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DemonEin

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  1. I don't understand your question. There is no replacement for the (old) Mk1-2 pod, but there is one for the Mk1-3.
  2. To use cameras, you need a camera mod such as Hullcam VDS. Are you using a particular camera mod? They are dependencies of dependencies.
  3. Try adding the mod dependencies one at a time to figure out which one breaks the game. Log files are also useful.
  4. At this point, with KSP 2 around the corner, I am not developing any new content since it would lose relevance pretty soon. I was going to, but that was just before KSP 2 was announced. I'll keep maintaining what I have though
  5. Check your RPM installation. The most current version for RPM is the one adopted by @JonnyOThan in this thread. Install that one if you currently have the old RPM installed. If you have the new one installed, try the old RPM found in this thread. Try both and let me know what happens. I don't think it would be an issue, but you should uninstall all other mods that are not dependencies of this mod or RPM before trying different RPM versions. As for vessel viewer lag, that's something I have experienced myself, and just seems to be what happens when viewing complex ships. Let me know what happens
  6. To be honest I don't know. I could very well be an ASET issue instead. I don't know enough about the inner workings of RPM and RPM-enabled props to really say.
  7. Technically this is an RPM issue, and I believe it doesn't support Kerbalism. Kerbalism changes the way electricity works which breaks RPM's electricity indicators.
  8. ASET Props isn't the problem so much as RPM is the problem. MAS works for 1.8 and uses ASET props. Presently I can't justify adopting RPM to make it compatible but of course someone can always do that if they want. It's always a shame when old projects get outdated but hey, that's what happens.
  9. Figuring out how to make a mod is as much a part of modding as is making the mod itself. This video might help you get started for editing IVAs. Most of it isn't important to this type of IVA creation, but the video gives an idea of how IVA development works. Take a look around the forums for any other resources you can find. Good luck!
  10. I did consider using the ASET HUD, but I decided against to prevent having an additional dependency. If you want, you can go ahead and use part tools to switch out the HUD. It shouldn't take too long, because you only need to do it with 2 cockpits (iirc).
  11. Good to know. Not much I can do, but hopefully others don't get the same problem. Replacing the life support screens would require changing the arrangement of the props around the life support screen, which would be annoying for all the pods but you could do it. The proper way would be to use Part Tools to modify each internal by removing the life support screen, adding an MFD correctly positioned and scaled, and adjusting the surrounding props accordingly. Alternatively, you could try to hack it by using ModuleManager to change the name of all life support screens to an MFD name. The MFD wouldn't be scaled correctly and might overlap with other props, but it could work well enough to be worth the reduced hassle.
  12. Do you have ToolbarController installed? If you do, then I don't know what else to do, sorry. Anyone else should let me know if they have the same problem. RasterPropMonitor integrates with a few other mods to bring you functionality on the other screens (for the map, use SCANsat, and for cameras, use Hullcam VDS). These mods are optional but they add functionality, and there are more mods that also integrate with the MFDs. More information on the MFDs can be found in the RPM forum thread and other RPM sources. Unfortunately, I don't think there is a way to add maneuver nodes while in IVA. Thanks for your interest, and have fun!
  13. I wish I could help you with that, as I haven't noticed so extreme performance issues on my machine, and I have no idea why it is so bad for you. Are you using any others mods besides the dependencies? It might also be nice to know your system specs. I don't know if I will be able to do anything, but I would be interested to know any additional details. Check your installed versions of all the dependencies, especially ToolbarController, because it was updated at one point that changed how it interacts with the unBlur mod which might have something to do with your problem. If that doesn't work, send me a screenshot so I can have a better idea of what you're seeing.
  14. I think it should. It won't do anything to saves, so there is no risk in trying it at least. Let me know how it goes!
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