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tony48

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Everything posted by tony48

  1. They will be available with the release of KSRSS.
  2. Cape Canaveral, Florida by default. KSC Extended doesn't work with the KSRSS beta.
  3. Thanks, however we already have a Kronometer config that does nearly the same thing, just to let you know.
  4. KSRSS is by default 2.7 scaled. You have nothing to change. 12 hours and 365 day yes Will do
  5. That was true before we made changes to support parallax 2. Now, Earth's name for KSP (and the mods) is Kerbin, so all the configs (EVE, Scatterer, SpaceDust, etc.) should target Kerbin. That's why I removed the Kerbin definitions from the delete patch, so we can edit them.
  6. KK is working. The configs aren't, because Earth name is now Kerbin. Change CelestialBody = Earth to CelestialBody = Kerbin in all your configs, or remake them. 64K textures for Earth land. Yes If you don't install it, Earth land will be in 16k. We will provide a 8k option in the future.
  7. You don't need to install anything, KSRSS Reborn is already at 2.7x scale.
  8. Delete your scatterer atmo cache This was actually a bug with Earth AFG. It should be fixed now.
  9. You're using the old KSRSS ("megapack"). It isn't supported anymore AND not compatible with parallax. Wait for the next release or download the reborn beta here https://gitlab.com/ksrss/KSRSS/-/archive/reborn/KSRSS-reborn.zip
  10. You're right, it's fixed, thanks Yes, and if you want we can include it in KSRSS
  11. It was too high in the old ksrss. In JNSQ the atmosphere is also 80 km high. Not yet
  12. This is where KSRSS was hosted before, it's an old release, do not download it
  13. Since we provide a config for KSCSwitcher I don't think a setting in a config is necessary.
  14. I removed it since the new KSRSS isn't ready yet, and the "old" one isn't supported anymore.
  15. Like OrbitalManeuvers said, a stock scale patch will be available. However: We strongly encourage you to play in 1/4 real scale since it is at this scale that the mod is developed. The patch will probably make KSRSS 1/9 real scale, which isn't stock scale (but close to it)
  16. You can submit it here on this thread or on the discord (link is in OP) or in an issue on GitLab.
  17. Thanks, the configs are already made (except for Ryugu, 67P and Halley because those aren't in RSS, but I'll figure out how to do it). I made a simple python script to adjust the values. Currently yes, however we are planning to make a "KSRSS Lite" with 8k planet textures and 8k clouds.
  18. Hi everyone, we are happy to let you know that @ballisticfox0 joined the KSRSS team. We will incorporate what he made for KSRSS-Reborn (Scatterer update, new textures, etc) into KSRSS. Another important change is that KSRSS will now be at 1/4 real scale (JNSQ scale, or ~2.7 times bigger than stock) with 12 hours days. Thanks @OhioBob for the suggestion. A stock scale patch will be available for those who want it. Don't worry, the next release will have those configs (or soonTM on the gitlab).
  19. It is It's normal that the game freeze at this moment, don't touch anything, and it should reach the main menu.
  20. No, you can't change the year to be 365 days, and you can't change the day to be 24 hours because the solar system is ten times smaller and these values wouldn't make sense. What Kronometer and the "Use Earth Time" does is that it change the Day (or Year) definition of the KSP clock. The clock is the green/yellow/red thing in the top left corner. For example, if you enable the "Use Earth Time" settings in KSP, a day on the clock will be equal to 24 ingame hours but the Earth will still rotate every 6 hours. So in one clock "day" you will see 4 sunrises and 4 sunsets.
  21. Kronometer doesn't change the real duration of the day/year. It changes the clock definition so that it matches the real duration. It is recommended because in KSRSS the year is longer than in stock KSP, so without kronometer you'll get to Year 2 before the Earth has actually made a revolution around the sun. It is highly recommended if you play with KSRSS x2.5 (planets 2.5 times larger) because the day duration is 7.5 hours so Kronometer will tell the clock to change the day definition to 7.5 hours. Now if you want clock days to be 24 hours you don't need Kronometer. Uninstall it, then go in the KSP settings and enable "Use Earth Time". You will have 4 "real" days for 1 "clock" days since the rotation period won't change.
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