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Flibble

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Everything posted by Flibble

  1. How much wiggle? If could be the steering manager tuning, which is annoying to fix. I have a rocket that won't settle its roll no matter what I do with steering.
  2. Prograde is probably orbital prograde. Try Ship:velocity:surface.
  3. That should probably be wait until ship:velocity:surface:mag >= 100. At the moment you immediately try to pitch over after liftoff (it checks the if once then carries on).
  4. If you're only getting one print, or is printing the same thing then there's something else broken in your script rather than the lock steering being broken.
  5. You could always install RO and see how you get on.
  6. Bigger issue might be time, with current facilities it's estimated to take 100 billion years per gram.
  7. I'm just a user of RO, I have no influence over the front page of this thread, so I don't know why you're so angry at me. I was just giving a user opinion of why not use KJR Next.
  8. You asked why not, the answer is that KJR continued works, so why change it? This is why real rockets fly with computers from the 70s rather than running windows 10. Proven tech.
  9. What advantage does it have over KJR continued, which is known to work with RO?
  10. I don't think anyone is testing that combination. If you'd like to give it a try though...
  11. Using this the original shop as proposed has a delta v of 3337 km/s. Pretty sure it can make orbit. I reckon you need about 27 grams of antimatter for orbital velocity.
  12. It'll be DX9 unless you have specifically switched it.
  13. One thing to consider here is the cost of cartridge. They probably used a smaller cart as they are cheaper. So they were banking on the savings from the smaller cart outweighing the lost income from people not buying it because it doesn't have all the models. Did that pay off? Who knows, but it's a big risk given goodwill is hard to regain.
  14. Mine is lower back and radiates down legs. Much better today, yesterday I couldn't walk properly because my left leg hurt too much. Also makes changing gears in the car awkward as it's painful to push the clutch in.
  15. I have sciatica, it is really annoying and the best thing for it is to keep moving, which is also quite painful.
  16. I'm not sure what would cause that, might be lack of connection to KSC, i.e. your comms mod is broken?
  17. I have some code which should disable TestLite from KRASH (basically as above, with reflection). Just need to test it. Assuming it works I'll get PRs created tonight.
  18. First orbit in my RO game. A bit rough as the top stage had no attitude control, but I managed a fairly decent 160x1135 km orbit.
  19. I occasionally get that weird camera glitch, going into the vab and back out usually fixes it. Not tracked which mod it is.
  20. Depends on the planet and the star. Inner planets like Earth are likely to be destroyed as they will receive a huge amount of energy which will exceed the binding energy of the planet. They will be torn to pieces and anything that isn't will heat up until it vaporizes. Outer plants can potential survive if they are far enough relative to their mass. A large gas giant like jupiter can withstand a lot more incoming energy before flying apart. Another factor is that there might not be much to orbit, or the force of the supernova may perturb the orbit enough to eject surviving planets from the system. There's a bunch of maths on it here: https://worldbuilding.stackexchange.com/questions/19000/can-a-planet-survive-a-supernova
  21. I could see it being better against armour yes. The BMG applies energy to a much smaller area so will likely cause a higher pressure spike which could rupture the armour, where a cannon ball would just dent it.
  22. Nuclear reactors burn Pu-239 as part of their normal cycle (around a third of the power is from Pu-239 fission). However Pu-239 doesn't occur in quantity in nature, so without U-238 to make it from there is no fuel source.
  23. Cannon varied a lot between the medieval period and later. Assuming a 300 m/s muzzle velocity (probably in the right ballpark, later guns had had higher velocities) and a 9 lb shot (which would be around 4 inches diameter). KE as it leaves the muzzle is then KE = mv²/2 = 4.08 * 300² / 2 = 183.6 kJ. KE for the rifle shot (varies on which exact bullet is used, assume 45g bullet, 908 m/s) is KE = 0.045 * 908² / 2 = 18.55 kJ. It's pretty much guaranteed that the cannon ball will have more energy. Shape isn't actually that important, other than for range. Put another way, the cannon shot has equivalent energy to the bullet at 3 m/s - you could pretty much just drop it on the target and do much the same damage.
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