Jump to content

Cookie0815

Members
  • Posts

    12
  • Joined

  • Last visited

Posts posted by Cookie0815

  1. On 7/11/2021 at 6:01 PM, Lisias said:

    I have a new release of Recall on the works, I will delay it a day in the hope I get your log in the mean time.

    :sad:I'm really sorry, and I really appreciate your work on this mod (although most users don't see it, as it works in the background, trying to undo the funding and other bugs that Squad created).
    I missed out the notification (should check the setting). But I also had not found a proper solution to dump/upload the logfile (I unsubscribed from dropbox after their data leak some years ago - i don't know if i could publish the file on google drive without demanding an google account for the viewers).

    With all the slowly trickling in updates (including yours) on mods, I just steer clear of using procedural fairing parts for a while (using SAF instead) and come back to this when the "waters are calmer" - also i always forget to secure the last KSP.log as it gets overwritten with each game start.

  2. 9 minutes ago, linuxgurugamer said:

    I use Simple Adjustable Fairings - KW Rocketry Pack, they work well, look great, and are actually somewhat realistic.

    I was using this because I was running a test for another mod which required this.  Couldn't figure out the problem until I removed this

    Funny thing i just recognized, CKAN already had installed the SAF-plugin as dependency from BDB .

    As i'm playing mostly career, the already researched fairings from BDB are just a bit too tiny. (although very authentic).

    Looks like I'm about to "cross the iron curtain"and install more part mods working with SAF (looking at you, Tantares) then.

    There are never enough parts. :D (Especially if sorting through them is so easy, due to such fine mods like Filter ExtensionsJanitor's Closet, Quicksearch and many more thanks to the modfather @linuxgurugamer).

  3. Installed is KSP-Recall v0.2.0.1 (via CKAN).

    I also rely on tweakscale for most of my builds (if parts have the module implemented, i mostly prone to use it).

    I really don't know, if this has anything to do with the pesky refunding bug mentioned before , but while I'm just trying to wrap my head around all the bugged up things mentioned towards the refunding for parts with zero initial costs, I stumbled over a very annoying FPS-drop (no complete  freeze, the CPU usage rate stays in usual values) with ProceduralFairing-parts (yes they also have zero initial costs), whenever any part gets added below them (i guess it's when the part cost recalculation gets triggered). Once I remove the "bugged" PF-part, FPS returns to normal.

    Btw. this doesn't happen with DecouplerShroud (Shrouded Decoupler), which has also zero initial costs.

  4. On 7/8/2021 at 11:49 PM, linuxgurugamer said:

    In a test install, minimal mods, this mod causes 1.12.1 to crash to desktop after selecting a fairing base in the VAB.   There are other oddities as well, but until this is fixed, can't isolate those

    Log file shows absolutely nothing

     

    No CTD  for me, but a massive drop in FPS in the VAB/hangar when any part gets added BELOW any ProceduralFairing part (or part that has the PF module implemented).

    Looks like it's the same problem mentioned in the KSP Recall thread about since KSP v1.11 the part cost recovery calculation is bugged for parts with zero inital costs, hence it's creating massive problem for refunding mods, resulting in a memory leak (my KSP.log is spammed with "KSP-Recall-Refunding] TRACE:" entries).

    It's a bummer, i really like the PF-fairings. They free me from the cumbersome stock shell building. And they look much better.

  5. Just dropped by to say THANK YOU.:heart_eyes:

    I struggled for days with ignorant (stock) docking ports (my KAS-certified Bill had some very long EVAs searching through many cargo containers full of possible working replacements), that whatever I tried, were unwilling to aquire eachother. Searching through savefile in Notepad++ didnt helped much, either.

    But with your nifty tool, i found the coulprits quite easy and could set them both into the respective aquire state to eachother (quicksaved when both ships where mere inches apart) - a reload later and the docking finally happened!

  6. On 6/8/2021 at 11:08 AM, evileye.x said:

    Does anybody know how to change or disable "show radiation belts" hotkeys in Kerbalism?

    I cannot use stock maneuver editor because it's so less convenient than precise maneuver mod, where you use numpad hotkeys to change node quickly  and, you know, precisely.

     

    :(Unfortunately, the keybindings (see: Unity-Keycode) are hard-coded into the build (in the render()-function of the radiation class; see github: "...Kerbalism/Radiation/Radiation.cs" from line 491 to 538).

  7. On 5/30/2021 at 12:42 PM, SiCaRiO31 said:

    Are the scansat experiments compatible with kerbalism? they seem to generate data instantly and not over time like all the other experiments.

