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AaronDoesSpace

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Posts posted by AaronDoesSpace

  1. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes 
    OS: Windows 10 | CPU: Ryzen 7 5800X3D | GPU: GeForce RTX 3070 | RAM32GB 3200MHz DDR4

     

    I have built a simple two stage rocket, which should not really have any structural problems. however there is a huge amount of flexing and wobble in the parts when doing something as simple as turning the rocket

     

    Included Attachments:

    2023-06-22_17-47-51.mp4

  2. please for the love of god listen to your community, especially on twitter. Wobbly rockets should NOT be a feature, it shouldn't be lessened, or togglable, it should be REMOVED ENTIRELY. Nobody enjoys it, it ruins big builds, and just makes the game unplayable with anything other than a tiny little moon rocket. There are detailed tutorials online on how to manually fix the games code to make it even playable. Please just listen

  3. the update on progress is nice but having to wait multiple more weeks for the game to even begin to be playable isn't fun. What is stopping you from just pushing the current fixes now? and then work on more later

  4. screenshot29.png

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    If you like the mods I make feel free to support me on Patreon or Ko-fi

    Any donations help fund new tools for better mods!

     

    DOWNLOADS

    Github | SpaceDock

    License: MIT

    Credits: 

    Thanks to @CobaltWolf and @Zorg for constantly helping me while making this mod, couldn't have done it without you!

     

    Dependencies (Not Included! Make sure to download):


    Bluedog Design Bureau - This mod makes use of a lot of custom configs from BDB as well as using the J-2 for its TVC Engines (Honestly if you don't have this are you even playing KSP?)

    Simple Adjustable Fairings - Allows for the very huge, solid and 8 Segmented fairing that sits on top of this rocket. 

    Waterfall - These huge and beautiful engine plumes are thanks to this mod, make sure to grab it!

     

    FAQ

    What is this mod? Why did you make it?

    I wanted my fellow Sea Dragon fans to have a mod to play with that didn't require the usage of a RSS scaled solar system, was up to date in terms of artstyle, and also was more accurate to the original design study documents published in the 60s. Mods that original added Sea Dragon, most notably, RSSeaDragon, have quite an out dated art style and haven't been maintained for quite a while. I am also the first one to implement the correct expanding nozzle design!

    Why is this so powerful?! I managed to get to the outer solar system easily!
    Stock Scale Sea Dragon is designed for usage on a 2.5x / 2.7x Scale Solar System Only. You can choose to use a rescaled stock system, or KSRSS Reborn, or anything of that scale if you choose, as those are what this mod is designed for.

    How much payload is this rocket able to lift?

    This mods rocket is designed to lift about 220 in-game tons into an orbit of about 120km in KSRSS or similar scale systems.

  5. 20 hours ago, SciMan said:

    Well with using the CRP you'd also be able to use LqdWater, tho that doesn't reflect the fact that it's incredibly hot water.

    Tried that, didn't work. LqdWater in the CRP is set us a Resource, not a Fuel, so it drains evenly across the entire vessel at once. This meant that the first stage engine would drain the second stage tank.

    I couldn't fix this without changing the drain rules in CRP from ALL_VESSEL to Stage Priority.

     

    Hence I made the custom fuel 

  6. 6 hours ago, SciMan said:

    By my estimation, if you nerfed the numbers to convert from "IRL space program" to "KSP" suitable statistics (mostly extra dry mass), the thing won't be able to get 2 kilometers in the air before it runs out of fuel, and that's with no payload other than "more steam tanks" to the point that it has a 1.1 TWR.

    The statistics are SO bad IRL, that in fact if you want this thing to be actually able to accomplish useful work in KSP, you're going to have to use the numbers "as-is", with no nerfs to account for Kerbin's smaller size. If you do that the thing ends up being "still worse than an SRB, but I guess you can do something with it".

    I have gone entirely off the numbers given by ARCA. Please understand that I am no fan of the rocket, and I fully agree with you. In fact, I kind of vehemently hate EcoRocket, I merely made this mod out of spite to prove that even using the numbers arca provide, the rocket is awful.

  7. 3 hours ago, HebaruSan said:

    Hi and welcome!

    I have two suggestions, but no twitter.

    1. The moderators like to have the license listed in the thread OP, which it isn't currently. The SpaceDock entry says MIT, so if that's accurate, then just editing the OP to add "License: MIT" somewhere should address that.
    2. Rather than creating your own custom resources, it would be nice to share resources with other established mods if possible. For example, there's Community Resource Pack; I don't know the details of what it contains, but I'd be surprised if there wasn't some RP1 and maybe even peroxide:

    License added, thanks for the heads up.

     

    Also in regards to your comment on CRP. I have checked, and their fuels did not meet my needs

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