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Posts posted by An Amongus Sussy Player
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On 12/18/2022 at 7:29 PM, Rostiro said:
Hi,
I dont now why but I cannot insert Image from url directly so there is the link to imgur ( https://imgur.com/a/lnGdshK ). Its a compilation of three images.
Image 1. Is game with default planet pack -> see shadows under plane.
Image 2. Is my clean KHNS install, as you can see there are no shadows under plane.*
I have attached a screen of the gamedata folder just in case too.
* There are not clouds on Kerbin without installed stock config files of EVE (I was try instal it but without luck.... only clouds appear)
I look to the log file and I see a lot of wrn messages:
[WRN 14:21:19.795] Shadow strength 6.000000 was clamped to 0..1 range.
Hello there!
I'm soooo sorry for the premierely late reply.
But I think that issue is related to Kerbol's ScaledIntensity curve being too high.
You should try installing scatterer, I think it should fix that issue.
Then again
I haven't touched this in a huge while!
Thanks for commenting though
Sorry for late reply.Guess what
Ya Boi is Back!
Slow Progress (Hopefully) -
Can you please share an image of the issue?
I have not touched shadows at all in my mod so I could use more information
and again Thanks for liking the modOn 12/13/2022 at 7:46 AM, Rostiro said:Hello,
thank you for a mod, Its look amazing, but I have some problem with shadows. Respectively I dont see any shadows on ground in game from other objects instead EVE clouds. I was try clear install only with KHNS and dependecies without luck. So my question is is there some error on my side, or the shadows actualy missing in beta version?
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I like that scatterer effect, its amazing
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UPDATE
December 3 2022
Patch update 1.4 out now!
License Issues Fixed!
Some new Textures!
Download from here :
https://github.com/parkerman-com/KHNS/releases/tag/Beta-1.4 -
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On 8/7/2022 at 4:00 AM, InfoTheGamer said:
I am considering a very large expansion to the mod, adding Stanford tori, maybe some cloud cities, Loftstrom Loops, and Orbital Chainsaws.
I may change the license, but I want people to change my stuff and privately use it if they want. "Let the kids have the music," really, as long as I'm credited and no other clones of Paraterraforming show up on Github or Spacedock.
make it CC-BYSA then
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1 hour ago, Jason Kerman said:
Looks very cool! Will there be any documentations for the mod?
I think it has github
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On 7/31/2022 at 9:34 AM, Rutabaga22 said:
THis is gonna be cool
try with this mod if you like :
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5 hours ago, InfoTheGamer said:
So the issue is colliders on an accelerating object are awful and even KSP mechazilla's have a problem with colliders. Even if I put more than one, or make the collider very large, you will still not be able to not glitch out.
There is a caveat, though. I remember a mod called StanfordTorus or something similar, and it had a mass accelerator which was functional and was possibly an engine with a non-damaging plume. Since I'm trying to make a constant acceleration mass driver, I have no clue if moving an internal engine in a static is even possible. So for now they're mostly visually cool.
Amazing mod my dude
I suggest you add a stanford torus and Eve cloud cities
On 7/31/2022 at 11:17 AM, InfoTheGamer said:This mod adds various paraterraforming parts, chemical reactors, and cool trusses for solar system exploration.
https://github.com/InfoTheGamer/Paraterraforming
https://spacedock.info/mod/3066/Paraterraforming
This page still is a WIP, enjoy the mod.
Are you sure you want a MIT license?
people can use your stuff as they like
i say use All Rights Reserved or CC-BY-NC-ND -
On 6/30/2022 at 8:19 PM, Mangu said:
Jool will remain similar, but the chemical making it green may change…
”Forever loyal, Jool remains with Kerbol solely. But in doing so strays too close to the raging star. A now monstrous planet fallen from grace, approach with caution.”
If you change the description you lose the shader right>?
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Nice
Kerbin System Will be Awesome now
and Minmus will be Biggeri dont see why you need to change Jool (Only the Planet)
Because the 1.10x+ enhancements make it awesome! -
On 6/25/2022 at 6:07 AM, smushanoob said:
I LOVE KHNS PLANET PACK!!!!
DAMN
THANKS MAN -
Decent Mod
all the bodies are shiny tho -
Nice m8
also FirstI'd Say you make the File .zip
and not .rar -
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4 hours ago, L1L1TH said:
Made a small trailer thingy for this pack.
Nice!
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14 hours ago, L1L1TH said:
- Updated GEPMinorWorlds to v0.14
- Added biomemap for Halcyon
- Converted normals from .png to .dds
- Made normals a little more rougher / stronger.
I want to note that I don't know what more to release, I probably won't make another minor planet since from what I got to know is that Ohiobob wants to add another small world to GEP themself and I will probably look forward to making something like Parallax support and maybe revamping Cronos some time soon. All of this is quite a bunch of work though so I have no idea when I will get to release it.
- Maybe add Easter eggs
- Maybe More Craters on some bodies and/or details to their respective maps
- Maybe even some funky science texts
- Other Mod Compatibility (PlanetShine and DOE and Research Bodies [Maybe even CRP] would be the best and coolest mods to target to add)
(the latter isn't very hard and super cool too, upto you though)
Again Really Cool Mod, Love it! -
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On 6/12/2022 at 9:57 AM, Fergrim said:
What makes this incompatible with real solar system?
So far I've been able to add any other stars to it without issue - if they are stars, it means they are far away from the starting system and if they are far, they won't impact the solar system as implemented by RSS. It looks really good and I'd def use it if it'd work with real solar system and major major bonus if it had a research bodies config included.
Just my two cents
Oh its because of the Kerbol revamp
Which does the same thing as RSS (replace Kerbol)
and therefore things don't work, and yea the other things are coming too (other mod support) -
On 6/9/2022 at 3:03 AM, LHACK4142 said:
Care to join the conversation?
Not the most interested so this is my first and last
Second I made a interstellar mod
+ yea Its quite cool to have These little connections with the community people (Matt is in the community not the Dev team)
Thanks for inviting me
Over and Out,
An Amongus Sussy Player -
Nice
also first
(1.12.1 - 1.12.3) [VERY SLOW PROGRESS] KHNS - Kerbol's Humble Neighboring Stars
in KSP1 Mod Releases
Posted
Idk really, Im still kinda busy