    With the current version's standard KerbalConfig there are some (i don't know if all) DMagic Orbital Science experiments supported (see config-file on github: latest commit ed6ad81 on 13 Aug 2020):

    As commented in above linked config-file some experiments need to stay in vanilla (i.e. stock) behavior...

    Quote

    Restored some experiments to their vanilla module and behavior :
    - ASERT (asteroid experiment with some specific gameplay requirements)
    - Anomalous Signal Sensor (special feature : find anomalies)
    - ExoKerbol Core Drill (surface sample)
    - Surface Ablation Laser Light Imager (surface + asteroid data)
    - Seismic Sensor Pod / Impact Hammer (surface experiment with specific features)
    - XRD Surface Analyzer (surface + asteroid data)
    Rationale : those experiments either have specific constraints or features, and most of them make sense as a instant experiments.

    or have been altered...

    Quote

    For the patched experiments, major changes compared to previous support :
    - Removed all configurable DMOS experiments that were on the stock scanner
    - the Magnetometer and RPWS antenna now use the custom radiation biomes
    - the Solar Particle Collector is a sample again, with a much higher science value than before
    - Dynamic Albedo of Neutrons surface experiment now require to be moving over the surface (so rover only)
    - The SIGINT and RECON experiments will generate their vanilla north/sud hemisphere subjects

    Summarized, supported with Kerbalism (some with stock/ vanilla behavior) are the following DMagic experiments (fore details see the config-file):

    "Probe science":

    • Asteroid Sounding Experiment by Radiowave Transmission
    • Global Orbital Radiance Experiment Satellite (GORESat)
    • Multi-Spectral Imaging Platform
    • Magnetometer Boom
    • RPWS Antenna
    • Orbital Telescope
    • Soil Moisture Sensor
    • Solar Particle Collector

    "Rover science"

    • Anomalous Signal Sensor
    • Submersible Oceanography and Bathymetry
    • ExoKerbol Core Drill
    • Dynamic Albedo of Neutrons
    • Surface Ablation Laser Light Imager
    • Micro Goo Containment Pod (can be used also on probes)
    • SC-901 Science Micro
    • Seismic Sensor Pod
    • XRD Surface Analyzer

    "OversizeScience"

    • Little Brother / Big Brother Surveillance Camera
    • Undersize/Oversize Signals Intelligence Satellite
  8. Hi @Sir Mortimer:

    First, I'd like to thank you (and all those, who put their works into this), as I very much enjoy Kerbalism, but I'm a "sissy", so I prefer to use the "KerbalismScienceOnly" config.

    I'm playing on the latest KSP release (v1.11.2.3077 Windowsplayer X64) and of course your mod on its newest version, too (well, whatever CKAN thinks, that is).

    With this, I struggled a while going to EVA, as everytime my brave kerbanauts left their ship the "KERBALISM_CallBackMsg_EvaNoMP"-Messages ("There isn't any monoPropellant in the EVA suit.") kept popping up.

    You've managed this "bug" with v3.13 (see: github commit 90997ea on 18 Dec 2020) in the EVA.cfg by patching the ressource "EVA propellant" - BUT, in this was somehow not the case in the KerbalismScienceOnly-config (see: github a11423f).

    Hence, I "patched" it for myself, by simply copy-pasting the lines for the evaJetpack and evaCylinder into the "...KerbalismScienceOnly\System\EVA\EVA.cfg".

    BTW. As the KIS-part "EVA-11 Fuel Canister" [KIS_evapropellant} also refers to the ressource "EVA propellant" (similar to Squad's evaCylinder), it needs a supporting patch, too (see spoiler below).

    Spoiler
    
    
    // Patch the KIS "EVA-11 Fuel Canister" inventory item with MP
    @PART[KIS_evapropellant]:FOR[KerbalismDefault]
    {
      @RESOURCE[EVA?Propellant]
      {
        @name = MonoPropellant
      }
    }

     

     

  9. Maybe i'm less intelligent, as I thought, but I'm failing in getting the contracts becoming available.:valcry:

    I'm in the very beginnings of a new carrer mode save, mainly concentrated on probes. So all my Kerbals are rookies (see screenshot from AC, yes the game's localizations is German), which i definitely like to be put trough training.

    Spoiler

    jIgUHev.jpg

    The mod is properly installed and shows in the mission control. Still (see screenshot from mission control), no candidates seem to met the "Pre-Requisites".

