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Travelbysakura

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  1. On the latest version of the mod I’m getting this bug, and on the GitHub it says it was fixed right? Can anyone help me out with this? (If needed, I can provide logs.)
  2. What mod is that your running for the graphics and reflections on the visor? Just curious
  3. Does this mod have IVAs? I’m curious as I’m looking for a good station parts mod with IVAs
  4. Is this mod compatible with 1.10? or is it in the process of being updated to 1.10 so we can use it at the same level as your shuttle orbiter kit?
  5. It appears I have run into another bug! (although I assume its realchutes fault, or might be mine for upgrading to realchute 1.10..) Whenever I try to use the parachute on the docking port with integrated parachute, on descent the parachute doesn't deploy at all, no drogue chutes no nothin before it sends my kerbals to a fiery death. (I have in deployed on the IVA, and on the external camera, I also tried spamming deploy chute close to the ground at about 3000-4000 meters up) I will try to provide a gif whenever I can get one without the aftermath getting in the way. (Edit: found out the issue was that it was bugged due to loading it from a craft file, found a fix by just removing it and replacing it again.)
  6. I can’t seem to properly install this with RPM adopted, it gives me a JSI and vesselviewer folder and I don’t know what to do with it.. I put the vesselviewer folder in and that broke all my monitors so I couldn’t use them for some reason.. (don’t have logs yet, will get them soon.)
  7. Is it possible to view the docking port cameras on RPM monitors? I’ve been itching to do that for some time now (to make IVA docking in the MK1-3 pod and other pods easier.
  8. Err.. I cannot seem to put the the service module fairing plates on.. it always looks very wonky and they don't seem to detach when I detach from the adapter.. (it always goes on like this for some reason..) EDIT: I forgot to add that they don't detach when I use the adapter to detach from the rocket.
  9. Is it possible to run this on a 32-bit version of KSP without large visual issues? (on an iMac, currently just trying to make the best looking KSP game I can run.)
  10. Err.. does this mod work for 1.10 by any means? I've been itching for a new Kopernicus release.. (I got RPM working for the first time in years earlier) And does anyone know some compatible planet packs? (not too large packs mind you, I don't wanna start TOO big!)
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