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  1. Has anyone tried Stategia in KSP 1.12.x with the latest versions of Kerbal Konstructs? These are the latest versions I found for these mods (some are tricky to find), which I'm going to try with KSP 1.12.3. Strategia -1.8.0 CustomBarnKit - (dependency) Kerbal-Konstructs - 1.8.3 CustomPreLaunchChecks - (KK dependency) Omega Stockalike Structures - 0.0.12 (never had a problem with this even though I know its old) ModuleManager (not sure which one yet)
  2. I'll test it in 1.11.2. Can you try it in 1.9.1. I didn't see any of these issues reported on the git hub page.
  3. Way cool mod, I have used it for years. Thanks, linuxgurugamer, for keeping it going!
  4. Look under "Automation" in the tech tree, its a tech 8 robot icon just above the lowest tech line for power.
  5. Question. Is TAC - Life Support v0.15.0 supported with KSP 1.10.1 or is a new release planned for it. If 0.15.0 is supported with KSP 1.10.1, then can I use the 1.10.1 version of Kerbal Planetary Base System (1.6.12) with the CommunityResourcePack and CommunityCategoryKit that comes with KPBS 1.6.12?
  6. The trick will be: LPE = Longitude of Periapsis [in degrees] MNA = Mean anomaly, how far you are from Periapsis [in Radians]. (yep, all the other angles are in degrees, this one is in radians)
  7. I love the mod. I have used it 1.4.x, 1.5.1, 1.6.0 and 1.6.1 without any issue. I have 3 loads with 1.6.1 using various mods, the oldest dating to 1/26/2019 and its always been solid. Works great. One note I don't have any mods that add new resources. I have two 1.6.1 loads which have a number of mods installed, and no issue. My top 3 mods I always load are TacFuelBalancer, Navball Docking Alignment Indicator, and MechJeb2. Remember this mod excels at resource transferring. Especially with quick transfers and hard to reach parts. Not just balancing or transferring fuel.
  8. Hmm. Sounds like a great idea. Might be great setting for "Beyond After Kerbin", where you journey from Solitude now Dynasty (aka Duna) to Rhode.
  9. I retested with only these mods. Same thing. Without TextureReplacer completely if fixes the pink visors, but all the craters are still there. So I don't think the new TextureReplacer is causing the issue, but it does fix the pink visors. Looks like something between 1.4.2 and 1.6.1. Here are the latest versions I'm using: Kopernicus-1.6.1-2 scatterer-0.0336 TextureReplacer-3.7 (new one) ModuleManager-4.0.2 EnvironmentalVisualEnhancements-
  10. I used the 1.4.2 version of Before Kerbin and replaced scatterer, Kopernicus, and EVE with the latest versions. I also removed KopernicusExpansion. This is with a fresh KSP 1.6.1 on windows; no making history. When I started it the start screen had purple/pink face plates on the 3 kerbals. Same in the game. I then replaced TextureReplacer with the latest version. That fixed the kerbals, and when I started a new game, it worked fine, but I noticed a lot more craters. I checked my 1.3.1 version and sure enough there were many more craters and they were much deeper. I even flew a jet to the next continent to the east and it was very obvious a bombardment had taken place, but it was really cool I even landed in couple of the crater lakes to make sure. Is there a custom build of TextureReplacer that is required? Also removing TextureReplacer or updating it fixes the pink visors, but the craters remain. I also started fresh with only these mods. Looks like a change from 1.4.2 to 1.6.1 Here are the updated mod versions I'm using. Kopernicus-1.6.1-2 scatterer-0.0336 ModuleMangager-4.0.2 EnvironmentalVisualEnhancements- (tried removing this and no change to craters) TextureReplacer-3.7 (tried removing this and no change to craters)
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