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chubwheel

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  1. Dankeschön Hans! Ofcourse i should've included the modlist right away :S Sorry! https://imgur.com/a/HsifV37
  2. Just to clarify, IF there is some kind of update still for KSP 1 before KSP 2 comes out, i still would want to transfer my saves and ships from the modded version back to vanilla, and then continue, wait a little bit if the mods will be adjusted to the new patch, and then copy back the progressed vanilla saves and ships back to the modded folders (I've copied KSP from Steam to another place, meaning i have a modded version to play, and the vanilla one which starts via steam) Hence my original question if i could copy back a purely visual modded save and ships back to vanilla which would still work with the steam version (Edit: I've removed Restock+ as it said it has extra parts, only kept regular Restock which should be only visual overhaul for parts, and no effect on gameplay)
  3. Hi Guys, So my question is after they finally fixed the tutorial and i got to finish at least those until docking, i started a modded version. But only visual mods nothing on extra parts (i dont know if maybe Restock+ does anything which might differ other than visual overhaul) so my question would be, if i can still copy back the save game and ships folder (i progressed further in modded than in vanilla and created some good ships) back to standard Steam route and location and vanilla will still load the ships and saves?
  4. Thank you Vanamonde! Seems to work:) You are right, minimal wiggling still there but not that nerve wrecking as before:D Also another question about heading and rocket facing. I see/hear that they "pitching" east in YT videos, but im yawing east actually. This means my rockets direction is not aligned somehow? How do i know which way its facing? I read somewhere that while building the rocket i have rotate it i think North, and it will then be in the correct angle for me to pitch Eastward after take off instead of yawing eastward? How can i tell? By the command pod window? Is it the same with all pod modules later? I'm just trying to have a standard way of taking off and getting used to one kind of control method. I know im effed in space later regarding direction and facing, I just want a stable way of getting into orbit and not mess up after take off that i start yawing south of pitching south by accident.
  5. Hi Guys, It bugged me that i couldn't do the tutorials completely and thus making my experience feel lacking at some times, blaming the faulty orbiting tutorial fe. on things which i couldn't do, namely, get to orbit correctly:D But the most important thing which is still bugging me are the controls. Do you tap the yaw button fast when turning? Or do you hold it? I seem to have the issue (if its an issue at all) that when turning, i tap the Yaw button to to start to turn east, the rocket turns a little and then it bounces a little back automatically in the opposite direction, and then when i still have to turn more, i press it again, and of course the rocket then ends up woblling to and fro. Is there any option so that it turns smoothly or am i doing something wrong? On the YT videos everyones turns look so smooth and similar. Not sure what im doing wrong Thank in advance for the help!
  6. Yeah i found this one as well:) and a couple of others. Im just a really hands on guy, doing in one go would help and that is what the tutorial would be for:) At the end i skipped that tutorial and continued but the Kerbstructor kept on going on some parts in the later tutorials like "...you know, the way i showed you in Go to Orbit training...." : D due to this statement i guess those were some important in flight/orbiting/space maneuver lessons i should've gotten from the Go to Orbit tutorial:D I guess its trial by fire from here on if i start a career. Of course i know i can still keep practicing in sandbox mode, it just would've been nice if i see and learn a standard method which shows an "optimal" and fuel conserving method for putting my junk into space:) Thank you tho for the recommendation!:)
  7. My issue is also with "Go for Orbit" Tutorial, as soon as it says to start the turn, the pink target marker jumps down to where im supposed to pitch, and then jumps back straight up into the middle of the NavBall like i should be pointing straight up, i can keep a somewhat 30 percent-ish angle for like 3-5 seconds and then it tells me that i messed up. Sadly the mod didn't fix this although someone said that it helped. It did this same behavior before the mod as well (installed it over CKAN). Oh yeah, and due to this, SAS mode with the target so that Valentina flies is also unusable. It basically follows the target, which of course jumps back, and Valentina and SAS corrects too, and its already wobbling to and fro Edit: version 1.12.3
  8. Hey fellow Kerbonauts! I've tried my best at playing this game years ago, i surmised i haven't got the time or patients for it at the time, but i really do now, i really DO want to play this game PROPER! (Also just binge watched For All Mankind and im just more stoked for it, and i love every kind of sci-fi) I know this game is about experimenting, min maxing the budget around a rocket which barely makes the trip which it was intended for, exactly because it shouldn't waste any excess fuel, or parts or similar which were jettisoned in a seperate stage. Maybe i haven't searched enough on the webs, or there isn't anything like this sheet i made, but i think maybe these kind of "schematics" would help some newer players like me to get over building process quickly (at least first time, and save it for later) and focus on the navigation part, because i think with all the burns, the trajectories, the delta-v stuff, and all the science, that is the more essential part of KSP. Yeah the building part too, since the science and calculations come from the base parts you put together, but still. Maybe these kind of sheets would help? Safe journey into the black! EDIT: I know there are some built in templates to load, but those don't really explain their functions/roles for what they are meant for. Of course i might just be the one with lack of knowledge to identify their roles:) Let me know!:) Thanks in advance!
  9. Hi Guys, I was just wondering. First time modder here, and played some Kerbal on and off sometimes. A question of mine would be if its normal that i have to switch on the AVP profile in TUFX every time i start a game? I saw videos where it was installed (manually or CKAN), and it worked at startup. I've downloaded the 2k texture pack to it. Installed everything over CKAN. KSP is Version 12.3. Still it starts with stock graphics (at least i think EVE is active automatically) but i have to load the AVP filter separately every time Screenshot shows a new game started(or training or anything) as default KSC: https://imgur.com/Y1dYofo
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