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Everything posted by Awfulwaffle
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I really hope there are custom flags that would just have to be uploaded to the server if you are playing multiplayer. This has been done as early as 2013 in games like battlefield 4 where custom player icons can be loaded onto your game to give your profile some unique personality, it’s really not that hard to do with flags either, new players would just download the flag used by others upon joining the server.
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I never understood that aspect of the first game, whenever I landed an SSTO on eve it blew my mind that it could still function and I hope they fix this in the new planets or even already existing planets. So yes, please add no oxygen atmospheres for the possibility of things like nuclear jet engines.
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Cameras
Awfulwaffle replied to qwery123's topic in Prelaunch KSP2 Suggestions & Development Discussion
I have already commented on a similar post, I want them for multiplayer against my friends, we want to discover each other’s bases in a realistic way by using spy satellites. -
What will you name your colonies on various planets?
Awfulwaffle replied to ave369's topic in Prelaunch KSP2 Discussion
I’m not sure if this counts as a colony but I’m gonna have a huge space station orbiting jool called star city. -
Sounds cool, If your willing too I would love to join, CASO has had planes on arming their shuttles for a while If public servers are a thing then id be happy for you to join us Sounds fun, me and my friends have decided that we will have bases/stations around the solar systems that will be designated as a neutral conflict free zone
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I would like to know what everyone is going to (try to) do when KSP 2 comes out, I know that me and my friends are going to host a server where we compete for the galaxy in a Star Wars like situation. My friend has fittingly named his space agency altera tech and I have named mine bashed aerospace. My ultimate goal is to make a station stabilized in between rask and rusk. How about you?
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What will you name your first interstellar colony ship?
Awfulwaffle replied to Nirgal's topic in Prelaunch KSP2 Discussion
I’ve had this planned for so long, Athena. I have already named every ship of my fictional nation and space agency of banshee Aerospace. My other favorite is the BSD Andromeda -
Right around the 0:37 mark I saw some orange that caught my eye. Potential volcano or even a fresh impact crater?
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It’s wonderful looking, I’m probably going to use this a lot! Also it looks like your bringing back the part variety system too.
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I for one am quite happy I can use roads. When I saw the colony VAB the first thing I thought is that I want launch/landing pads away from it. I don’t feel like scorching my kerbals using the launch pad on top is the best thing for my colony. I want to role my rockets to the launch pads instead.
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All of the power parts in this video and previous show and tells make me very exited for the level of management we can go into for different colony styles and the matching environment. edit: grammar
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We are looking for a Part Designer!
Awfulwaffle replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
Are me and you the same person? I’m the same age and am doing the same thing. Recently I’ve been designing all the ships I plan on building for ksp 2 in blender. I would show a picture but I don’t have one right now. -
a common suggestions/before you post for ksp2
Awfulwaffle replied to jastrone's topic in Prelaunch KSP2 Discussion
I know it’ll probably be modded in but I think it would be an interesting idea to, later in the game, design your own parts within realistic limits. I’m just throwing out some thoughts. -
I thin we all needed this, lol.
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IDK why but the skin is super unnerving. Also, I think plant cells would look good if the sections on the texture where a little smaller.
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KSP 2 Multiplayer Discussion Thread
Awfulwaffle replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
I agree, and I trust the dev team, I don’t care how they do it. As long as we get ksp to in a better way than cyberpunk.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
Awfulwaffle replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Everyone is so worried about time warp with some pretty interesting ideas on how to fix it, but I’m still convinced that, if they have invite/friend only servers, that time warp voting would be the best way to do it. Yes, I know it’s been talked about before on this thread, but it could be the simplest way of solving time warp. Think about it. If it was just a group of friends, you could unanimously vote to warp, and if someone is doing something, the others could just wait until the other is done or needs to warp. While there are still problems like what would happen if someone over time warps on accident, this could be fixed by having a quick save if something goes wrong. Now you may be thinking, “what if two people are doing long range missions to two different places”, simply don’t, do long missions one at a time or even coordinate missions together so you only have to warp the same amount of time. But keep in mind this would only work if it’s friends, idk what they would do open servers.- 1,629 replies
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