    Spoiler

    Wwfz0KA.jpg

     OS, Game version, mod version, CKAN:

    Spoiler

    Win 8.1x64

    KSP v1.11.1.3066

    CKAN v1.29.2

    Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.10)

     

    My list of installed mods:

    Spoiler

     Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.1)
    ASET Agency  (ASETAgency 1.0)
    ASET Props (ASETProps 1.5)
    Astrogator (Astrogator v0.10.2)
    AT Utils (AT-Utils v1.9.6)
    Aviation Lights (AviationLights 1:v4.1.1)
    BetterBurnTime (BetterBurnTime 1.10)
    blackheart612's Procedural Part Textures (ProceduralParts-Textures-SCCKSCS 1)
    BreakingGround-DLC (BreakingGround-DLC (unmanaged))
    CapCom - Mission Control On The Go (CapCom 2.11)
    Career Evolution (ContractConfigurator-CareerEvolution 1.0)
    Celestial Body Science Editor (CelestialBodyScienceEditor 12.0)
    Chatterer (Chatterer 0.9.99)
    Chatterer Extended (ChattererExtended 0.6.2)
    ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.15)
    CommNet Relays (ContractConfigurator-CommNetRelays v2.1.0)
    Community Category Kit (CommunityCategoryKit v5.2.0.0)
    Community Resource Pack (CommunityResourcePack 1.4.2)
    Community Tech Tree (CommunityTechTree 1:3.4.3)
    Configurable Containers (ConfigurableContainers 2.6.1)
    Configurable Containers Core (ConfigurableContainers-Core 2.4.8.3)
    Contract Configurator (ContractConfigurator 1.30.5)
    Contract Pack: Bases and Stations Reborn (ContractConfigurator-KerbinSpaceStation 2:3.7.2.4)
    Contract Pack: Clever Sats (ContractConfigurator-CleverSats 1.4)
    Contract Pack: Field Research (ContractConfigurator-FieldResearch 1.2.2)
    Contract Pack: Kerbal Academy (ContractConfigurator-KerbalAcademy 1.1.10)
    Contract Pack: Tourism Plus (ContractConfigurator-Tourism 1.5.2)
    Contract Parser (ContractParser 9.0)
    Contracts Window + (ContractsWindowPlus 9.4)
    Custom Barn Kit (CustomBarnKit 1.1.21.0)
    DMagic Orbital Science (DMagicOrbitalScience 1.4.3)
    Dock Rotate (DockRotate v1.11.0.53)
    Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.9.2.2)
    Easy Vessel Switch (EVS) (EasyVesselSwitch 2.2)
    Editor Extensions Redux (EditorExtensionsRedux 3.4.2)
    Environmental Visual Enhancements - Stock Planet Config files (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1)
    Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.2.1)
    Filter Extensions - Default Configuration (FilterExtensionsDefaultConfig 3.2.6)
    Filter Extensions - Plugin (FilterExtensions 3.2.6)
    Freedom Textures (FreedomTex 1:v1.5.1.0)
    Hot Spot (HotSpot 0.9.0)
    HullcamVDS Continued (HullcamVDSContinued 0.2.0.1)
    JSIPartUtilities (JSIPartUtilities 0.5.0.4)
    Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0)
    Kerbal Attachment System (KAS 1.7)
    Kerbal Changelog (KerbalChangelog v1.4.1)
    Kerbal Engineer Redux (KerbalEngineerRedux 1.1.8.3)
    Kerbal Foundries2 (KerbalFoundriesContinued 2.4.8.18)
    Kerbal Inventory System (KIS 1.28)
    Kerbal Joint Reinforcement - Next (KerbalJointReinforcementNext v4.1.15)
    Kerbal Reusability Expansion (SpaceXLegs 2.9.1)
    Kerbalism (Kerbalism 3.12)
    Kerbalism - Science-Only Config (Kerbalism-Config-ScienceOnly 3.3.1)
    Kerbalism Companion Calculator (KerbalismCompanionCalculator v1.3.0)
    KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.33.3)
    Kronal Vessel Viewer Continued (KVVContinued 0.1.1)
    KSP AVC (KSP-AVC 1.4.1.5)
    KSP Wheel (KSPWheel 1:0.16.14.33)
    LightsOut Relit (LightsOutRelit v0.3.0.1)
    LoadingTipsPlus (LoadingTipsPlus V1.9)
    Making History (MakingHistory-DLC 1.11.0)
    MechJeb 2 - DEV RELEASE (MechJeb2-dev 2.12.0.0-1043)
    Module Manager (ModuleManager 4.1.4)
    Precise Node (PreciseNode 1.2.11.1)
    Probes Before Crew [PBC] (ProbesBeforeCrew 2.80)
    Procedural Fairings (ProceduralFairings 1:v1.8.3)
    Procedural Parts (ProceduralParts v2.1.2)
    Procedural Parts - Hazard Tanks Textures (HazardTanksTextures 1.0)
    Procedural Parts - MainSailor's Procedural Textures - Complete Texture Pack (MainSailorTextures-Complete 2.0.0.0.1)
    Procedural Parts - MainSailor's Procedural Textures - Essential Textures and Flag (MainSailorTextures-Essentials 2.0.0.0.1)
    Procedural Parts - Saturn / Nova Texture Pack (ProceduralParts-Textures-SaturnNova 1.2)
    Procedural Parts - Ven's Revamp Style Textures (VensStylePPTextures 1.1)
    Progress Parser (ProgressParser 11.0)
    PWB Fuel Balancer Restored (PWBFuelBalancerRestored 0.2.1.6)
    RasterPropMonitor (RasterPropMonitor 1:v0.31.4)
    RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.4)
    RCS Build Aid Continued (RCSBuildAidCont 1:0.10.0)
    RealChute Parachute Systems (RealChute v1.4.8.2)
    RecoveryController (RecoveryController 0.0.4)
    ReStock (ReStock 1.3.1)
    ReStock+ (ReStockPlus 1.3.1)
    SCANsat (SCANsat v20.4)
    scatterer (Scatterer 3:v0.0723)
    Scatterer Default Config (Scatterer-config 3:v0.0723)
    Scatterer Sunflare (Scatterer-sunflare 3:v0.0723)
    Smart Tank (SmartTank v0.5.0)
    SpaceTux Library (SpaceTuxLibrary 0.0.6)
    Strategia (Strategia 1.8.0)
    Surface Mounted Lights (surfacelights 1.18)
    Tarsier Space Technology with Galaxies Continued... (TarsierSpaceTechnologyWithGalaxies 1:7.11)
    Textures Unlimited (TexturesUnlimited 1.5.10.25)
    The Janitor's Closet (JanitorsCloset 0.3.7.6)
    Toolbar (Toolbar 1:1.8.0.5)
    Toolbar Controller (ToolbarController 1:0.1.9.4)
    Tracking Lights (TrackingLights 1:0.0.2.1)
    Trajectories (Trajectories v2.4.0)
    TweakScale - Rescale Everything! (TweakScale v2.4.4.5)
    Vessel Viewer Continued (VesselView 2:0.8.8.3)
    VesselView-UI-RasterPropMonitor (VesselView-UI-RasterPropMonitor 1:0.8.8.3)
    VesselView-UI-Toolbar (VesselView-UI-Toolbar 1:0.8.8.3)
    Waypoint Manager (WaypointManager 2.8.2.7)
    Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)

