alien_wind

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About alien_wind

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  1. alien_wind

    [1.3] - Modular Kolonization System (MKS)

    did anyone else encountered this behavior : after a while(I'm not sure when it started or what caused it) some materials in the "kolony inventory" tab just stopped showing up info(like there's no amount of it and and no input/output of it) even though I can see that there is that material onboard. when I change other containers to be of that material that stopped working it shows up again but which containers stopped responding is just random. I tried to compare part data in the vessel in the save between a container that is working and one that isn't and I see no difference in amounts/modules
  2. alien_wind

    [1.3] - Modular Kolonization System (MKS)

    yes,I checked specifically.the reactor works fine it sounds like you just don't have enough radiators also make sure you're using the extendable ones the panels only work on close parts
  3. alien_wind

    [1.3] - Modular Kolonization System (MKS)

    well I seems like a bug to me when the required xfer not match the drills slots count thnks yeah well I don't useally like moving things around in configs but it really feels like a bug to me so I did it worked like a charm
  4. alien_wind

    [1.3] - Modular Kolonization System (MKS)

    was this bug ever fixed? because I encountered the same behavior with the latest release
  5. alien_wind

    [1.3] - Modular Kolonization System (MKS)

    I'm not complaining. I was just figuring out if black windows instead of kerbal icons is expected behaviour
  6. alien_wind

    [1.3] - Modular Kolonization System (MKS)

    are there mks parts that are missing iva?(maybe orca,training academy,medical bay)
  7. alien_wind

    [1.5.1] Part Commander Continued - New Dependencies

    o I'm sorry I thought you we're activly developing it. I would have happily go tinto the source code and try to add it in but a.I never wrote in c# b.I don't have the slightest idea how all the dll and modules mods work in ksp
  8. alien_wind

    [1.5.1] Part Commander Continued - New Dependencies

    there is something really obvious I'm missing in this mod and it would be really nice if it can be added you have symmetry mode to control all the symmetrical parts together but why don't you have grouping mode where you can control all instances of the same part together even if their not in symmetry?
  9. alien_wind

    [1.3] - Modular Kolonization System (MKS)

    yea well I developed a habit long ago to not hire kerbals I just take save mission so instead of costing me money it's a steady revenue stream also with mks I get more experienced kerbals
  10. alien_wind

    [1.3] - Modular Kolonization System (MKS)

    I must ask: is there any functions that the non-stock career kerbals can do that the stock kerbals can't fulfill? what is their merit
  11. what I'm missing is this either a eva button on the part where I can see kerbal(kis shows) or see in which part he is in kerbal list(I've seen a list like in stock transfer but eva button but I'm not sure I got it) -EDIT- I've figured out now that when left clicking on a hatch(not the all part) it shows all kerbals in the part with option to eva this is mostly what I was looking for.
  12. @Nils277 may I ask a question about kpbs category placement? in my career save it shows all the kpbs in one centralized category,only in advanced mode I can see you sorted it out into nice categories. but in the sandbox save suddenly all the parts are in the right categories in the functions sorting system is this a bug? or am I missing something.. -edit- I fount in difficulty settings the option to turn part grouping off.
  13. I tried it but the theres not kerbal list just part list with kerbals inside them id much prefer it if there was a kerbal list saying which part each one is
  14. thanks but it doesn't look like it's still supported do you know of something more updated?
  15. I'm not event sure what Im looking for exactly and if it exist but I encounter a problem every time I build a big complicated base with lots of parts and kerbal. I play moded with kis/kas mks so I need to do a lot of movement and using the difffernt kerbals "mid-flight" but the kerbal list is much larger than to use the little head figures and it's low also I need to look around for a specific kerbal and I don't know in which part I put him if I want him to eva from a specific hatch so in summery if someone here is aware of a mod that helps with that id love to hear from you