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An Amongus Sussy Player

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Posts posted by An Amongus Sussy Player

  1. On 12/18/2022 at 7:29 PM, Rostiro said:

    Hi,

    I dont now why but I cannot insert Image from url directly so there is the link to imgur ( https://imgur.com/a/lnGdshK ). Its a compilation of three images.

    Image 1.  Is game with default planet pack -> see shadows under plane. 

    Image 2.  Is my clean KHNS install, as you can see there are no shadows under plane.* 

    I have attached a screen of the gamedata folder just in case too. 

    * There are not clouds on Kerbin without installed stock config files of EVE (I was try instal it but without luck.... only clouds appear) 

    I look to the log file and I see a lot of wrn messages:

    [WRN 14:21:19.795] Shadow strength 6.000000 was clamped to 0..1 range.

     

    Hello there!
    I'm soooo sorry for the premierely late reply.
    But I think that issue is related to Kerbol's ScaledIntensity curve being too high.
    You should try installing scatterer, I think it should fix that issue.

    Then again
    I haven't touched this in a huge while!

    Thanks for commenting though
    Sorry for late reply.

    Guess what
    Ya Boi is Back!
    Slow Progress (Hopefully)

  2. Can you please share an image of the issue? 
    I have not touched shadows at all in my mod so I could use more information 
    and again Thanks for liking the mod

    On 12/13/2022 at 7:46 AM, Rostiro said:

    Hello, 

    thank you for a mod, Its look amazing, but I have some problem with shadows. Respectively I dont see any shadows on ground in game from other objects instead EVE clouds. I was try clear install only with KHNS and dependecies without luck. So my question is is there some error on my side, or the shadows actualy missing in beta version? 

     

  3. On 8/7/2022 at 4:00 AM, InfoTheGamer said:

    I am considering a very large expansion to the mod, adding Stanford tori, maybe some cloud cities, Loftstrom Loops, and Orbital Chainsaws.

     

    I may change the license, but I want people to change my stuff and privately use it if they want. "Let the kids have the music," really, as long as I'm credited and no other clones of Paraterraforming show up on Github or Spacedock.

    make it CC-BYSA  then

  4. 5 hours ago, InfoTheGamer said:

    So the issue is colliders on an accelerating object are awful and even KSP mechazilla's have a problem with colliders. Even if I put more than one, or make the collider very large, you will still not be able to not glitch out. 

    There is a caveat, though. I remember a mod called StanfordTorus or something similar, and it had a mass accelerator which was functional and was possibly an engine with a non-damaging plume. Since I'm trying to make a constant acceleration mass driver, I have no clue if moving an internal engine in a static is even possible. So for now they're mostly visually cool.

    Amazing mod my dude

    I suggest you add a stanford torus and Eve cloud cities

    On 7/31/2022 at 11:17 AM, InfoTheGamer said:

    This mod adds various paraterraforming parts, chemical reactors, and cool trusses for solar system exploration.

    https://github.com/InfoTheGamer/Paraterraforming

    https://spacedock.info/mod/3066/Paraterraforming

    This page still is a WIP, enjoy the mod.

    Are you sure you want a MIT license?
    people can use your stuff as they like
    i say use All Rights Reserved or CC-BY-NC-ND

  5. On 6/30/2022 at 8:19 PM, Mangu said:

    Jool will remain similar, but the chemical  making it green may change…

    ”Forever loyal, Jool remains with Kerbol solely. But in doing so strays too close to the raging star. A now monstrous planet fallen from grace,  approach with caution.”

    If you change the description you lose the shader right>?

  6. 14 hours ago, L1L1TH said:

    - Updated GEPMinorWorlds to v0.14

    • Added biomemap for Halcyon
    • Converted normals from .png to .dds
    • Made normals a little more rougher / stronger.

    I want to note that I don't know what more to release, I probably won't make another minor planet since from what I got to know is that Ohiobob wants to add another small world to GEP themself and I will probably look forward to making something like Parallax support and maybe revamping Cronos some time soon. All of this is quite a bunch of work though so I have no idea when I will get to release it.

    - Maybe add Easter eggs
    - Maybe More Craters on some bodies and/or details to their respective maps
    - Maybe even some funky science texts
    - Other Mod Compatibility (PlanetShine and DOE and Research Bodies [Maybe even CRP] would be the best and coolest mods to target to add)
    (the latter isn't very hard and super cool too, upto you though)
    Again Really Cool Mod, Love it!

  7. On 6/12/2022 at 9:57 AM, Fergrim said:

    What makes this incompatible with real solar system?

    So far I've been able to add any other stars to it without issue - if they are stars, it means they are far away from the starting system and if they are far, they won't impact the solar system as implemented by RSS.  It looks really good and I'd def use it if it'd work with real solar system and major major bonus if it had a research bodies config included.

    Just my two cents

    Oh its because of the Kerbol revamp
    Which does the same thing as RSS (replace Kerbol)
    and therefore things don't work, and yea the other things are coming too (other mod support)

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