lmw5201
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About me
Bottle Rocketeer
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Clouds of metaphor's nice Solar system package not seem to appear properly with latest VisualEnhance mod... So I just made little fix for that! https://www.dropbox.com/s/61r1o59zj9au68h/userCloudLayers.cfg Put fixed my userCloudconfig.cfg into Gamedata\BoulderCo\Clouds
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Title says that today is January 5th 2013. It's already January 5th 2014, man!
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Problem fixed!!! 'Sync loop' was just inappropriate serverside mod setting's fault. No more sync loop with Real solar system mod. Thanks!
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With 8k+ planet texture and some necessary mods, you will meet 'OutOfMemory' error. Unless KSP become 64bit-friendly.
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Can I hope to play KMP with Real solar system mod? It seems impossible at version 0.1.5.0, since clients can't escape from sync loop when they try launching something.
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Hello, romfarer. I've been enjoying your nice Lazor system! But now, I just had small problem about Lazor's missile. When I deploy missile to somewhere, it keeps exploding although it doesn't reach to target..! Can you check this glitch? Also, is there any way to increase Lazor hit distance more than 99km?
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[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
lmw5201 replied to MedievalNerd's topic in KSP1 Mod Releases
@Rjhere You will need to use NathanKell's Realism Overhaul pack together for fuel tank radius variety. -
[Program] Remote Tech 2.0 - Relay Stuff Calculator
lmw5201 replied to JoePatrick's topic in KSP1 Mod Releases
It seems really useful! Where can I get it? -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
lmw5201 replied to MedievalNerd's topic in KSP1 Mod Releases
I've been experiencing same kind of problem long before. I can't exactly remember when it first happend, but it is obvious that this techpack isn't causing the problem. It may be KSP's one of bugs... -
Realistic Solar System Crafts - MEGATHREAD
lmw5201 replied to Captain_Party's topic in KSP1 The Spacecraft Exchange
whoop! Delta IV Heavy is here -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
lmw5201 replied to MedievalNerd's topic in KSP1 Mod Releases
Yes, you're right. You have to put RT2 AIES compatibility cfg into your RT2 folder. Cfg file is available at AIES post. And also, you'll have to tweak 'Energycost' of each dishes in order to use them in real scale universe. -
Now-defunct-thread-that-should-not-appear-in-google-search.
lmw5201 replied to Cilph's topic in KSP1 Mod Releases
You can download 1.2.7 version via spaceport, which is latest. -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
lmw5201 replied to MedievalNerd's topic in KSP1 Mod Releases
Your techpack and NathanKell's RO pack are totally cool. I really love this reality! Btw, I'd like to suggest new science gathering method, such as space laboratories on orbit, that keeps producing a good amount of science once it supplied with some stuffs and crews from ground. How do you think about it? -
[WIP][TechTree @ 0.23.5] - [MS19e] - Realistic Progression LITE
lmw5201 replied to MedievalNerd's topic in KSP1 Mod Releases
MN proves (Sphere2, Cube2) does not have RT2 config! So i made simple config for MN proves. https://www.dropbox.com/s/q66kyxxqkn1cm2p/RemoteTech_MN_Probes.cfg and I have a question : is there any consistent data-to-science converter?