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KSP2 Release Notes
Everything posted by tony48
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I am not the RSSVE developper and this is not the RSSVE thread. If you have any issues with RSS or RSSVE, report them to the RSS thread:
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- totm mar 2022
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It will be in the future but for the moment you can play with CRP. I don’t know if it works with RSS, but I know that RSSVE is available here : https://github.com/KSP-RO/RSSVE/releases
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No it’s not. KSRSS only need Kopernicus and KSRSS-Textures.
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Try to run KSRSS with the 8k textures, if it doesn’t run well, tell me, and I might reintroduce the 4k textures for the 0.6. No you can’t.
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Can you try with the new PlanetShine? https://github.com/prestja/ksp-planetshine/releases/
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- totm mar 2022
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Every part mods work with Sigma, except the ones for RSS/RO.
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Well use a new install then.
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Try KSRSS Med. You don't need one, but it's highly recommended.
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Known issue, I think this is a EVE bug because RVE64k has it too. A fix will be included in the next release.
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No, you have to wait for Kopernicus to update.
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At the moment, only the x2.5 size is supported. Choose KSRSS High or KSRSS Med in the terrain settings. If you don’t see them, delete your settings.cfg and reboot KSP.
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The 4K textures of the 0.4 won't work with the 0.5. You should be able to run KSRSS with the 8K textures, they don't have a big impact on performance.
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Sorry I meant we already fixed it for the next release.
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Bug already fixed It was thicker in previous releases but some crafts couldn't deploy their chutes and it took too long to reach the surface, so we decided to decrease the pressure. This is for KSRSS 0.7.
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We are working on a dv map. The requirements are a little different from stock, especially the ones for the outer planets.
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Looks like I forgot to disable the resize of scatters... We will release a bugfix in a few days with a new config for Sigma Dimension
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- totm mar 2022
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As RSS, KSRSS is a mod intended to transform the stock solar system into the real solar system, but at stock size, with the objective to let you explore the solar system without many mods necessary in a RSS save. Also, we worked hard to make every body of the system pretty and unique. For example, with KSRSS, you can find dust storms on Mars, geysers on Enceladus, snow at the pole of the Earth and many other things. New feature in 0.7 : Contract Pack ! A contract pack is now included in KSRSS. They replace the stock exploration contracts. You need Contract Configurator or the contracts won’t appear. A “Probe before kerbal” tech tree is highly recommended. Here are some of our recommendations : SIMPLEX Tech Tree TETRIX Tech Tree Kiwi Tech Tree Probes Before Crew Pics DragonFly on Titan by @Zarbon44: DV Map Size x1 (default) Size 2.5x Installation and Download Soon Recommended mods Kronometer - Fix the ingame clock so one year = one actual year. Also fixes the day definition in x2.5. CapeKanaveral - Adds Cape Canaveral in KSRSS. ONLY FOR x2.5 KSRSS. BetterTimeWarp - Warp faster Compatible mods KSRSS is compatible with: CRP RationalResources FAR Kerbalism KopernicusExpansion (footprints) DistantObjectEnhancement PlanetShine KSC-Switcher Kerbalism RemoteTech FinalFrontier ResearchBodies Scatterer EVE SigmaBinary KSCExtended FAQ Q: I want Pluto and Charon to be a binary system. A : Install Sigma Binary. Q: Is this a continuation of SSRSS? A: It’s not. The idea is the same, but SSRSS is a rescale of RSS. KSRSS is a completely independent mod. Q: Are you looking for translators? A: We are! Currently, KSRSS is available in English and in French. The Chinese translation is incomplete, and we are missing the other languages. If you want to help with translation, join our discord : https://discord.gg/DDENnkn Q: I found a bug, how do I report it? A: Post a message in this thread with: a screenshot of the problem (if applicable), a screenshot of your GameData folder, your KSP version and your KSP.log (you can find it in your KSP folder) Do not paste the KSP.log here, upload the file to a sharing service (Google Drive, Dropbox, …) and send the link here. Make sure the link is public. KSRSS is made by : Tony48 Kierra Fitz Natsukira Invaderchaos With contributions by : Rezza CapCom KerbalSpaceChallenge XCM42-Orion Special Thanks : sDaZe and Galileo - For creating and maintaining SSRSS, the first mod to make a stock scaled real solar system in KSP, and what inspired us to make KSRSS. Gameslinx - For developing Parallax and helping us with the configs RTB, prestja, Thomas P and other Kopernicus contributors - For making planet modding possible NathanKell and the RSS Team - For making RSS and the textures we are using for KSRSS. License and legal stuff Source code : https://gitlab.com/ksrss/KSRSS/-/tree/megapack
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- totm mar 2022
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delete the ModuleManager folder, and if it doesn't work try on KSP 1.7.3.
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Maybe that's why the bug is happening. Also, you have a ModuleManager folder in your GameData and it's not supposed to be there.
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Reinstall the mods. If it still happens, post a screenshot of your GameData folder.
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It should work Are you editing Earth.cfg? Btw we’re French too and we have a discord if you want to talk in our language : https://discord.gg/vDtrAun
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Update is going well, unfortunately we don’t have a lot of time to work on it. The big things to do before the release are custom scatters, Titan and Mars atmospheres and changes on Earth heightmap. We don’t have a release date yet. While you are waiting, you can play with KSRSS 0.4.1, it should work with KSP 1.8.1.
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