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Sky Vagrant

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  1. Got to 1000 Gamer Score on KSP (it's an Xbox thing):
  2. Anyone considering attempting this challenge? Anything I can clarify?
  3. Thanks! I was unaware of this setting. This makes it easier to assess the LoS category and I'll add a note about the default settings. BTW - I've decided that the default settings represent long-wave communications that either follow the surface or travel through it. So the default 0.9 occlusion isn't entirely unrealistic, and there is some evidence of ultra-low frequency waves traveling around the actual Moon.
  4. The farside of the Mun is where most of us learn about comms relays - usually the hard way! It's easy enough to send a few sats to orbit the Mun and provide good relay coverage for the farside, but you could also land a network of relays to do the same thing at far greater cost! So why would you want a series of relays on the surface of the farside of the Mun? Well, as the analogy for the Earth's Moon, let's assume that stable orbits are a problem we want to work around, There's also the station-keeping that all real sats need to do with limited fuel. So there could be a real-world applic
  5. I put a network of surface (landed) relays on the farside of the Mun: And found a cool place in the process:
  6. Nice work! In the vid there’s a point where the vessel’s shadow is at the bottom of the screen and looks like Tom Servo for a second. He didn’t have anything funny to say though.
  7. When we got to Bop we switched to the Nemo II lander at the spacestation: Valentina on Bop (spoilers for the secrets of Bop): After drilling and refueling at the Bop stations, they headed to Laythe with full tanks and a few hundred units of ore to process on arrival. Spacestation cutaway shot: Then Valentina and Christiano transferred into a Lidenbrock III spaceplane and rendezvoused with the mining/refueling base in polar orbit. Engineer Christiano EVAed over to the base to land with it. My thought was that it could refuel itself and take little hops until it was in
  8. I have had this happen. I’m pretty sure it is from leaving and reentering physics range without reloading that physics frame. I would recommend making a save file when you land, making a save file when you get to the site and fulfill that part of the contract, switching to KSC, switching back to your EVAed Kerbal, and returning to your ship. If the ship is still floating, reload the save from after the contract fulfillment and head back to your ship.
  9. You have accidentally set the trim. That’s what the purple makers represent. I think it gets set when you press in on the thumb stick while maneuvering. Since you also press in on the thumb stick to change cameras this can result in inadvertently setting the trim. I’d recommend going in to settings and turning trim off entirely. I did that a long time ago because I was having the same problem which I why I don’t remember exactly how it gets set.
  10. Physics range should be 2.5km in space (25km on the ground). Make sure you aren’t time warping as you cross over 2.5km but then you should be able to time warp after that until just before 200m. On Xbox, if the glitch a happens the target craft will speed away when you get closer than 200m. I save at about 500m so I can reload if this happens. It never happens after the reload at 500m. Since I stopped time warping over the 2.5km barrier it has only happened rarely. So step-by-step: Stop time warp before 2.5km and don’t time warp until after you are closer than 2.5km Save game
  11. Wasn't quite ready to land Valentina on Bop. Needed to get some of my craft circling Laythe sorted out. I took the inflatable heat shield off of the big tank in the original post above (but I'm saving it to repurpose it later). I then refueled my "Columbia" station and got it down to low Laythe orbit to rendezvous and attach to the big tank. I dropped the four nuke engines I was using on it because this will be the station's final orbit and I needed to free up the one large docking port. And it was a good thing I did because the standard sized docking ports on the station aren't work
  12. Thanks!! It refueled quicker than I expected considering the small drills and small converter (but I wasn't really concerned with time at this point). Tylo has very rich ore. Lander has two fuel cell arrays tucked between the nacelles, so plenty of power for the small ISRU set up.
  13. By the way, that's Valentia above next to the flag. This is her first landing in the Jool system. Now my mission is to land her on the other four moons (and I haven't landed anyone on Laythe yet). After mining/refueling, took off from Tylo and rendezvoused with the transport. Put all the Lf on the transport and ditched the lander. Also took the data disk (a probe core between two docking ports) so I could land it on all the other moons. When I get back to Kerbin the disc counts as a craft that landing on all five moons. Took transport back to Vall and mined/refueled there and got Val
  14. Next I added fuel to my Tylo lander and made some landing attempts: That was actually a scary near miss! Gotta check what's in front of you when you start a burn. After a couple of failed attempts, I finally landed: Tylo is tough and if I go back I will use bigger engines - something like a 10+ TWR. But Tylo is also pretty dull, so I won't be going back in this mission.
  15. Taking the photo on console is the easy part. Then you have to get it to your laptop/tablet. I play on Xbox and the Xbox app on PC is pretty good for this. Editing all the pictures so they aren't too dark to post is the real effort. [Unrelated Post Follows] Landed on Tylo. It's a pain and it's dull:
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