shootnscoot
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Woah, 192 pages of posts... sorry for not reading but is there a Python implementation of this for those without MATLAB? I used to have matlab and then my computer (and backups) crashed. If no python version, anybody up for translation? Seems like an interesting project.
- 4,920 replies
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- ksp trajectory optimization tool
- trajectory
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Not new, but apparently I didn't do this when I created my account a while ago. A friend introduced me to the game in college when we were studying Aerospace engineering (real life rocket scientist here; this game is harder somehow). He usually flew by hand but this is a computer game... so I want use a computer to fly my computer rocket I still have issues with RO and RSS in getting things into orbit, though... any tips on how to use Mechjeb and autopilot-mods or efficient spacecraft build (or utilities/mods to help with that process) are appreciated! I might one day get into modding or game-scripting if I ever get the time and can learn the appropriate APIs. Edit 0: Oh, if anybody has some useful resources on the "fuels" in ksp (and RO) that would be helpful! I prefer my game to use only realistic fuels (yes, I have the mod for that but sometimes things don't get converted due to incompatibility?). I'm not afraid to try editing source code or config files if I can learn how it affects the game.
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So i might be missing something simple, but after I put the RO_Engines files into my GameData folder for KSP1.7.2 I can see the engines, but none of them work. Like I can add them as parts but they have no module to accept fuel it seems. I got it from here on the Git release. I've also got some unsupported mods running that I suppose could be interfering? I know that RSS and Kopernicus aren't working right now with 1.7.2 (and Hangar also isn't despite a recent update?). Am I missing something? I come from 1.2.2 and just recently decided to update to the new version on steam and get the DLCs and implement all the mods.
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DOES ANYONE HAVE A KSP SOUNDTRACK, IF SO, WHATS IN IT?
shootnscoot replied to Kerbal Madness's topic in The Lounge
Typically I listen to Sabaton kinda gets me excited i guess -
SPACE STATIONS! Post your pictures here
shootnscoot replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Finally got my first (second but first designed) space station to dock with its first module and crew complement. Been having issues with the mechjeb and the planetary base system docking modules so I went with plan b and docked at the "misc. craft docking ports". Pic from just before separation of the booster stage. Any suggestions? First post so i guess I cant post images yet so here's the imgur link https://imgur.com/a/BbEHEDf