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KAO

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Everything posted by KAO

  1. can somebody please tell me what\'s new in 4.1??? 4.0 works fine for me, and I\'m using 0.16 does the update just allow resizing??
  2. how is the new version different from the 4.0 version? what in the 4.0 version was incompatible with 0.16??
  3. Zvezda-3, just landed with its crew of Bill, Bob, and Philin Kerman unfortunately it tipped over somehow, stranding the three kerbanauts. To keep them alive until a solution for their rescue was found, I continued sending Zond rovers to provide food and supplies here is Jeb, encountering the stranded Zvezda-3 for the first time examining the engines Jeb meets with the stranded Kerbanauts, landing site is visible 4km away
  4. I don\'t think that the author is going to update the mod
  5. unfortunately docking isn\'t going to be implemented until after .16, until then docking is not exactly possible. but! if you download the robotics mod(the one with hinges and all that other stuff) I\'m pretty sure you can make some sort 'docking claw' that you can use to grab other ships when rendezvoused
  6. I\'ve noticed that if I detach my only mechjeb from my ship, then the ship tends to 'overheat' as the game puts it. it explodes
  7. here is my ??????-1-II ?unar base!, comes complete with 2 habitable modules, 8 solar panels, a communications suite with two dishes to communicate with the Zond-1, and a parabolic to communicate with Kerbin. I am planning on making a larger version of this base(??????-2) but I would like for it to have working Zoxygen systems that blend in with its overall exterior design patterns. Now, the best parts mod for such a thing would of course be the one posted on the first page. Unfortunately 90% of the parts in that mod are not working, they show up in the editor as a bluish-grey and say 'this part is not available for this version of the game' or something like that It would be great if someone could help me out, because those parts are imperative for the next Mun base
  8. can you list the mods used? specifically the 'gravity nulifier' and the mass spectrometer
  9. everything in that pack works for you? I downloaded it and half the parts are unusable as I am apparently using the 'wrong version of the game'
  10. the possibilities with this mod are endless! the above being my rendition of the Icarus munbase, sadly on my first landing one of the landing legs snapped off.
  11. KAO

    KSP mod?

    novapunch remix - it\'s one of the most used mods, adds EVERYTHING (new more realistic engines, fuel tanks, bigger more realistic decouplers and adapters, fairings to cover your ship on ascent) kosmos - I personally like this one I get to build Soviet space race-era space stations with working solar panels and such fixed camera\'s - this is a must even you just have the stock game, watch your craft take off through the views of various cameras that you pin to the exterior of your ship
  12. are the solar panels supposed to be orange like that? also, with this mod can I actually connect parts to each other while in orbit?
  13. in this particular image, my craft disintegrated into its individual parts after a fairing failure. My craft\'s fairings failed to separate so when I gunned the engines it couldn\'t exactly handle pulling the weight of stage 2. It made a nice debris field around Kerbin though stage separation with fixed cameras mod, beautiful Orbiter-A1 above Mun landing gear on MEM-3
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