmitt Bf 110s. They had twin tails (two rudders) while this bomber had a conventional tail. According to this aircraft guide, the Ju 88 is not a plane that can be unlocked or used. One could argue that they were the German twin-engine bombers I would have to shoot down sometimes, although the same thing can be said about Heinkels - which Frank had explicitly mentioned in the Battle of Britain. The Ju 88 flying over some mountains before hitting the ocean. When the Ju 88 had only 10 units left, it had covered 1,640 km and was flying over the ocean. AND SO BEGAN THE MOST NAIL-BITING MOMENT OF THE TEST FLIGHT Since there was some land on the horizon, I decided to go for something I honestly shouldn’t have in hindsight: landing straight ahead. I started by cutting off the engines and gliding down toward the ocean. I figured that if I got too low, I’d use whatever energy I built up to gain some altitude and then glide down again when I reached the top. However, I soon realized that such a strategy wasn’t enough. When I was less than 400 meters above the ocean, I started the engines at 9% and kept it low. For a while, I thought I would run out of fuel and the plane would end up in the water. At last, by the skin of my teeth, I managed to land on the ground safely with only 1.48 fuel units left. I only felt that way in KSP once before, and that was when I was doing the Jool-5 in my T-6 Cannonball four IRL years ago. The KSP replica's cruise performance stats were as follows: Altitude: 8.2 km (~26.9k ft; Class Alpha airspace) Starting Velocity: 205 m/s (~459 mph) The cruise ended at 214 m/s (~479 mph) Blade Deployment Angle: 40 degrees Recommended Throttle: 18% Expected Range: 1,640 km HAIL HEINKEL! The first unmodded replica of the Ju 88 - and, apparently, the first Ju 88 replica with an actual picture - on KerbalX. Any of you have any cool planes you would like to show off? I'm sure you can also build a replica no other kerbalnaut has before, though you'll most likely find those planes in Hangar One due to the later planes being so popular. Oh, and P.S. Replicas Remaining: 208
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For those of you who like large bombers, you have the B-10 to thank for revolutionizing bomber design. Historic photograph from between the First and Second Imperial Wars. Here we see a prototype of Martin Aerospace Incorporated’s B-10 doing a demonstration flight from Krakopolis to Baikerbanur. Before we continue with the demonstration flight, here's a story of how it came to be and what happened to it. The B-10 on display in the SPH. Due to the fat fuselage and oddly-shaped nose on the real-life B-10, I had to stack a second fuel tank underneath the front cockpit with a somewhat pointy nose and a Tail Connector A. For the main fuselage’s nose, I went for something a bit flatter - and added a Communotron 16-S antenna to simulate a nose turret. After some research about the aircraft - as well as trying out a B-10 in Air RB battles in War Thunder - I included rear guns on the top and bottom of the fuselage. Unfortunately, the bomber’s turret configuration leaves it vulnerable to head-on and sideways attacks from underneath. By the way, the actual B-10 had an internal bomb bay. I felt like I should mention this because the bombs in War Thunder are carried externally, which actually create more drag (and a weight imbalance if you have the 1 x 2000-lb bomb). Since the actual B-10 is confirmed to have variable-pitch propellers (Source: Wikipedia), I did the same thing for these propellers here. As a last-minute aesthetic change, I added a decoupler to mimic the ring that’s behind the support beam on the fuselage. Image of the B-10 on display at the National Museum of the United States Air Force in Dayton, OH. In real-life, this is the only surviving B-10 airframe. It was exported to Argentina in 1938. Over three decades later, as the Air Force Museum was looking for surviving B-10s, Argentina’s government donated an incomplete airframe which was then restored. As part of the restoration process, it was painted to look like a B-10 that was used in the mass flight to Alaska. Another historic photograph involving a B-10. This one has two unnamed Nye Island airmen standing in front of it before they’re ready for gunner training. The B-10 flying over Kerbin’s oceans during its range demonstration flight. For some reason, this was the only photograph that was colorized. It is speculated that the person in charge of the picture restoration process was on a tight budget and decided that this action shot was the best one. The KSP replica's cruise performance stats were as follows: Altitude: 7.5 km (~24.6k ft; Class Alpha airspace) Velocity: 195 m/s (~436 mph) Blade Deployment Angle: 37.5 degrees Recommended Throttle: 15% (Or go for 1/6 if you cannot get that precise) Expected Range: 780 km That's almost 20% of Kerbin's circumference. For reference, the real-life B-10 had a range of 1,370 miles (~2,205 km). However, that's only 5.5% of Earth. Picture of a B-10 resting in the desert after a mission. When looking on KerbalX to see if others have built the B-10, I came across @epicman352's namesake model. Then again, it looks more like a conventional bomber whereas I took the time to make my model look like an actual B-10 - from the oddly-shaped fuselage down to the ring and struts. You all be the judge on whether or not he made a true replica. Either way, that's a piece of military aviation history that often gets overlooked despite its significance. Replicas Remaining: 209
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@Azimech, Like I said in the OP, I don't care how long ago you built it as long as you're the one who did it. I am also impressed by not only your craft's performance but by how close it was to looking like its namesake - despite your claim to be unfinished. Unfortunately, the AH-64 Apache is not on the checklist. I also checked Wikipedia and the museum's webpage on the Cold War Gallery (since the Apache first flew in 1975, then it was introduced in '86), but couldn't find it anywhere. I would have loved to mark it off the list otherwise. That being said, I'm sure you can build, or have already built, something that is on the list that has not been checked yet.
