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Acid_Burn9

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About Acid_Burn9

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  1. When you need to extract something from the atmosphere of a gas giant for a long time. You can't land because there is no surface. Just dipping in there and going back to orbit is very complicated and expensive maneuver and you would have to repeat it a lot because you can't stay there for long, before you run out of dV to get back up. Floating colony is the only way.
  2. Not sure why would you need to have a separate building for a rover, i think SPH will do just fine, but separate launchpad with a test track nearby would truly be nice to have.
  3. Definitely a hard YES. Game really needs a good progression system. Discovering celestial bodies individually is even better, than whole system at once.
  4. The thing you just described is literally magic. "Oh hey i just collected this rock in the middle of nowhere and now my every engine pulled 30 more ISP out of its ass for no god damn reason." Seriously dude?
  5. I'll refer you to what KSP 2 devs had to say on that matter, their "PC Gamer interview: https://www.pcgamer.com/kerbal-space-program-2-interview/ "We made a document very early in the project that was like, here's the things we don't do in Kerbal Space Program. We don't do warp gates, we don't do warp drive, we don't do magic technology. And we've really been in close contact with a number of subject matter experts in propulsion, and in astronomy, to make sure that the things we're adding to this game are rooted in real science." Stop trying to use the quote, you don't even understand, t
  6. There is no place for magic in KSP2. End of discussion.
  7. Not possible. Interstellar ship won't fit in the VAB. We already knew, that constructing an interstellar ship would require some sort of complex orbital structure, that needs to be fed resources into, in order to construct crafts. Constructing and launching an interstellar ship in that "orbital VAB" already counts as 1 launch, which leaves us with 0 launches for constructing and supplying the structure itself, consequently making the challenge impossible, unless you start the game with the structure already complete and full of resources. Preparing a challenge for the game, without knowing
  8. Honestly it's fine as long you keep us informed about your progress. We would really like to see more frequent updates from you guys.
  9. This was one of the reasons i was so hyper up about KSP2 when trailer just came out. Those wheels are amazing!
  10. That's why i pointed out and are essential for efficient traveling on land through that environment. Not just traveling. Efficient traveling. Without well suited wheels you still should be able to move around without being permanently stuck just because of your wheel choice. Slowly and with difficulties, but actually still able to move.
  11. Honestly i would love to see wheel parts, that were designed for specific environment, and are essential for efficient traveling on land through that environment. Another cool opportunity to spice up the gameplay. (wheels with spikes for icy places, big and absorbing wheels for bumpy places, off-road wheels for sandy/dirty places)
  12. I think OP was talking about "sinking" effect in the sand, but different traction on different surfaces obviously aslo should be a thing.
  13. I said "impossible to implement in the video game like that". Elite is not a game "like that". It is fundamentally different from KSP.
  14. Everyone understands, that real Galaxies are impossible to implement in the video game like that in their true scale, so that would be a perfectly acceptable assumption, to call that "local cluster" a Galaxy in the Kerbal world. It's not that big of a deal. And if that will allow to smash a gorgeous black hole in the middle - i'm all in for this approach. You said it yourself - do what serves gameplay best.
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