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FrostBird347

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Posts posted by FrostBird347

  1. DMPServerMap

    DMPServerMap?label=Latest%20Release  DMPServerMap?include_prereleases&label=Latest%20Pre-Release  %20-Source%20Code-24292e 

    An implementation of Telemachus Reborn's vessel map as a DMP server plugin, allowing users to view vessels on an interactive map.

    q4sjtvP.png


    Download and Installation Instructions available here.

     

    Plugin

    The plugin obtains vessel data, such as the vessel's name, type, owner and permissions. 

    Each vessel's position and velocity is taken from a slightly modified version of the VesselPositions plugin.

    Depending on how the plugin's config, it can either send the vessel data via a HTTP/S PUT request, or it can save it to a file.

    More information about the plugin config.

     

    Webpage

    The webpage, a modified version of Telemachus Reborn's map, which displays tiles from Temporary Kerbal Maps and Kerbal Maps.

    More information on the maps tiles used.

    The webpage obtains the server's vessel data via a URL saved in the config.

    Each vessel is placed on the map as markers, showing the vessel's name, position, velocity, altitude, owner, type and permissions.

    More information about the webpage config.

     

    Change Log

    The change logs are available here.

     

    License

    DMPServerMap is licensed under MIT

  2. On 4/20/2020 at 10:36 PM, CraigCottingham said:

    They're stored in the database at the moment, in a form that's better suited for the app than human eyes. I'm thinking about changing that, but haven't had much time lately to devote to this.

    If the kittopia dumps are working for you, great.

    Thanks for responding, I have used the kittopia dumps, although it took a while to manually convert each value to a hex codes.

    If you want, I can send you the converted values.

     

    Here is Eeloo, for example:

    body: "eeloo",
    style: "biome",
    legend: {
    	"Poles": "#ffffff",
    	"Northern Glaciers": "#cacaca",
    	"Lowlands": "#7ba3e7",
    	"Highlands": "#d5dae1",
    	"Ice Canyons": "#ffb663",
    	"Craters": "#e08822",
    	"Midlands": "#becee8",
    	"Fragipan": "#ffcd94",
    	"Babbage Patch": "#97b3e4",
    	"Southern Glaciers": "#e0e0e0",
    	"Mu Glacier": "#7c7c7c"
    }

     

  3. On 4/1/2020 at 12:18 PM, CraigCottingham said:

    In the production version (https://kerbal-maps.finitemonkeys.org) or the staging version (https://kerbal-maps-ui-staging.herokuapp.com)? I haven't implemented either biome legends or overlays for the staging version yet.

    Crud. I just noticed that they're not working in the production version, either. sigh

    Is it possible for you to send me the legends?

    A bunch of screenshots or even a text file would be alright, I do not care what format it is in, as long as I can tell which biome is which.

    I have tried looking at the production server's code and while I have made some progress, it is really slow, since the legends seem to be taken from somewhere else via sockets, preventing me from just downloading the page and modifying variables. This limits what I can do a lot, slowing down progress.

     

    EDIT: After looking at it more, the socket returns an error response after the biomes are requested anyway.

    Spoiler

    Request:

    nxNDEUX.png

    Very detailed error response:

    hIJNB2Y.png

    This is probably is not that useful, but it is likely why the legend is not showing up.

    EDIT 2: I found and used the configs here instead: https://github.com/Kopernicus/kittopia-dumps/tree/master/Configs 

  4. 2 hours ago, Stone Blue said:

    @FrostBird347 As you have since discovered, Telemachus does NOT have any maps of its own included in the mod. Telemachus only *displays* maps, that were seperately hosted on the old KerbalMaps website. Both projects were developed seperately. KerbalMaps was, I believe, intended *exactly*, as just a host site for those maps (with many kewl embedded features), and was availalable as a "service" to any KSP mods that wanted to access those maps. I dont know of many that did, except Telemachus.

    As you found out, the *original* KerbalMaps site became either unusable or unavailable. There was someone in the forums that managed to rehost them on a different site, and they were again available for a time. THEN, someone *else*, again, came along, and picked up the project, and rehosted the site on a different domain.

    The newest maintainer, and new website can be found in *this* thread:

    THAT maintainer has been active recently, and is working on adding maps for other planet packs. There is a beta version of the site up for testing JNSQ maps.
    That is also the site, and the developer, that I believe @DanGSun was, and now @Sidrus, is working with to get the maps working again for Telemachus.

    So, yes, for what you are looking for, no need to concern yourself with Telemachus' licensing. You can work with either @CraigCottingham, or if you have managed to contact the original owner of KerbalMaps, then maybe that person.
    Do me a favor, please, in any future contact you have with the *original* dev that you managed to hear from, and let them know of the thread I linked above.

     

    Thanks for clarifying some things, and for showing me an up-to date version of Kerbal Maps (It might be better for me to look into using the newer version instead, or at least start using some parts of it). I do not have any contact with the original owner, I contacted the person who hosted this site, but I did not even know that it was a re-upload at the time.

  5. I have been working on something that uses the map from this mod. At first I thought I was safe doing this, due to the fact that the mod is licensed under MIT.
    However, I have realised that the map appears to be a modified version of this site's map: https://ksp.deringenieur.net/.
    I have no idea if this also licensed under MIT or not, so I tried to contact the owner of the site, but I have been unable to access their contact page.

     

    I have been unable to find any other methods of contacting the owner, so I am asking here:

    Am I able to use and modify the map from this mod for something else, as long as I give credit?

     

    EDIT: I was able to access the contact page and they have responded saying that they are hosting a backup of the original maps site, which has been down for a long time.

  6. On 12/3/2019 at 10:56 PM, TaxiService said:

    Hi jimmymcgoochie,

    Are you able to do the 3 points of Logs, Installed Mods & Persistent Save at the halfway of the guideline? It will explain how to share online.

    Also, I have few questions to narrow down.

    Questions:

    1. Does it happen in both Flight and Tracking Station?
    2. Does this video look like your issue? It only happens at high time speed.

    Thanks

    I have noticed blinking like in that video even at 1x speed. Although it does not happen often and I normally ignore it.

  7. 1 hour ago, linuxgurugamer said:

    Did you have the latest version of FireSpitter installed (latest for whatever version of KSP you are playing)?  Because that part depends on Firespitter to work

    No, I did not have firespitter installed, testing it again with firespitter works, but I might make a few changes (removing everything except for the info drive and I am planning to attempt to allow kerbals in eva to view, but not edit it)

  8. On 12/1/2019 at 10:56 PM, linuxgurugamer said:

    Sorry.  Its called Info Drive

     

    Thanks, I looked at the mod and although I was unable to get it to work (I could not interact with the part), it is probably the closest thing to what I want.

    Although, because I was unable to get it to work, I am starting to work on a mod instead.

  9. Is there a mod that allows your ship to send a local broadcast which is picked up by other ships when they are in range. This broadcast would be a text window that can be accessed when the ship being piloted is within a certain range of a ship that is broadcasting. You can also modify the text being broadcasted. This would be really useful on a multiplayer server where there players can put up stations that really only have a name to identify/explain their purpose.

  10. +1 for mac support!

     

    On 9/3/2019 at 12:21 PM, pquade said:

    Considering the history of Unity, it would be an absolute slap in the face if the game didn't support MacOS.  The entire point of Unity is to promote cross-platform development.

    I'm really hoping KSP2 supports all the current platforms on release day.

    I have seen some unity games that have dropped mac support for no apparent reason, I hope Star Theory does not do the same.

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