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Woodsielord

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About Woodsielord

  • Rank
    Bottle Rocketeer

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  • Location
    Buenos Aires, Argentina
  • Interests
    I'm in IT. I like gaming, brewing beer at home and gardening

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  1. Hello, it's been a while since I posted yet I've been playing! Today my KSP updated to 1.10 and I'm not able to transfer fuel a second time or between more than one tank. The very first two tanks I select will do. But if I select one of those tanks and a third, the "out" will select and the "stop" button will show up but no fuel transfer will begin. The "in" won't do a thing. Okay. I don't know what's going on but I tried to post this 3 times and without an error it takes me back to my post in progress missing images and some of the text. I don't get it. I'll tr
  2. I played two days ago no problem. Today it updated. Now I'm facing some weird behavior with EVA. I might need a bit of help: Space station in orbit, click on EVA button for a kerbal. 1. Now: VIEW FOCUS unchanged. Before: VIEW FOCUS jumped near the kerball wherever it exited the habitat. 2. Now: EVAd Kerbal not grabbing from station starts spinning and getting away from station. 3. Switch to EVAd Kerbal. Kerbal stays like crucified (open arms). RSA jetpack does not work. Does not activate. Does nothing. Cant move or control. Basically same behavior as switching to a
  3. Thanks, I didn't realize the keybindings were accessible before loading the savegame. This was silly of me. Got that sorted out. Regards!
  4. Hello, I have 370 hours played -until now- on a desktop PC. I recently got my first gaming laptop ever (Just a Dell 7559). The game seems to run smoothly. While testing, I launched a rocket and when I wanted to turn east, instead of moving my ship, I moved the camera!!. How can I change this? Google is not helping me, I seem to be the only one suffering this issue. Another important matter: I remember trying borderlands (another PC game) in an older notebook (it lagged a lot, to be honest) and I had this problem that if I changed the key bindings, steam would synchronize them to m
  5. Pretty hard thing to do, since trees are all different, your little drones should be able to calculate the center of mass on the fly for each object they're going to tow
  6. Hello, I'm going through my first gameplay and I'm aiming for Duna. I've only been to minmus and mun. I'm playing stock and I found Docking and maneuvering kind of pleasant. I'm ignoring the deltaV calculations and I've been flying the same ships multiple times between minmus, mun and kerbin while refueling at minmus. Up to this point, I'm using a crane to dock to the tail of my ship then undocking the fuel pod, carry it to my mining station and dock it on top of my miner to refill. Since I'm scaling up my ship to go to Duna (I feel like packing for vacations, I'm taking a LAB, a lander (
  7. Hello there! This was probably discussed before, but I wanted to say that the scroll behavior is frustrating. I usually need to ZOOM and not fine tuning. I never used the scroll to change a maneuver node, on the contrary, I usually have all icons overlapped so it is difficult to see what are you clicking (or scrolling) so I have to Zoom-in and sometimes I end up screwing the node by changing something I'm not even sure of. I couldn't find a way to change the node scale like we can do with the nav ball. It would really please me to change this: <---o---> to this: <--------
  8. Thanks everyone for your answers, I kept trying and I think I got it when the claw was 90º (almost perfectly 90, not 85 to 95 as I thought it was enough) I Took some screens: https://imgur.com/a/Fna4ELi Regards!
  9. Hello everyone, this is my first post here. I should introduce myself accordingly in the correct section... I'm going straight to the issue: I'm having problems with the "save X kerbal and recover X scrap on kerbin" missions. The AGU is definitely not attaching to the object to be recovered. It works with other parts or ships. The king of thing that frustrates me most of this game is rework, so the game kind of teaches you to rethink objectives and designs so you don't have to load previous saves often. I've made an SSTO with a cargo bay and a movable grabbing unit. I'm quite new
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