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Mars-Bound Hokie started following Free KSP2 Holiday Giveaway!
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That would be great, if only I knew someone who would gladly accept it. Even so, I'm going to give this fun challenge a shot. Please bear with me, for my KSP lore has many different Christmas traditions scattered around Kerbin - and even some in settlements off the planet. Since these celebrations have changed throughout history, we're going to go with "Present Day" - which takes place almost a generation after "A Mystery Beyond Science" (still unfinished as of 12/17/23), and Bill's and Val's kids are young adults now with their own jobs. Here's a list of some of the more prominent ones; if I listed all of the traditions, it would take me a week with how much detail I put in. KRAKOPOLIS OWL CITY SPACE Phew, that was quite a ride. There are certainly a lot more different celebrations to be had, but this should be a good taste. I hope I win, and Merry Christmas to all.
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Listen up, maggots! President Roosevelt is flying to Yalta on board The Flying White House today! Consider it our Sacred Cow! As such, you protect it at all costs - including your own life! DO YOU UNDERSTAND THAT! VC-54C, famously known as the Sacred Cow, on display in the SPH. It was a C-54 Skymaster modified specifically for transporting the President of the United States. Just like with the Commando replica I started with the cockpit before proceeding with the rest of the plane. Making the nose was tedious, but after so many tries I managed. I also removed the side doors since apparently they’re useless if the landing capsules (or even their parent parts) are technically within the fairing. Nobody could get in our out through the front, but at least I planned an entrance / exit in the back. After the cockpit, I worked on the elevator that would eventually be moved to the back. Since the real-life Sacred Cow had an elevator for FDR, I accepted the challenge to replicate that as best as I could. So, I installed a Mk1 lander can inside a 2.5-m cargo bay and oriented the door to face downwards, put a 1P4 Telescoping Hydraulic Cylinder on the side, and put a flat platform with a chair on it at the end. Now kerbals can get in or out through there. For the engines, I followed @swjr-swis‘s example for his C-47 replica and kept the motor size and output at 100% BUT I set the main throttle torque limit to 1%. The wings are my own design. The range tests proved successful, but the landings were disasters because the front landing gear just wouldn’t deploy. For some reason, the game gave me Cannot deploy while stowed messages even though the front landing gear was able to retract fine after liftoff. So, I put a long I-beam on the fuselage right behind the cockpit and put a large landing gear at the forwardmost end of it. Though test runs at this configuration have proven successful, there is NO GUARANTEE that it will work. Best to test the landing gear periodically, or at least ten seconds after takeoff and the first retraction, to be sure they’ll work. Before constructing the fuselage and wings, I tested the wheelchair elevator's general design. Once those tests proved successful, I finished the plane itself and then fine-tuned the elevator to accommodate the finalized aircraft design. Bob testing the wheelchair elevator at the runway before takeoff. Do not attempt to exit the elevator landing can until the Target Extension is at least 1.4. If you’re unsure where exactly that is or if you can’t or don’t want to right-click on the cylinder, just try and open the hatch at different extensions until you do. Once you do get out of the can, you’ll be hanging upside-down on it. You can right-click on the external command seat and get on to avoid concussions. The Sacred Cow going over the ocean a few minutes after flying over Alt Test Mountains. If you're using MJ Aircraft Autopilot to get up to cruising altitude, it is best to set your vertical speed hold to no more than 5 m/s. The plane when there is 20 fuel units left at the end of its first cruise test. That was when I first encountered my problem with the front landing