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cukkoo

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Posts posted by cukkoo

  1. So I want to save all my particle path into an array so in the cfg file i put it like this expPath = {NKDR/effects/WaterShock,NKDR/effects/Plume} and in the code the variable is defined as public string[] expPath and then  i loop through it and do stuff in 

    foreach(string pathtonuke in expPath)
                    {
                        ExplosionFx.CreateExplosion(position, 0, pathtonuke, explSoundPath, Missile = true, bullets = 0, explosivePart = null, direction = default(Vector3));
                    }

    and It compile thou it does not work which i highly suspect to be the array in cfg file,Any fix?

  2. On 8/19/2021 at 11:24 AM, Colonizor48 said:

    For me the MIRV doesnt appear. Also many missiles and stuff seem to have a range of 5000 meters even when it says its long range. Also testing with FAR it mostly works fine. I would remove the incompatiblity message.

    Mirv is removed due to a broken particle,Which i may add back when i have time,Stuff have range of 5000 m because if you launched it more than that,Floating Point Precision error occur which is a term for "Your missile turning into a flat cubed mesh" .While On your PC was fine,Some other people saw it don't work,Including me so i added it,But if it work you can use it,But It's not guarantee it'll work forever.

  3. New update coming ,And it is the biggest one  .Space explosion,Air explosion,Underwater explosion  and more nuke coming.I just need sometime to create the space explosion and all the effect.This should come altogether  in the twenty fifth of the december as i need to practice for the middle exam and other real life situation.

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