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About cybutek

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  1. Assuming that you're talking about the ksp-avc.cybutek.net website? Send me a PM on here with your new username and I'll change it for you... I've verified that you currently have PartTweaks hosted there and you're the legitimate owner, so it's all good
  2. Looking to get in touch with you about TwitchCaptions.  I wanted to know if you still are able to update it, because I wanted to request a feature.

    1. CallMeSabs


      Please whisper me on Twitch, where I go by CallMeSabs, as I likely won't be hanging around KSP forums.  This was the only way I could find to reach you, as your website CYBUTEK Solutions doesn't have email contact information anywhere and GitHub doesn't even have a messaging option.

  3. Sorry for not being around. I've been very busy lately with IRL stuff. The original reason why a "built for" ksp version is required if min/max is used was due to how the user interface makes use of this value. I have looked over the pull request but would rather the fix be in the "IsCompatibleVersion" property due to dependencies. This on its own will not be the complete fix though as it will only cascade the bug down into the user interface. I'm busy all weekend but should have some time on monday to sort this out.
  4. Not revamped, as I had no idea that mod even existed. I generally just check the pinned list of compatible mods available on this forum and it doesn't list it. This mod's definitely not the same under the bonnet though by looking at the source. Store My Reports is a lot more efficient as it doesn't check every part on a vessel every frame, only once upon closing the Experiments Results Dialog. It also doesn't use LINQ which creates memory garbage that requires cleaning up causing hiccups in frame rates. Hope this answers your question Also in the works: I'm going to be adding an optional f
  5. Version 1.1 is now available for download! This mod has reached my current feature goals, but if you have any suggestions please let me know... Enjoy! Implemented configuration system: - Separated the configuration from the main StoreMyReports class. - Created application launcher button that shows in the Space Centre scene. - Created configuration dialog using the stock popup dialog system. - The default value for `Discard Duplicates` is now set to `false`.
  6. Good point that I hadn't actually thought of and might be a good reason for the default to be changed to not discard (I just personally preferred it to discard which is why it's default). With this being the case it's also a good reason for me to actually think about having the toggle as an in-game option rather than just in the config. I haven't tested it, but there's no reason why it shouldn't be compatible. The automated sampler mods generally bypass the in-game collecting mechanic altogether anyway. Also this mod only runs when the experiments result popup window is closed (
  7. Store My Reports Version 1.1 The primary job of this mod is to fix the inability for Kerbals to find glove-boxes within their vessel or pockets on their EVA suits. You can now make crew reports and have them stored without the need to exit the vessel, take all of the reports out, then put them all back in again. It also allows Kerbals on EVA to store science data within pockets on their EVA suits. Although this mod's primary goal is to alleviate the ridiculousness of crew report storage, it will also work with any other science experiments that have their own separate science contain
  8. So far my implementation list goes: MiniAVC Ability to ignore specific alerts forever that matches the combined local+remote version files used to display them. This is so that if one of the version files change, the update/conflict message will be re-shown with the new information (this can then be re-ignored until something else changes again). KSP-AVC A "silent mode" toggle button next to the drop-down in the top left which'll suppress the issue monitor window from being displayed. KSP-AVC already overrides MiniAVC, so this will essentially silence all AVC notifications from K
  9. I'd like to make it known that I'm watching the discussion unfold. The best ideas of which are feasible within my time restrictions have a good chance being implemented.
  10. Thanks for your guys' help... I have merged the pull request by @politas fixing the missing comma. Both MiniAVC and KSP-AVC are handling the missing comma without issue. All this fix does is allow the CKAN crawler to complete its job. So if you've already got KER, there's no need to re-download for this fix.
  11. Version is now available! - You can download it here! Fixed: Check for NaN and Infinities before clamping angles, resolving a hang state caused by the Intercept Angle readout. Added: Setting for enabling/disabling whether the toolbar icon in-flight activates on mouse hover. Added: Body category with the following readouts: Body Name Has Atmosphere Has Oxygen High Atmophere Height Low Space Height High Space Height
  12. As long as 1.3 hasn't broken the mod in some crazy unexpected way, expect an update sometime this weekend.
  13. I have implemented a setting that allows you to toggle on and off whether mouse hovering is enabled on the in-flight toolbar button. I've also merged Padishar's fixes into the master branch so you can use the .dll available in the "Output" folder on GitHub to get the latest build until I can get a release out.
  14. Version is now available! - GET IT HERE! Fixed: Compile errors caused due to game update. Fixed: Asset bundle errors due to engine update. Fixed: Part info overlay no longer visible when hovering over part selection panel. Fixed: Clamp360 now returns [0, 360]. (Pad) Fixed: Possible NRE when "Back to target selection" sets the target to null. (Pad) Fixed: Clamp value passed to Acos function within the impact processor to avoid potential NaN. (Pad) Fixed: Use inverseStage of tank for stage priority flow instead of decoupled stage count. (Pad) Changed: True Anomaly to be displayed in
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