gear. Although I did provide a fix for it, there's a small(er) chance that it would still fail. I don't have any kerbal lore stories attached to this plane because I already have a "First Air Force One" equivalent built and tested And it arguably performs better than this plane. Flying over a mountain range a ways north of the KSC during another test flight. The KSP replica's cruise performance stats were as follows: Altitude: 6.1 km (~20.0k ft; Class Alpha airspace) Velocity: 150 m/s (~336 mph) Will increase gradually over time, but this is a good start. Blade Deployment Angle: 40 degrees Recommended Throttle: Ascent to Altitude: 1/2 (50%) to 2/3 (66%) Cruise: 30% Expected Range: 460 km WARNING: Multiple test runs have yielded inconsistent range results, so I logged the best one. More fuel was added to the plane after that flight, but still be wary. The Sacred Cow performing a smooth landing after nearly running out of fuel. I told you all in my last post that I would recreate a plane that made history, and I delivered.* Not only was this the first plane designed to transport the President of the United States, it became the first Air Force One. In fact, then-President Harry S. Truman signed the National Security Act of 1947, which established the Air Force as its own branch of the U.S. military, while on board the Sacred Cow. I had also mentioned that I would be using a custom 2.5-m cockpit in the process of making this plane. Thanks to @HB Stratos's help, I got a working prototype to use - and modify as needed - for not only this craft but other aircraft that require a 2.5-m body. While I did make a Sacred Cow prototype a long time ago, it had a Mk3 body and performed miserably - even with the more powerful electric motors. I then gave up on it until recently, when I was contemplating how to build my C-46 replica. That's when I realized that all I needed to do was build a custom cockpit for a 2.5-m fuselage, and I could lighten my aircraft and increase aesthetic accuracy for medium-sized aircraft. I also needed help, so I DM'ed someone who had experience making a similar cockpit but for Mk3 planes. I had to make a different variant for this model (and future aircraft) than I did for the Commando, since the noses are nowhere near the same (minus the windows, you can see the radial symmetry in the Commando's cockpit). UPDATE: Here's the link to my 2.5-m Cockpit. Feel free to download and customize as necessary, but I would appreciate it if you gave me credit when you post your craft. Thank you very much. https://kerbalx.com/Mars-Bound_Hokie/25-m-Cockpit Replicas Remaining: 210
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Yeah, I don't leave the symmetry on for my blades either. Thanks for saving me the extra step, though. Plus, if I need to make a precise thrust adjustment mid-flight, I don't have to worry about doing it one engine at a time. I believe you made that quite clear in June when you said: At least props are just for a DLC - that I got for free at that special event last year - and not exactly crucial to completing any key milestones in-game. And at least Breaking Ground parts bring in some new functionality, like prop motors and robotics, whereas Making History seems to be purely decoration. As you can see from my Neptune Mission Files thread from over four IRL years ago, I don't need a prop plane to fly around Laythe - not even an electric plane. Just find me a good sun-kissed island with a high enough ore concentration, and I'm all set. I will, however, need solar-powered prop boats if I am to taste the salty seas. If I want to explore Eve from within the atmosphere, and assuming I don't explode upon re-entry, that's when I'll need electric props. Otherwise, if my craft is ISRU-capable, I'm limited to hopping along the surface thanks to an extremely limited Lf+Ox supply on a planet larger than Kerbin; and with long refueling stops in between jumps, too. For Duna, you'll have to be a master of aerodynamics to make something capable of flying through its thin atmosphere - regardless of whether it's pure stock, includes DLCs, or even mods. The closest I've come to a Duna-worthy plane is this old pure stock SSTO, and its thrust on NERVs alone may have something to do with its success.
