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Posts posted by Apollo 13
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I found out the issue was a succession mod of the wildblue buffalo mod named buffalo two. it was causing a duped files with simplex resources I don't how but when I removed that mod it fixed itself. sorry for the trouble.
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29 minutes ago, theJesuit said:
Could be a problem. What other mods? Can you post a list?
I don't really know how to upload .txt files on here. Do you have a discord?
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13 minutes ago, theJesuit said:
Do you have Community Resource Pack installed? If so remove it. SIMPLEX resources has its own CryoFuel.
But what about the other mods that use the Community Resource Pack?
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I installed simplex recourses but now I'm getting a B9partswitch error which is saying "no tank type named 'LH20Cryo' exists" along with LH2 saying the same thing
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Im getting some buggy parts, The tiny ISRU and the chemical plant don't have converters options as well as limited air storage parts should it be compatible with storage containers? I can send gamedata if necessary.
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I keep getting a problem in which kopernicus doesn't load in the planets. I checked the logs and is "NullReferenceException: Object reference not set to an instance of an object" seems to be popping up every time a planets tries to load.
Update: did some more digging and found this error [LOG 19:16:45]: [Kopernicus]: Configuration.Loader: Failed to load Body: KcalbelohSystem/Ahtpan: Missing non-optional field: ParallaxOptimized.Subdivide.subdivisionRadius
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It would be cool if you added the wormhole from the singularity. It looks cool but I don't know coding so I don't know if that would be to difficult.
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This is such a cool mod! Although I do get a weird audio bug, when I zoom close to a craft the mechanical noise from wheels and the scanner arms only come from the left headphone but when I zoom out it moves to the right. Is it just me?
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How do you fix the atmosphere lighting being high up on some planets.
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This is one of the coolest planet packs I have ever seen. Even if its an alpha its stunning, keep it up.
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I did try to edit the config file to add the wind turbines in the planet side mod
But it only ruined it all together since it seems the power generation with the turbines are very different to the reactors in Near Future mods. I could send the config file but I should probably ask the author first.
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Is there a way to add other electric charge producers if they don't show up in the UI
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Is there a way to have the wind turbines have background processing for tac life support?
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I GOT RICK ROLLED HERE WHY!!! ksp out of all places
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Is it possible to add the shaders from Singularity and add it to wormholes?
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Just now, Zaffre said:
Oh my bloody gosh... sigh I cannot believe I screwed that up. I had changed their internal names to be more proper but left their old internal names on the destination... Thank you for pointing this out.
Hey no problem you're doing way more than I ever could. Your planet pack is the best one I've played yet. keep up the amazing work
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1 hour ago, Vabien said:
Sooooo, the configs on their end are borked. @ZaffreYou need to change Wormhole/Partner in the .cfg to be the name of the body in the .cfg, not the display name. So BaldursGate and DeepwaterGate instead.
Oh, it works!!! Thanks for the help, and your doing great stuff for reviving Kopernicus extensions.
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17 minutes ago, Vabien said:
That...is strange. I have no idea. What planet pack does it?
its a new one called strange new worlds
here it is
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For some reason when I get near a wormhole and reach periapsis, it speeds up my ship and throws it away instead of warping. is this a normal bug?
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10 hours ago, ssd21345 said:
alright! thanks anyway!
i was wandering were could i download the 1.8.X beta of ks3p
[1.12.x] SIMPLEX Kerbalism 3.16
in KSP1 Mod Releases
Posted
Newer question, will there be compatibility for far future technologies?