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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
randomusername1 replied to BahamutoD's topic in Add-on Development
I added this to a copy of the abl config and took the turret stuff out. The camera works, but I haven't tested it with targeting yet. Due to the ABL's model, you only get around 45* of view MODULE { name = ModuleTargetingCamera cameraTransformName = fireTransform eyeHolderTransformName = eyeHolderTransform zoomFOVs = 40,15,3,1 gimbalLimit = 90 } -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
randomusername1 replied to BahamutoD's topic in Add-on Development
You need an ammo box and you need to click to shoot. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
randomusername1 replied to BahamutoD's topic in Add-on Development
https://www.dropbox.com/s/n8afk74qsrciotn/part30mm.cfg?dl=0 Dragon01, Drop this into the vulcan folder. I changed the cfg so it should be very similar to the M230. I've had some issues with the field of fire but it should be fixed now. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
randomusername1 replied to BahamutoD's topic in Add-on Development
Why not update to 0.24? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
randomusername1 replied to BahamutoD's topic in Add-on Development
The bomb aimer isn't working very well for me. It randomly disappears a lot and isn't very accurate for some reason. EDIT: Nevermind, just wasn't high enough -
Nice job. I made a few replicas of the SR-71 a while back, but none of them were as awesome as this.
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How Do I edit the Tech Tree?
randomusername1 replied to Sir_Jeb's question in Gameplay Questions and Tutorials
http://forum.kerbalspaceprogram.com/threads/53749-VetTech-Lightweight-Tech-Tree-reordering-for-experienced-players - Try this -
Silisko Industries Addon Development - Thread 2
randomusername1 replied to NovaSilisko's topic in Add-on Releases
The .cfg of the telescope, and I believe that F8/F7 activate MuMechHullCameras -
[Stock]Lockheed SR-71 Blackbird
randomusername1 replied to NetBlitzer's topic in The Spacecraft Exchange
I have fixed your craft, but it is a little nose heavy. The highest speed I have gotten is 300 M/S. My highest G is 5.5, wich was caused by the brakes. -
How to use altimeter in cockpit veiw
randomusername1 posted a question in Gameplay Questions and Tutorials
You may notice the clock shaped instrument in cockpit veiw and not know what to do with it. I compared what it said to what my radar altimeter said and the thin long(seconds) arm seem to be hundreds, the thick long(minutes) arm seems to be thousands, and the short thick(hours) arm seems to be ten thousands. Am I correct? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
randomusername1 replied to ferram4's topic in Add-on Releases
Can somebody please send me a link to a modified version of this that removes the ability to specify an axis on a control surface? It is very frustrating to have to change the settings every flight.- 14,073 replies
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- ferram aerospace research
- aerodynamics
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(and 1 more)
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EJECT EJECT EJECT... (those who use DGIV in Orbiter should know what I mean) While trying to figure out how to use Blender and being too lazy too watch a tutorial vid:P?
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The sound of of a hungry bear. while playing What's the worst thing to hear??
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"I found a teleporter, but there's only one, and it's single use. Bye!" from Kurt(jmac)?