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I could be wrong, but wouldn't increasing the engine size also increase the fuel consumption rate, hence decreasing fuel efficiency? Anyway, I didn't know how much fuel I would need to use for landing, so I decided to stop powered flight when I had 15 units left. Before beginning the landing, I took the "Distance to Runway" indicated on MJ's aircraft autopilot and and used this calculator I made - which uses arc length and the planet's radius - to determine the distance covered flying westward. As you may guess, I tend to give more conservative performance stats so as to not mislead users to the craft's capabilities; better to find out they can do slightly better than prescribed than try to reach the specified performance stats and fail. I bet if I wanted to push my craft to its limits (e.g. cut the engines at 2 units left) and/or kept it pointed east the whole time (instead of turning around shortly after takeoff), I'd have met if not passed your range. Even so, the fact that your range (barely) exceeded mine despite you being almost nine tons heavier and having a draggier body is quite impressive. I took a look at both our engine settings in the SPH. My throttle settings for the engines. As you had mentioned, I had downsized the engines in an attempt to balance maximum performance and fuel efficiency. Your throttle settings for the engines. I still have that C-47 replica that I downloaded and tried out months ago. How is it you were able to keep the symmetry and have both engines turn in opposite directions? I wonder how the torque limit affects the difference in our performances. Any ideas why? Once I learn the secret to maximum efficiency for the best engine performance, who knows how much better my prop-driven aircraft will turn out.
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Another easy opportunity seized, and one I don't have to worry about functionality for either. Get your tow cables ready for the Schweizer SGS 2-12 - also known as the TG-3A. The TG-3 resting glider on the runway. Without a tow or ALT-F12, it wasn’t going anywhere. A TEST CRUISE WAS NOT PERFORMED BECAUSE THIS PARTICULAR AIRCRAFT WAS A GLIDER, HENCE IT REQUIRED A TOW BEFORE IT COULD BE DEPLOYED Latest example of the end of a KSP replica’s test glide. Amazing to control, but don’t expect to get your deposit back at the end. At least you can get your pilot out with no injuries. Too bad it can only take one person at a time, unlike the CG-4 that can carry several armed-to-the-teeth soldiers. THIS CRAFT REQUIRES ALT-12 AND CAN ONLY BE USED ONCE Each test run ended up with the cockpit safe, but the glider itself damaged Since the TG-3 could not move on its own, I didn't need to worry about functionality; all I really needed to do was build the thing. Whether or not it actually worked was secondary in this case. I know I said that I'd use a new 2.5-m Custom Cockpit for my next project, but I was waiting for a response from the kerbalnaut helping me out with it and I saw an easy check off the list in the meantime. I'm almost done with this cockpit, then I can use it to recreate a plane that made history. Replicas Remaining: 211
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Everybody knows about the C-47 Skytrain and its role as a WWII transport plane. While its place in aviation history is well-deserved, we should not forget about its older (half-) brother, the C-46 Commando. The C-46 Commando on display in the SPH. FIRST AND FOREMOST, the actual root part should be the Mk1-3 Command Pod kept inside the fairing in the front. I had to re-root the craft from the monoprop tank to the pod (and remove the front doors) due to crew seating and controls orientation problems. So, if you want to move the plane around in the SPH, grab the pod. I made the cockpit as a separate craft (better version to be posted on KerbalX later), then proceeded with the rest of the plane. Unbeknownst to me early on, the lander can doors in the front won’t open unless they’re sticking out an absurd amount - rendering my ladders useless. If you want to enter and exit the plane, then use the doors at the rear. I went for a 2.5-m (medium-sized tank) fuselage because, while this plane is larger than your typical 1 to 2-man fighter, using Mk3 parts felt like overkill and would reduce the accuracy of the aesthetic. Not to mention a 2.5-m fuselage would mean less weight for the prop engines than a Mk3. That was why I started with the 2.5-m cockpit in the first place, so I can use it in future projects involving medium-large planes. Again, I’ll put out a better cockpit craft file later. For the wings, I borrowed the ones from @swjr-swis's Skytrain replica and removed the control restrictions he had placed on the ailerons. To keep up with the aesthetic and to increase power capacity, I installed a battery and a fuel tank for each engine. As for the engines themselves, I reduced the motor size and output to 50%. While I could have gotten away with using R-25 ducted blades since the real-life Commando’s propeller diameter is close to that of the P-61 Black Widow’s, I decided to stick with Type S (largest) propeller blades so that the look is unmistakable. Since the Commando was a cargo plane, why not install a cargo storage unit - and load it? I don’t know if the real-life Commando had nav lights in WWII, but I put them on anyway in this case. After all, if you’re going to be carrying supplies over treacherous mountains OR be used for commercial airlines after the war, why not have those? Any planes accompanying you will appreciate it when they're not crashing into you. For the back, since