     

  10. 5 hours ago, skzbr said:

    Now my original STOCK fairings are unable to construct. Anyone with this issue?

     

    I'm experiencing the same error (unable to build or do anything other than placing the stock fairings) - here's an excerpt from the KSP.log-File

    [LOG 23:06:56.421] fairingSize4 added to ship - part count: 6
    [ERR 23:06:56.465] Exception handling event onEditorPartEvent in class ModuleProceduralFairing:System.Exception: FSM Error: Cannot switch states before starting. Please call StartFSM() before running the FSM.
    at KerbalFSM.RunEvent (KFSMEvent evt) [0x0001b] in <c168e21ec56346b082f89043e76162e1>:0
    at ModuleProceduralFairing.onEditorPartEvent (ConstructionEventType evt, Part p) [0x00061] in <c168e21ec56346b082f89043e76162e1>:0
    at EventData`2[T,U].Fire (T data0, U data1) [0x000b0] in <c168e21ec56346b082f89043e76162e1>:0
    
    [EXC 23:06:56.467] Exception: FSM Error: Cannot switch states before starting. Please call StartFSM() before running the FSM.
    KerbalFSM.RunEvent (KFSMEvent evt) (at <c168e21ec56346b082f89043e76162e1>:0)
    ModuleProceduralFairing.onEditorPartEvent (ConstructionEventType evt, Part p) (at <c168e21ec56346b082f89043e76162e1>:0)
    EventData`2[T,U].Fire (T data0, U data1) (at <c168e21ec56346b082f89043e76162e1>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    EventData`2:Fire(ConstructionEventType, Part)
    EditorLogic:<SetupFSM>b__195_29()
    KerbalFSM:RunEvent(KFSMEvent)
    KerbalFSM:updateFSM(KFSMUpdateMode)
    KerbalFSM:UpdateFSM()
    EditorLogic:Update()

    Added this already into KSP bugtracker (->Bug #25673).

    #Postedit: Whitelisting the stock fairings from ReStock actually helps ->klick (KSP-Forum)<-

×
×
  • Create New...