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Aryeonos

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  1. I'm running into the same issue if you look up. Maybe try Gotmachine's debug thingy and upload your log to see if we're getting a common error? When I was running through it all the last errors in the log were complex errors regarding Kerbalism.
  2. I did most of that already before posting here, I don't think that will really help but if it does, I have my player log (it's half a gigabyte?) https://litter.catbox.moe/ab2lbn.log Otherwise this, gives me this, https://oshi.at/BGLCuL/KSPBugReport_2021-07-25_163144.zip I hope any of that helps because I'm at a loss. According to CKAN everything is up to date, the only conflict I have doesn't appear to do anything and that's mech jeb saying it's not compatible with this version even though it seems to work fine as always.
  3. Having this issue where all my satellites think they're disconnected if I am not presently controlling them. I was having this issue a little bit before with Near Future Electrics, so I started including stock electric generators on top of the nuclear reactors like everything I use needs, which fixed the issue until now. Now, possibly because of the 1.2 update? Every single satellite and probe I have cannot connect if I'm not controlling it. And if I am they're like barely transmitting any data at all even at very close range with good relays (88-88's to boosted RA-100's from just minmus.) like at .1b a second. They recognize the other relays and will bounce from them but the throughput seems absurdly low compared to before 1.2. Either way I basically cannot get science unless I babysit a satellite for hundreds of in game years. I'll happily grab whatever logs you might need but I don't really know which ones or where...
  4. None of them seem to do what I'm attempting to do, which is unfortunate, I'll keep testing but if there's any documentation you can offer that'd be appreciated. I'll see if pipes | will let me separate bodies, otherwise I'm going to have to make configs for every planet and moon.
  5. When it comes to picking orbiting body will it support commas to add multiple bodies in list form, does it require/ignore white spaces in that instance; or would it be quotations? What about minus signs to say every body but that one, like I want to have a playlist play in flight on every body but Kerbin, which has its own flight themes. thanks in advance.
  6. How can I disable ignitions and edit burn times on certain types of engines that shouldn't have them? I couldn't find a clear answer in the documentation and for some reason I have no kerbalism.cfg file. It seems my problem is mostly with how Kerbalism arbitrarily assigns burn time/ignitions to things (mod engines) but doesn't recognize that they're electric or nuclear.
  7. What files can I suspend to keep the vanilla skybox without breaking anything else? I'm using the CKAN installation if that makes a difference.
  8. I honestly didn't want any of Interstellar's fuel/resources as Kerbalism, Near Future's stuff and these cryo engines seemed to be plenty complex already, but it's all bundled with a bunch of other pre-requisites that they require and CKAN enforces it (probably for my own good) I just wanted the space station and science parts and some of the nuclear stuff, and I really don't know how to make them play together. But I guess that's outside of what I can do by myself? Anyway thanks for looking into it.
  9. I just installed KSP Interstellar Extended which requires Interstellar Fuel Switch; which I think is responsible for removing my ability to use Methane/Oxidizer and instead switching everything to Methane Liquid Oxygen. I'm having this same issue but I have not been able to figure it out. Could someone explain to me in baby terms what I'm supposed to do with these patches? I'm using CKAN and insofar haven't really had to do anything manually yet; thanks.
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