C-46s were used to tow transport gliders into battle, I installed a telescoping hydraulic cylinder and a claw in the back for decoration. If you want to modify it to actually be used for towing gliders, knock yourself out. Historic footage of a young 1st Lt. Burma Kerman standing in front of a C-46 Commando during the Second Imperial Wars. If you took the time to read his service record as well as the testimony from those whom he did supply runs for, he was an excellent pilot who was known to "Take pride in giving a smooth ride." At least as smooth as he could given the weather and the kind of plane he was flying. For once, Famous Four kerbalnaut Jeb Kerman willingly decided to slow down a little bit after his years-long endeavor in space. When he was done spending time with his dad, Jeb Senior, (and getting some legal documents and titles straightened out, since Jeb Senior was previously presumed dead), he signed up for Warbird Airshow Pilot lessons through the Nye Island Aeropleen Museum (NIAM). Bob had commented that whoever was in charge of making the sign was probably not used to the Nye Islanders’ thick accents. Here, we see Jeb acting as the COPILOT of an old C-46 Commando. Burma Kerman IV, a descendant of a Second Imperial Wars cargo pilot, is acting as the pilot-in-command this time. Please read the takeoff instructions before your flight. As the Commando is flying over its own Hump, Jeb decided to let the glider tow cable loose. As NIAM restoration engineer Genebro Kerman, who was on board at the time, would tell you, Burma Four was not happy. BURMA FOUR: Jeb, what did I tell you about extending the tow cable mid-flight? JEB: Aw, come on, it looks totally badass. We look like… a dragon with a sweet paint job attacking a mountain village. BURMA FOUR: Reel it back in or I report a hijacking and shove you out through the cargo doors. In front of the C-46 Commando on display in the National Museum of the United States Air Force in Dayton, OH, is a game called "Flying the Hump." Just like the real-life Commando pilots, you have to navigate the treacherous skies over the Himalayas to complete your supply run. Unfortunately, it's not three-dimensional like in Blazing Angels or War Thunder. More specifically, you have to use your throttle (left) and control stick (right) - which only controls your pitch - to get your plane at a specified point in the sky within a time limit. It's easy at the beginning, but the time limits get shorter and the skies get windier as you progress. Photograph taken by me 10/28/2023. I had to kneel to get comfortable while playing on account of me being tall. And here's the result of my attempt to beat the Hump. I could still hear my dad quoting Chicken Little every time I won an ace medal in Blazing Angels, even levels I beat countless times. I was expecting a little more of a challenge, or even something three-dimensional, but I'll take the win. I'm guessing whoever designed this game wanted something that was manageable for kids - which would also explain why the controls were positioned pretty low - and also fun for kids as well as adult (or even teenage) aviation and/or history enthusiasts. Too bad I didn't get to write my name, or at least my initials, in the high score list - mostly because there wasn't one. Photograph taken by me 10/28/2023. Four minutes after the first one. The Commando several minutes after going over Alt Test Mountains and getting to cruising speed. Jeb mentioned that this plane could be used for airliners, then Genebro replied with the fact that surplus Commandos were for a while after the Second Imperial Wars. At least until said airlines started having trouble paying the maintenance bills. The Commando cruising in peace over Kerbin. This picture was taken after covering 750 km. Jeb, Genebro, and Burma Four’s plane running on fumes after nearly 1,000 km and 2 hours of flight. The engines had a decent fuel consumption rate, but Burma Four decided to call it quits. The KSP replica's cruise performance stats were as follows: Altitude: 7.5 km (~24.6k ft; Class Alpha airspace) Velocity: 145 m/s (~324 mph) Will increase very slowly over time, but this is a good start. Blade Deployment Angle: 37.5 degrees Recommended Throttle: 1/2 Expected Range: 978 km How far can your C-47 go, @swjr-swis? 10 km of gliding and less than 1 fuel unit spent, and the plane was able to land in one piece. All occupants were present and accounted for, even Jeb - and no hijackings have been reported. WARNING: Landing can be tricky due to a stubborn tailwheel and the long prop blades. I would like to thank @HB Stratos for his Mk3 Custom Cockpit being the inspiration for my own 2.5-m custom cockpit. It's still a work in progress, especially for the airliner variant, but I'm sure his help will come in handy. At least this cockpit is a good start for the C-46, and the assembly process gave me some good tips on what I need to do for the finalized product/s. Once I'm done, I'll use it on my next project and post the 2.5-m Cockpit/s on KerbalX - along with pictures of said project to give an example - for everyone to use. Then we will no longer be limited to making planes out of only small, flat, or oversized square parts. Replicas Remaining: 212
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The ghost of Francis Gary Powers would like a word with you. No, he didn't die after getting shot down or captured. He died 17 years later in a helicopter crash in Los Angeles. I tried making a U-2 some time ago; I forgot exactly why, but I had to abort that project due to performance problems. Would you like to give it a try? I'm sure we're eager to see it in action.
