• Content Count

  • Joined

  • Last visited

Community Reputation

10 Good

About doodlemh

  • Rank
    lithobreaking enthusiast

Contact Methods

  • Website URL Array
  • Skype Array
  • Twitter Array

Profile Information

  • Location Array
  • Interests Array

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. pro tip, in the final texture, remove the uv image
  2. no i couldnt fix it, im pretty sure im using the right version and it didnt work
  3. the problem was the wrong version, even though I used the version listed im pretty sure 2017.1.3p1
  4. I agree, the current planets would be enough if they weren't so boring and realistic, there is no exploration factor because every planet is identical besides a color and size
  5. How would I make a parachute integrated into a capsule? I don't really understand making a parachute at all and im making a replica of the cst-100 starliner and I need to be able to make a parachute, which I dont understand at all. @wasml showed example parts, but the parachute didn't load into Unity.
  6. only thing i can think of is that one has specular one has diffuse lighting edit: im late but i guess its too late for me to go back now
  7. my mistake was searching it in the ksp forum, i didnt realize it was an option on github, sorry.
  8. hey I can't find the branch for the 2.79 version of blender, is it gone?
  9. what workflow do you use when texturing? By this I mean, when you are texturing, to get the best looks, do you use images like a collage? and what techniques do you use to make the textures look more realistic.
  10. How am I supposed to decide where a hatch is, where a ladder is, and where a flag is is on my command pod? img: blue circle is where I want to place the hatch.
  11. Has anyone found the surface features on eve? Ive been driving around for like 20 min and nothing!
  12. Love this because the breaking ground robot mechanics suck