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While small concentrations of American ground troops in Vietnam landed in Bell UH-1 Iroquois "Huey" helicopters, their fathers had done the same from Waco CG-4 gliders almost two decades prior. The Waco CG-4 on display in the SPH. I started with a Probodobodyne OKTO2 as the root part to make the fuselage symmetrical, starting with wing connectors on the top. I then did my best to make a square structure. I then made the door at the front, using structural parts to make steps for the cockpit seats and solar panels for the windows. I had three alligator hinges originally for the opening mechanism, but only the one in the middle was necessary so I got rid of the other two. As for the sides, since the wing sections were too large, I stuck with structural panels. For the finishing touch, I put a Docking Port Jr. in the front in case someone finds a way to attach this to a tow plane. Just like with my German Komet replica, I had Rovemax Model M1 wheels at the front. However, each of the landing attempts ended with damaged wheels before I switched to LY-10s. As an extra precaution to keep the wing sections from snapping off on impact, I added LY-05 wheels to the corners. The four docking ports on each side only serve as decoration to replicate the windows. This craft can hold a maximum of 18 people (16 passengers + 2 crew). A TEST CRUISE WAS NOT PERFORMED BECAUSE THIS PARTICULAR AIRCRAFT WAS A GLIDER, HENCE IT REQUIRED A TOW BEFORE IT COULD BE DEPLOYED Doing a test glide over, or rather away from, the KSC. Since I didn’t have a plane to tow it, I had to use ALT-F12 –> SET POSITION to start it in the air. My first few attempts ended in failure, particularly in the front. Whether it was due to construction, landing technique, or a combination of both is still a mystery, but I adjusted both and got more successful results. I was able to steer this glider around like a regular plane gliding down, but I needed to point it down if I wanted to maintain overall stability - or at least hope for a stable landing. So glad that I installed solar panels - and a few extra batteries - so that the SAS doesn’t deplete the electric charge supply as quickly. Although a test cruise for this craft is impossible since it’s just a glider, I still have a crucial tip to leave behind if you want to land in one piece. While landing, pitch up NO HIGHER than 30 m above the surface (Sounds difficult, I know, but it worked out great for me during the Alt-F12 tests) Landing the CG-4 without a scratch outside of the KSC perimeter. This picture was taken a few tries after I modified my design and landing technique and ended up with results similar to this one. Basically, don’t pitch up to straighten yourself out before you’re 30 meters above the ground. I know it leaves you a small window of opportunity, but trust me it’s enough time. Pitch up any earlier, and your nose will point back down again and you’ll end up with a busted floor. At best, it'll be the cockpit that ends up damaged. oof Next time, get out of the cockpit BEFORE you open it up. Picture of a model Waco CG-4 with its door open near the center. To the middle-right, in front of the Mexican flag, is a model cargo plane towing a glider. Photograph taken by me 9/16/2023 at the Waco Air Museum in Troy, OH. Another replica I made that is the first of its namesake on KerbalX, just like my Link Trainer and Kettering Bug. It is also the first true Waco aircraft that got posted on KerbalX; @epicman352's WACO F-178 doesn't count since it is a fighter jet and Waco was known for making prop planes (especially biplanes) and gliders before going defunct in 1947. If there are KSP replicas of planes designed/manufactured by Waco, please forgive me as I typed "Waco" in the search bar and that jet was the only result (before I posted my glider). Replicas Remaining: 213
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